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Add very temporary data source for social browser
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osu.Game/Online/API/Requests/GetUsersRequest.cs
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24
osu.Game/Online/API/Requests/GetUsersRequest.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class GetUsersRequest : APIRequest<List<RankingEntry>>
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{
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public GetUsersRequest()
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{
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}
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protected override string Target => $@"rankings/osu/performance";
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}
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public class RankingEntry
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{
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[JsonProperty]
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public User User;
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}
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}
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@ -3,18 +3,21 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.Social;
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using osu.Game.Overlays.Social;
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using osu.Game.Users;
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using osu.Game.Users;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
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{
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{
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private readonly FillFlowContainer<UserPanel> panelFlow;
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private readonly FillFlowContainer<UserPanel> panelFlow;
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@ -34,12 +37,17 @@ namespace osu.Game.Overlays
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if (users?.Equals(value) ?? false) return;
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if (users?.Equals(value) ?? false) return;
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users = value;
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users = value;
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panelFlow.Children = users.Select(u =>
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if (users == null)
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panelFlow.Clear();
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else
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{
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{
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var p = new UserPanel(u) { Width = 300 };
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panelFlow.Children = users.Select(u =>
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p.Status.BindTo(u.Status);
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{
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return p;
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var p = new UserPanel(u) { Width = 300 };
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});
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p.Status.BindTo(u.Status);
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return p;
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});
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}
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}
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}
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}
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}
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@ -61,11 +69,40 @@ namespace osu.Game.Overlays
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},
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},
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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reloadUsers(api);
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}
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private void reloadUsers(APIAccess api)
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{
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Users = null;
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// no this is not the correct data source, but it's something.
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var request = new GetUsersRequest();
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request.Success += res => Users = res.Select(e => e.User);
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api.Queue(request);
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Online:
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reloadUsers(api);
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break;
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default:
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Users = null;
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break;
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}
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}
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}
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}
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public enum SortDirection
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public enum SortDirection
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{
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{
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Ascending,
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Descending,
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Descending,
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Ascending,
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}
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}
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}
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}
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@ -76,6 +76,7 @@
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Graphics\UserInterface\IconButton.cs" />
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<Compile Include="Graphics\UserInterface\IconButton.cs" />
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<Compile Include="Configuration\SelectionRandomType.cs" />
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<Compile Include="Configuration\SelectionRandomType.cs" />
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<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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