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Merge branch 'master' into editor-hitobject-overlays

This commit is contained in:
Dan Balasescu 2018-02-22 14:25:27 +09:00 committed by GitHub
commit 6cc54a464c
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 17 additions and 6 deletions

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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.UI
return null;
}
protected override Vector2 GetAspectAdjustedSize() => new Vector2(1, 0.8f);
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);

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@ -5,6 +5,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
{
@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
}
}

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Vector2 GetAspectAdjustedSize()
{
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y) * 0.75f;
return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y);
}
protected override CursorContainer CreateCursor() => new GameplayCursor();

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@ -88,6 +88,8 @@ namespace osu.Game.Rulesets.Taiko.UI
return new Vector2(1, default_relative_height * aspectAdjust);
}
protected override Vector2 PlayfieldArea => Vector2.One;
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(IsForCurrentRuleset);

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@ -319,7 +319,7 @@ namespace osu.Game.Rulesets.UI
{
base.Update();
Playfield.Size = GetAspectAdjustedSize();
Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea;
}
/// <summary>
@ -330,11 +330,17 @@ namespace osu.Game.Rulesets.UI
protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
/// <summary>
/// Computes the final size of the <see cref="Playfield"/> in relative coordinate space after all
/// aspect and scale adjustments.
/// Computes the size of the <see cref="Playfield"/> in relative coordinate space after aspect adjustments.
/// </summary>
/// <returns>The aspect-adjusted size.</returns>
protected virtual Vector2 GetAspectAdjustedSize() => new Vector2(0.75f); // A sane default
protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One;
/// <summary>
/// The area of this <see cref="RulesetContainer"/> that is available for the <see cref="Playfield"/> to use.
/// Must be specified in relative coordinate space to this <see cref="RulesetContainer"/>.
/// This affects the final size of the <see cref="Playfield"/> but does not affect the <see cref="Playfield"/>'s scale.
/// </summary>
protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default
/// <summary>
/// Creates a converter to convert Beatmap to a specific mode.