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Change dim resseting to be at playExitingTransition()
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@ -98,11 +98,7 @@ namespace osu.Game.Screens.Play
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backgroundBrightnessReduction = value;
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backgroundBrightnessReduction = value;
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ApplyToBackground(b =>
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200));
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{
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b.DimWhenUserSettingsIgnored.Value = 0;
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b.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
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});
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}
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}
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}
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}
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@ -754,6 +754,9 @@ namespace osu.Game.Screens.Select
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endLooping();
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endLooping();
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// Reset any dim SongSelect previously applied to the background
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ApplyToBackground(b => b.DimWhenUserSettingsIgnored.Value = 0);
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FilterControl.MoveToY(-120, 500, Easing.OutQuint);
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FilterControl.MoveToY(-120, 500, Easing.OutQuint);
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FilterControl.FadeOut(200, Easing.OutQuint);
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FilterControl.FadeOut(200, Easing.OutQuint);
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