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Merge branch 'master' into mobile-ffmpeg

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Dean Herbert 2019-08-13 18:39:07 +09:00 committed by GitHub
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22 changed files with 1292 additions and 458 deletions

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@ -19,8 +19,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
## Requirements
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
## Running osu!

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@ -61,6 +61,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.813.0" />
</ItemGroup>
</Project>

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@ -21,32 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneStoryboard()
{
Clock = new FramedClock();
Add(new Container
AddRange(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
musicController,
new Container
{
new Box
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
storyboardContainer = new Container<DrawableStoryboard>
{
RelativeSizeAxes = Axes.Both,
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
storyboardContainer = new Container<DrawableStoryboard>
{
RelativeSizeAxes = Axes.Both,
},
},
},
});
Add(new MusicController
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = { Value = Visibility.Visible },
new NowPlayingOverlay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = { Value = Visibility.Visible },
}
});
AddStep("Restart", restart);

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneIntroTriangles : IntroTestScene
{
protected override IScreen CreateScreen() => new IntroTriangles();
}
}

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@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneUserProfilePreviousUsernames : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PreviousUsernames)
};
[Resolved]
private IAPIProvider api { get; set; }
private readonly Bindable<User> user = new Bindable<User>();
public TestSceneUserProfilePreviousUsernames()
{
Child = new PreviousUsernames
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
User = { BindTarget = user },
};
User[] users =
{
new User { PreviousUsernames = new[] { "username1" } },
new User { PreviousUsernames = new[] { "longusername", "longerusername" } },
new User { PreviousUsernames = new[] { "test", "angelsim", "verylongusername" } },
new User { PreviousUsernames = new[] { "ihavenoidea", "howcani", "makethistext", "anylonger" } },
new User { PreviousUsernames = new string[0] },
null
};
AddStep("single username", () => user.Value = users[0]);
AddStep("two usernames", () => user.Value = users[1]);
AddStep("three usernames", () => user.Value = users[2]);
AddStep("four usernames", () => user.Value = users[3]);
AddStep("no username", () => user.Value = users[4]);
AddStep("null user", () => user.Value = users[5]);
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep("online user (Angelsim)", () =>
{
var request = new GetUserRequest(1777162);
request.Success += user => this.user.Value = user;
api.Queue(request);
});
}
}
}

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@ -3,6 +3,7 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneBeatSyncedContainer : OsuTestScene
{
private readonly MusicController mc;
private readonly NowPlayingOverlay np;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneBeatSyncedContainer()
{
Clock = new FramedClock();
Clock.ProcessFrame();
Add(new BeatContainer
AddRange(new Drawable[]
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
Add(mc = new MusicController
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
musicController,
new BeatContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
np = new NowPlayingOverlay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
mc.ToggleVisibility();
np.ToggleVisibility();
}
private class BeatContainer : BeatSyncedContainer

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
@ -9,22 +10,27 @@ using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneMusicController : OsuTestScene
public class TestSceneNowPlayingOverlay : OsuTestScene
{
public TestSceneMusicController()
[Cached]
private MusicController musicController = new MusicController();
public TestSceneNowPlayingOverlay()
{
Clock = new FramedClock();
var mc = new MusicController
var np = new NowPlayingOverlay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Add(mc);
AddStep(@"show", () => mc.Show());
Add(musicController);
Add(np);
AddStep(@"show", () => np.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"show", () => mc.Hide());
AddStep(@"show", () => np.Hide());
}
}
}

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Configuration
{
public enum IntroSequence
{
Circles,
Triangles
}
}

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@ -105,6 +105,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
}
public OsuConfigManager(Storage storage)
@ -167,6 +169,7 @@ namespace osu.Game.Configuration
ScalingPositionY,
ScalingSizeX,
ScalingSizeY,
UIScale
UIScale,
IntroSequence
}
}

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@ -469,6 +469,8 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(musicController = new MusicController(), Add, true);
loadComponentSingleFile(notifications = new NotificationOverlay
{
GetToolbarHeight = () => ToolbarOffset,
@ -495,7 +497,7 @@ namespace osu.Game
Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(musicController = new MusicController
loadComponentSingleFile(new NowPlayingOverlay
{
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,

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@ -1,292 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class MusicController : OsuFocusedOverlayContainer
/// <summary>
/// Handles playback of the global music track.
/// </summary>
public class MusicController : Component
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
private ProgressBar progressBar;
private IconButton prevButton;
private IconButton playButton;
private IconButton nextButton;
private IconButton playlistButton;
private SpriteText title, artist;
private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private List<BeatmapSetInfo> beatmapSets;
private Container dragContainer;
private Container playerContainer;
public bool IsUserPaused { get; private set; }
/// <summary>
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
/// Includes direction information for display purposes.
/// </summary>
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
public MusicController()
{
Width = 400;
Margin = new MarginPadding(10);
}
[BackgroundDependencyLoader]
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
private void load()
{
this.beatmaps = beatmaps;
Children = new Drawable[]
{
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = playlistOrderChanged
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new[]
{
background = new Background(),
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
Font = OsuFont.GetFont(size: 25, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
new Container
{
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
{
new FillFlowContainer<IconButton>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = prev,
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = togglePause,
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => next(),
Icon = FontAwesome.Solid.StepForward,
},
}
},
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
},
}
},
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
FillColour = colours.Yellow,
OnSeek = attemptSeek
}
},
},
}
}
};
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
private ScheduledDelegate seekDelegate;
private void attemptSeek(double progress)
protected override void LoadComplete()
{
seekDelegate?.Cancel();
seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(progress);
});
beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
base.LoadComplete();
}
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
/// <summary>
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
/// </summary>
/// <param name="beatmapSetInfo">The beatmap to move.</param>
/// <param name="index">The new position.</param>
public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
{
beatmapSets.Remove(beatmapSetInfo);
beatmapSets.Insert(index, beatmapSetInfo);
}
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
/// <summary>
/// Returns whether the current beatmap track is playing.
/// </summary>
public bool IsPlaying => beatmap.Value.Track.IsRunning;
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));
protected override void LoadComplete()
private void handleBeatmapRemoved(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
private ScheduledDelegate seekDelegate;
public void SeekTo(double position)
{
beatmap.BindValueChanged(beatmapChanged, true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
base.LoadComplete();
}
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playButton.Enabled.Value = !disabled;
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
playlistButton.Enabled.Value = !disabled;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()
{
base.Update();
if (pendingBeatmapSwitch != null)
seekDelegate?.Cancel();
seekDelegate = Schedule(() =>
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = current?.TrackLoaded ?? false ? current.Track : null;
if (track?.IsDummyDevice == false)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
}
else
{
progressBar.CurrentTime = 0;
progressBar.EndTime = 1;
playButton.Icon = FontAwesome.Regular.PlayCircle;
}
if (!beatmap.Disabled)
current?.Track.Seek(position);
});
}
private void togglePause()
/// <summary>
/// Toggle pause / play.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{
var track = current?.Track;
if (track == null)
{
if (!beatmap.Disabled)
next(true);
return;
if (beatmap.Disabled)
return false;
next(true);
return true;
}
if (track.IsRunning)
@ -299,48 +113,70 @@ namespace osu.Game.Overlays
track.Start();
IsUserPaused = false;
}
return true;
}
private void prev()
/// <summary>
/// Play the previous track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool PrevTrack()
{
queuedDirection = TransformDirection.Prev;
queuedDirection = TrackChangeDirection.Prev;
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null)
{
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
return true;
}
return false;
}
private void next(bool instant = false)
/// <summary>
/// Play the next random or playlist track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool NextTrack() => next();
private bool next(bool instant = false)
{
if (!instant)
queuedDirection = TransformDirection.Next;
queuedDirection = TrackChangeDirection.Next;
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null)
{
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
return true;
}
return false;
}
private WorkingBeatmap current;
private TransformDirection? queuedDirection;
private TrackChangeDirection? queuedDirection;
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{
TransformDirection direction = TransformDirection.None;
TrackChangeDirection direction = TrackChangeDirection.None;
if (current != null)
{
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals)
direction = TransformDirection.None;
direction = TrackChangeDirection.None;
else if (queuedDirection.HasValue)
{
direction = queuedDirection.Value;
@ -352,13 +188,13 @@ namespace osu.Game.Overlays
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
}
}
progressBar.CurrentTime = 0;
current = beatmap.NewValue;
TrackChanged?.Invoke(current, direction);
updateDisplay(current = beatmap.NewValue, direction);
updateAudioAdjustments();
queuedDirection = null;
@ -376,167 +212,22 @@ namespace osu.Game.Overlays
mod.ApplyToClock(track);
}
private Action pendingBeatmapSwitch;
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
protected override void Dispose(bool isDisposing)
{
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
base.Dispose(isDisposing);
if (beatmaps != null)
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Text = @"Nothing to play";
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Metadata;
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
}
});
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
{
switch (direction)
{
case TransformDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(-400, 500, Easing.OutCubic);
break;
case TransformDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(400, 500, Easing.OutCubic);
break;
}
background.Expire();
background = newBackground;
playerContainer.Add(newBackground);
});
};
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
private enum TransformDirection
{
None,
Next,
Prev
}
private class MusicIconButton : IconButton
{
public MusicIconButton()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
Content.AutoSizeAxes = Axes.None;
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
beatmaps.ItemAdded -= handleBeatmapAdded;
beatmaps.ItemRemoved -= handleBeatmapRemoved;
}
}
}
private class Background : BufferedContainer
{
private readonly Sprite sprite;
private readonly WorkingBeatmap beatmap;
public Background(WorkingBeatmap beatmap = null)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = Color4.Black.Opacity(0.5f)
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
protected override bool OnDragStart(DragStartEvent e)
{
return true;
}
protected override bool OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
}
}
/// <summary>
/// Play the next random or playlist track.
/// </summary>
public void NextTrack() => next();
public enum TrackChangeDirection
{
None,
Next,
Prev
}
}

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@ -0,0 +1,404 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class NowPlayingOverlay : OsuFocusedOverlayContainer
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
private ProgressBar progressBar;
private IconButton prevButton;
private IconButton playButton;
private IconButton nextButton;
private IconButton playlistButton;
private SpriteText title, artist;
private PlaylistOverlay playlist;
private Container dragContainer;
private Container playerContainer;
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
[Resolved]
private MusicController musicController { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
public NowPlayingOverlay()
{
Width = 400;
Margin = new MarginPadding(10);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = musicController.ChangeBeatmapSetPosition
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new[]
{
background = new Background(),
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
Font = OsuFont.GetFont(size: 25, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
new Container
{
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
{
new FillFlowContainer<IconButton>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => musicController.PrevTrack(),
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = () => musicController.TogglePause(),
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => musicController.NextTrack(),
Icon = FontAwesome.Solid.StepForward,
},
}
},
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
},
}
},
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
FillColour = colours.Yellow,
OnSeek = musicController.SeekTo
}
},
},
}
}
};
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
musicController.TrackChanged += trackChanged;
trackChanged(beatmap.Value);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()
{
base.Update();
if (pendingBeatmapSwitch != null)
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
if (track?.IsDummyDevice == false)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
}
else
{
progressBar.CurrentTime = 0;
progressBar.EndTime = 1;
playButton.Icon = FontAwesome.Regular.PlayCircle;
}
}
private Action pendingBeatmapSwitch;
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
{
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Text = @"Nothing to play";
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Metadata;
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
}
});
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
{
switch (direction)
{
case TrackChangeDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(-400, 500, Easing.OutCubic);
break;
case TrackChangeDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(400, 500, Easing.OutCubic);
break;
}
background.Expire();
background = newBackground;
playerContainer.Add(newBackground);
});
};
}
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playButton.Enabled.Value = !disabled;
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
playlistButton.Enabled.Value = !disabled;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (musicController != null)
musicController.TrackChanged -= trackChanged;
}
private class MusicIconButton : IconButton
{
public MusicIconButton()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
Content.AutoSizeAxes = Axes.None;
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
}
}
private class Background : BufferedContainer
{
private readonly Sprite sprite;
private readonly WorkingBeatmap beatmap;
public Background(WorkingBeatmap beatmap = null)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = Color4.Black.Opacity(0.5f)
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
protected override bool OnDragStart(DragStartEvent e)
{
return true;
}
protected override bool OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
}
}
}
}

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@ -0,0 +1,168 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class PreviousUsernames : CompositeDrawable
{
private const int duration = 200;
private const int margin = 10;
private const int width = 310;
private const int move_offset = 15;
public readonly Bindable<User> User = new Bindable<User>();
private readonly TextFlowContainer text;
private readonly Box background;
private readonly SpriteText header;
public PreviousUsernames()
{
HoverIconContainer hoverIcon;
AutoSizeAxes = Axes.Y;
Width = width;
Masking = true;
CornerRadius = 5;
AddRangeInternal(new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize)
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed)
},
Content = new[]
{
new Drawable[]
{
hoverIcon = new HoverIconContainer(),
header = new SpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = @"formerly known as",
Font = OsuFont.GetFont(size: 10, italics: true)
}
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
},
text = new TextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Margin = new MarginPadding { Bottom = margin, Top = margin / 2f }
}
}
}
}
});
hoverIcon.ActivateHover += showContent;
hideContent();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoamDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(onUserChanged, true);
}
private void onUserChanged(ValueChangedEvent<User> user)
{
text.Text = string.Empty;
var usernames = user.NewValue?.PreviousUsernames;
if (usernames?.Any() ?? false)
{
text.Text = string.Join(", ", usernames);
Show();
return;
}
Hide();
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
hideContent();
}
private void showContent()
{
text.FadeIn(duration, Easing.OutQuint);
header.FadeIn(duration, Easing.OutQuint);
background.FadeIn(duration, Easing.OutQuint);
this.MoveToY(-move_offset, duration, Easing.OutQuint);
}
private void hideContent()
{
text.FadeOut(duration, Easing.OutQuint);
header.FadeOut(duration, Easing.OutQuint);
background.FadeOut(duration, Easing.OutQuint);
this.MoveToY(0, duration, Easing.OutQuint);
}
private class HoverIconContainer : Container
{
public Action ActivateHover;
public HoverIconContainer()
{
AutoSizeAxes = Axes.Both;
Child = new SpriteIcon
{
Margin = new MarginPadding { Top = 6, Left = margin, Right = margin * 2 },
Size = new Vector2(15),
Icon = FontAwesome.Solid.IdCard,
};
}
protected override bool OnHover(HoverEvent e)
{
ActivateHover?.Invoke();
return base.OnHover(e);
}
}
}
}

View File

@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio
@ -13,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new[]
Children = new Drawable[]
{
new SettingsCheckbox
{
@ -25,6 +28,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
LabelText = "osu! music theme",
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
},
new SettingsDropdown<IntroSequence>
{
LabelText = "Intro sequence",
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
},
};
}
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(MusicController music)
private void load(NowPlayingOverlay music)
{
StateContainer = music;
}

View File

@ -11,8 +11,11 @@ namespace osu.Game.Screens
{
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
{
protected BackgroundScreen()
private readonly bool animateOnEnter;
protected BackgroundScreen(bool animateOnEnter = true)
{
this.animateOnEnter = animateOnEnter;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
@ -39,11 +42,14 @@ namespace osu.Game.Screens
public override void OnEntering(IScreen last)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
if (animateOnEnter)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
}
base.OnEntering(last);
}

View File

@ -25,6 +25,11 @@ namespace osu.Game.Screens.Backgrounds
private Bindable<User> user;
private Bindable<Skin> skin;
public BackgroundScreenDefault(bool animateOnEnter = true)
: base(animateOnEnter)
{
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, SkinManager skinManager)
{

View File

@ -9,6 +9,8 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Game.Configuration;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Screens
{
@ -45,6 +47,8 @@ namespace osu.Game.Screens
private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler;
private IntroSequence introSequence;
protected virtual OsuScreen CreateLoadableScreen()
{
if (showDisclaimer)
@ -53,7 +57,17 @@ namespace osu.Game.Screens
return getIntroSequence();
}
private IntroScreen getIntroSequence() => new IntroCircles();
private IntroScreen getIntroSequence()
{
switch (introSequence)
{
case IntroSequence.Circles:
return new IntroCircles();
default:
return new IntroTriangles();
}
}
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
@ -79,9 +93,10 @@ namespace osu.Game.Screens
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(OsuGameBase game, OsuConfigManager config)
{
showDisclaimer = game.IsDeployedBuild;
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
}
/// <summary>

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@ -0,0 +1,413 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public class IntroTriangles : IntroScreen
{
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
private SampleChannel welcome;
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{
Alpha = 0,
};
[Resolved]
private AudioManager audio { get; set; }
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
private BackgroundScreenDefault background;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null;
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
track.Reset();
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
welcome = audio.Samples.Get(@"welcome");
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.Triangles = true;
if (!resuming)
{
Beatmap.Value = introBeatmap;
introBeatmap = null;
PrepareMenuLoad();
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(menuMusic.Value ? track : null),
LoadMenu = LoadMenu
}, t =>
{
AddInternal(t);
welcome?.Play();
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
track.Start();
});
}
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
background.FadeOut(100);
}
public override void OnSuspending(IScreen next)
{
track = null;
base.OnSuspending(next);
}
private class TrianglesIntroSequence : CompositeDrawable
{
private readonly OsuLogo logo;
private readonly BackgroundScreenDefault background;
private OsuSpriteText welcomeText;
private RulesetFlow rulesets;
private Container rulesetsScale;
private Drawable logoContainerSecondary;
private Drawable logoContainer;
private GlitchingTriangles triangles;
public Action LoadMenu;
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
{
this.logo = logo;
this.background = background;
}
private OsuGameBase game;
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuGameBase game)
{
this.game = game;
InternalChildren = new[]
{
triangles = new GlitchingTriangles
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.4f, 0.16f)
},
welcomeText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding { Bottom = 10 },
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
Alpha = 1,
Spacing = new Vector2(5),
},
rulesetsScale = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
rulesets = new RulesetFlow()
}
},
logoContainerSecondary = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
};
}
private const double text_1 = 200;
private const double text_2 = 400;
private const double text_3 = 700;
private const double text_4 = 900;
private const double text_glitch = 1060;
private const double rulesets_1 = 1450;
private const double rulesets_2 = 1650;
private const double rulesets_3 = 1850;
private const double logo_scale_duration = 920;
private const double logo_1 = 2080;
private const double logo_2 = logo_1 + logo_scale_duration;
protected override void LoadComplete()
{
base.LoadComplete();
const float scale_start = 1.2f;
const float scale_adjust = 0.8f;
rulesets.Hide();
logoContainer.Hide();
background.Hide();
using (BeginAbsoluteSequence(0, true))
{
using (BeginDelayedSequence(text_1, true))
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
using (BeginDelayedSequence(text_2, true))
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
using (BeginDelayedSequence(text_3, true))
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
using (BeginDelayedSequence(text_4, true))
{
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
}
using (BeginDelayedSequence(text_glitch, true))
triangles.FadeIn();
using (BeginDelayedSequence(rulesets_1, true))
{
rulesetsScale.ScaleTo(0.8f, 1000);
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
welcomeText.FadeOut();
triangles.FadeOut();
}
using (BeginDelayedSequence(rulesets_2, true))
{
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
}
using (BeginDelayedSequence(rulesets_3, true))
{
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
rulesetsScale.ScaleTo(1.3f, 1000);
}
using (BeginDelayedSequence(logo_1, true))
{
rulesets.FadeOut();
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
}
using (BeginDelayedSequence(logo_2, true))
{
logoContainer.FadeOut().OnComplete(_ =>
{
logo.FadeIn();
background.FadeIn();
game.Add(new GameWideFlash());
LoadMenu();
});
}
}
}
private class GameWideFlash : Box
{
private const double flash_length = 1000;
public GameWideFlash()
{
Colour = Color4.White;
RelativeSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeOutFromOne(flash_length, Easing.Out);
}
}
private class LazerLogo : CompositeDrawable
{
public LazerLogo(Stream videoStream)
{
Size = new Vector2(960);
InternalChild = new VideoSprite(videoStream)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
};
}
}
private class RulesetFlow : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var modes = new List<Drawable>();
foreach (var ruleset in rulesets.AvailableRulesets)
{
var icon = new ConstrainedIconContainer
{
Icon = ruleset.CreateInstance().CreateIcon(),
Size = new Vector2(30),
};
modes.Add(icon);
}
AutoSizeAxes = Axes.Both;
Children = modes;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
}
private class GlitchingTriangles : CompositeDrawable
{
public GlitchingTriangles()
{
RelativeSizeAxes = Axes.Both;
}
private double? lastGenTime;
private const double time_between_triangles = 22;
protected override void Update()
{
base.Update();
if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
{
lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
};
AddInternal(triangle);
triangle.FadeOutFromOne(120);
}
}
/// <summary>
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
/// </summary>
public class OutlineTriangle : BufferedContainer
{
public OutlineTriangle(bool outlineOnly, float size)
{
Size = new Vector2(size);
InternalChildren = new Drawable[]
{
new Triangle { RelativeSizeAxes = Axes.Both },
};
if (outlineOnly)
{
AddInternal(new Triangle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
Size = new Vector2(size - 5),
Blending = BlendingMode.None,
});
}
Blending = BlendingMode.Additive;
CacheDrawnFrameBuffer = true;
}
}
}
}
}
}

View File

@ -20,6 +20,9 @@ namespace osu.Game.Users
[JsonProperty(@"username")]
public string Username;
[JsonProperty(@"previous_usernames")]
public string[] PreviousUsernames;
[JsonProperty(@"country")]
public Country Country;

View File

@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.813.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -118,12 +118,12 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.813.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.813.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.307.0" ExcludeAssets="all" />
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.813.0" ExcludeAssets="all" />
</ItemGroup>
</Project>