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Apply NRT to LogoTrackingContainer
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@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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/// <summary>
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/// Check that the logo is tracking the position of the facade, with an acceptable precision lenience.
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/// </summary>
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public bool IsLogoTracking => Precision.AlmostEquals(Logo.Position, ComputeLogoTrackingPosition());
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public bool IsLogoTracking => Precision.AlmostEquals(Logo!.Position, ComputeLogoTrackingPosition());
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -19,7 +17,7 @@ namespace osu.Game.Graphics.Containers
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{
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public Facade LogoFacade => facade;
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protected OsuLogo Logo { get; private set; }
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protected OsuLogo? Logo { get; private set; }
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private readonly InternalFacade facade = new InternalFacade();
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@ -76,7 +74,7 @@ namespace osu.Game.Graphics.Containers
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/// <remarks>Will only be correct if the logo's <see cref="Drawable.RelativePositionAxes"/> are set to Axes.Both</remarks>
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protected Vector2 ComputeLogoTrackingPosition()
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{
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var absolutePos = Logo.Parent!.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
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var absolutePos = Logo!.Parent!.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
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return new Vector2(absolutePos.X / Logo.Parent!.RelativeToAbsoluteFactor.X,
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absolutePos.Y / Logo.Parent!.RelativeToAbsoluteFactor.Y);
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