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Update delete collections message when none
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@ -104,6 +104,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString DeletedAllCollections => new TranslatableString(getKey(@"deleted_all_collections"), @"Deleted all collections!");
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/// <summary>
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/// "No collections found to delete!"
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/// </summary>
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public static LocalisableString NoCollectionsFoundToDelete => new TranslatableString(getKey(@"no_collections_found_to_delete"), @"No collections found to delete!");
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/// <summary>
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/// "Deleted all mod presets!"
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/// </summary>
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Collections;
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@ -35,8 +36,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private void deleteAllCollections()
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{
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realm.Write(r => r.RemoveAll<BeatmapCollection>());
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notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllCollections });
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bool anyDeleted = realm.Write(r =>
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{
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if (r.All<BeatmapCollection>().Any())
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{
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r.RemoveAll<BeatmapCollection>();
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return true;
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}
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else
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{
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return false;
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}
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});
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notificationOverlay?.Post(new ProgressCompletionNotification { Text = anyDeleted ? MaintenanceSettingsStrings.DeletedAllCollections : MaintenanceSettingsStrings.NoCollectionsFoundToDelete });
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}
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}
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}
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