mirror of
https://github.com/ppy/osu.git
synced 2025-01-30 07:32:55 +08:00
Remove explicit binding to accuracy counter from overlay
This commit is contained in:
parent
efb9164658
commit
67cea6e762
@ -1,15 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
public class SkinnableAccuracyCounter : SkinnableDrawable
|
public class SkinnableAccuracyCounter : SkinnableDrawable
|
||||||
{
|
{
|
||||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
|
||||||
|
|
||||||
public SkinnableAccuracyCounter()
|
public SkinnableAccuracyCounter()
|
||||||
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
|
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
|
||||||
{
|
{
|
||||||
|
@ -320,8 +320,6 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected virtual void BindScoreProcessor(ScoreProcessor processor)
|
protected virtual void BindScoreProcessor(ScoreProcessor processor)
|
||||||
{
|
{
|
||||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
|
||||||
|
|
||||||
if (HealthDisplay is IHealthDisplay shd)
|
if (HealthDisplay is IHealthDisplay shd)
|
||||||
{
|
{
|
||||||
processor.NewJudgement += judgement =>
|
processor.NewJudgement += judgement =>
|
||||||
|
Loading…
Reference in New Issue
Block a user