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mirror of https://github.com/ppy/osu.git synced 2025-01-12 15:22:55 +08:00

Expose storyboard command lists as read-only and remove unnecessary memory footprint

Mutation should be done only with the methods exposed by `StoryboardCommandGroup`.
This commit is contained in:
Salman Ahmed 2024-03-08 22:28:13 +03:00
parent 0efa12a86a
commit 6861d9a302

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Lists; using osu.Framework.Lists;
@ -12,20 +13,45 @@ namespace osu.Game.Storyboards.Commands
{ {
public class StoryboardCommandGroup public class StoryboardCommandGroup
{ {
public SortedList<StoryboardCommand<float>> X = new SortedList<StoryboardCommand<float>>(); private readonly SortedList<StoryboardCommand<float>> x = new SortedList<StoryboardCommand<float>>();
public SortedList<StoryboardCommand<float>> Y = new SortedList<StoryboardCommand<float>>();
public SortedList<StoryboardCommand<float>> Scale = new SortedList<StoryboardCommand<float>>();
public SortedList<StoryboardCommand<Vector2>> VectorScale = new SortedList<StoryboardCommand<Vector2>>();
public SortedList<StoryboardCommand<float>> Rotation = new SortedList<StoryboardCommand<float>>();
public SortedList<StoryboardCommand<Color4>> Colour = new SortedList<StoryboardCommand<Color4>>();
public SortedList<StoryboardCommand<float>> Alpha = new SortedList<StoryboardCommand<float>>();
public SortedList<StoryboardCommand<BlendingParameters>> BlendingParameters = new SortedList<StoryboardCommand<BlendingParameters>>();
public SortedList<StoryboardCommand<bool>> FlipH = new SortedList<StoryboardCommand<bool>>();
public SortedList<StoryboardCommand<bool>> FlipV = new SortedList<StoryboardCommand<bool>>();
public IReadOnlyList<IStoryboardCommand> AllCommands => allCommands; public IReadOnlyList<StoryboardCommand<float>> X => x;
private readonly List<IStoryboardCommand> allCommands = new List<IStoryboardCommand>(); private readonly SortedList<StoryboardCommand<float>> y = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Y => y;
private readonly SortedList<StoryboardCommand<float>> scale = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Scale => scale;
private readonly SortedList<StoryboardCommand<Vector2>> vectorScale = new SortedList<StoryboardCommand<Vector2>>();
public IReadOnlyList<StoryboardCommand<Vector2>> VectorScale => vectorScale;
private readonly SortedList<StoryboardCommand<float>> rotation = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Rotation => rotation;
private readonly SortedList<StoryboardCommand<Color4>> colour = new SortedList<StoryboardCommand<Color4>>();
public IReadOnlyList<StoryboardCommand<Color4>> Colour => colour;
private readonly SortedList<StoryboardCommand<float>> alpha = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Alpha => alpha;
private readonly SortedList<StoryboardCommand<BlendingParameters>> blendingParameters = new SortedList<StoryboardCommand<BlendingParameters>>();
public IReadOnlyList<StoryboardCommand<BlendingParameters>> BlendingParameters => blendingParameters;
private readonly SortedList<StoryboardCommand<bool>> flipH = new SortedList<StoryboardCommand<bool>>();
public IReadOnlyList<StoryboardCommand<bool>> FlipH => flipH;
private readonly SortedList<StoryboardCommand<bool>> flipV = new SortedList<StoryboardCommand<bool>>();
public IReadOnlyList<StoryboardCommand<bool>> FlipV => flipV;
/// <summary> /// <summary>
/// Returns the earliest start time of the commands added to this group. /// Returns the earliest start time of the commands added to this group.
@ -45,35 +71,44 @@ namespace osu.Game.Storyboards.Commands
[JsonIgnore] [JsonIgnore]
public bool HasCommands { get; private set; } public bool HasCommands { get; private set; }
private readonly IReadOnlyList<IStoryboardCommand>[] lists;
public IEnumerable<IStoryboardCommand> AllCommands => lists.SelectMany(g => g);
public StoryboardCommandGroup()
{
lists = new IReadOnlyList<IStoryboardCommand>[] { X, Y, Scale, VectorScale, Rotation, Colour, Alpha, BlendingParameters, FlipH, FlipV };
}
public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue) public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(X, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(x, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue));
public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue) public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(Y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue));
public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue) public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(Scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue));
public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue)
=> AddCommand(VectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(vectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue));
public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue) public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(Rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue));
public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue)
=> AddCommand(Colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue));
public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue) public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(Alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue));
public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue)
=> AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(blendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue));
public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue) public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
=> AddCommand(FlipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(flipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue));
public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue) public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
=> AddCommand(FlipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); => AddCommand(flipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue));
/// <summary> /// <summary>
/// Adds the given storyboard <paramref name="command"/> to the target <paramref name="list"/>. /// Adds the given storyboard <paramref name="command"/> to the target <paramref name="list"/>.
@ -83,7 +118,6 @@ namespace osu.Game.Storyboards.Commands
protected virtual void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command) protected virtual void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command)
{ {
list.Add(command); list.Add(command);
allCommands.Add(command);
HasCommands = true; HasCommands = true;
if (command.StartTime < StartTime) if (command.StartTime < StartTime)