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Fix test failures due to player bailing early after failing to load beatmap
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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Play
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{
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bool exiting = base.OnExiting(e);
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submitFromFailOrQuit();
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statics.SetValue(Static.LastLocalUserScore, Score.ScoreInfo.DeepClone());
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statics.SetValue(Static.LastLocalUserScore, Score?.ScoreInfo.DeepClone());
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return exiting;
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}
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