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Fix currenTrackCompleted not being run on main thread

This commit is contained in:
Dean Herbert 2019-12-02 16:14:52 +09:00
parent 2805ea4c95
commit 6893ec22bb

View File

@ -406,11 +406,11 @@ namespace osu.Game
nextBeatmap?.LoadBeatmapAsync();
}
private void currentTrackCompleted()
private void currentTrackCompleted() => Schedule(() =>
{
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
musicController.NextTrack();
}
});
#endregion