mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 06:52:55 +08:00
Implement skin slider ball tinting (#6181)
Implement skin slider ball tinting
This commit is contained in:
commit
68252c2ce6
@ -173,6 +173,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
|
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
|
||||||
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||||
|
|
||||||
|
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
|
||||||
|
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
|
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
|
||||||
|
@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
HitCircleOverlap,
|
HitCircleOverlap,
|
||||||
SliderBorderSize,
|
SliderBorderSize,
|
||||||
SliderPathRadius,
|
SliderPathRadius,
|
||||||
|
AllowSliderBallTint,
|
||||||
CursorExpand,
|
CursorExpand,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user