diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index bc7cf8eee2..fdc3916c47 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -11,7 +11,6 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.Break; using osu.Game.Screens.Ranking; -using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -36,18 +35,6 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); - double? time = null; - - AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime); - - // test seek via keyboard - AddStep("seek with right arrow key", () => InputManager.Key(Key.Right)); - AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000); - - AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime); - AddStep("seek with left arrow key", () => InputManager.Key(Key.Left)); - AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time); - seekToBreak(0); seekToBreak(1);