1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 01:17:27 +08:00
osu-lazer/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs
Salman Ahmed 6861d9a302 Expose storyboard command lists as read-only and remove unnecessary memory footprint
Mutation should be done only with the methods exposed by `StoryboardCommandGroup`.
2024-03-08 22:29:49 +03:00

131 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Graphics;
using osu.Framework.Lists;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Storyboards.Commands
{
public class StoryboardCommandGroup
{
private readonly SortedList<StoryboardCommand<float>> x = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> X => x;
private readonly SortedList<StoryboardCommand<float>> y = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Y => y;
private readonly SortedList<StoryboardCommand<float>> scale = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Scale => scale;
private readonly SortedList<StoryboardCommand<Vector2>> vectorScale = new SortedList<StoryboardCommand<Vector2>>();
public IReadOnlyList<StoryboardCommand<Vector2>> VectorScale => vectorScale;
private readonly SortedList<StoryboardCommand<float>> rotation = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Rotation => rotation;
private readonly SortedList<StoryboardCommand<Color4>> colour = new SortedList<StoryboardCommand<Color4>>();
public IReadOnlyList<StoryboardCommand<Color4>> Colour => colour;
private readonly SortedList<StoryboardCommand<float>> alpha = new SortedList<StoryboardCommand<float>>();
public IReadOnlyList<StoryboardCommand<float>> Alpha => alpha;
private readonly SortedList<StoryboardCommand<BlendingParameters>> blendingParameters = new SortedList<StoryboardCommand<BlendingParameters>>();
public IReadOnlyList<StoryboardCommand<BlendingParameters>> BlendingParameters => blendingParameters;
private readonly SortedList<StoryboardCommand<bool>> flipH = new SortedList<StoryboardCommand<bool>>();
public IReadOnlyList<StoryboardCommand<bool>> FlipH => flipH;
private readonly SortedList<StoryboardCommand<bool>> flipV = new SortedList<StoryboardCommand<bool>>();
public IReadOnlyList<StoryboardCommand<bool>> FlipV => flipV;
/// <summary>
/// Returns the earliest start time of the commands added to this group.
/// </summary>
[JsonIgnore]
public double StartTime { get; private set; } = double.MaxValue;
/// <summary>
/// Returns the latest end time of the commands added to this group.
/// </summary>
[JsonIgnore]
public double EndTime { get; private set; } = double.MinValue;
[JsonIgnore]
public double Duration => EndTime - StartTime;
[JsonIgnore]
public bool HasCommands { get; private set; }
private readonly IReadOnlyList<IStoryboardCommand>[] lists;
public IEnumerable<IStoryboardCommand> AllCommands => lists.SelectMany(g => g);
public StoryboardCommandGroup()
{
lists = new IReadOnlyList<IStoryboardCommand>[] { X, Y, Scale, VectorScale, Rotation, Colour, Alpha, BlendingParameters, FlipH, FlipV };
}
public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(x, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue));
public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue));
public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue));
public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue)
=> AddCommand(vectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue));
public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue));
public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue)
=> AddCommand(colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue));
public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue)
=> AddCommand(alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue));
public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue)
=> AddCommand(blendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue));
public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
=> AddCommand(flipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue));
public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
=> AddCommand(flipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue));
/// <summary>
/// Adds the given storyboard <paramref name="command"/> to the target <paramref name="list"/>.
/// Can be overriden to apply custom effects to the given command before adding it to the list (e.g. looping or time offsets).
/// </summary>
/// <typeparam name="T">The value type of the target property affected by this storyboard command.</typeparam>
protected virtual void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command)
{
list.Add(command);
HasCommands = true;
if (command.StartTime < StartTime)
StartTime = command.StartTime;
if (command.EndTime > EndTime)
EndTime = command.EndTime;
}
}
}