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Remove previous seek testing logic from common test scene
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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Ranking;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -36,18 +35,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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double? time = null;
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AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
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// test seek via keyboard
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AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
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AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
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AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
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AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
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AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
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seekToBreak(0);
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seekToBreak(1);
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