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Bump System.IO.Packaging from 8.0.0 to 8.0.1 in /osu.Desktop
Bumps [System.IO.Packaging](https://github.com/dotnet/runtime) from 8.0.0 to 8.0.1. - [Release notes](https://github.com/dotnet/runtime/releases) - [Commits](https://github.com/dotnet/runtime/compare/v8.0.0...v8.0.1) --- updated-dependencies: - dependency-name: System.IO.Packaging dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>WinExe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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<AssemblyName>osu!</AssemblyName>
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<AssemblyTitle>osu!(lazer)</AssemblyTitle>
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<Title>osu!</Title>
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<Product>osu!(lazer)</Product>
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<ApplicationIcon>lazer.ico</ApplicationIcon>
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<Version>0.0.0</Version>
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<FileVersion>0.0.0</FileVersion>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject>osu.Desktop.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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</ItemGroup>
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<ItemGroup Label="Windows Icons">
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<Content Include="*.ico" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>WinExe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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<AssemblyName>osu!</AssemblyName>
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<AssemblyTitle>osu!(lazer)</AssemblyTitle>
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<Title>osu!</Title>
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<Product>osu!(lazer)</Product>
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<ApplicationIcon>lazer.ico</ApplicationIcon>
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<Version>0.0.0</Version>
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<FileVersion>0.0.0</FileVersion>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject>osu.Desktop.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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</ItemGroup>
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<ItemGroup Label="Windows Icons">
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<Content Include="*.ico" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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