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Merge branch 'master' into fix-mod-button-sounds

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Dan Balasescu 2018-03-23 21:03:42 +09:00 committed by GitHub
commit 676feb3658
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5 changed files with 98 additions and 72 deletions

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Skinning;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -82,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public class OsuCursor : Container public class OsuCursor : Container
{ {
private Container cursorContainer; private Drawable cursorContainer;
private Bindable<double> cursorScale; private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale; private Bindable<bool> autoCursorScale;
@ -97,66 +98,66 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game) private void load(OsuConfigManager config, OsuGameBase game)
{ {
Children = new Drawable[] Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
{ {
cursorContainer = new CircularContainer RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters
{ {
Origin = Anchor.Centre, Type = EdgeEffectType.Shadow,
Anchor = Anchor.Centre, Colour = Color4.Pink.Opacity(0.5f),
RelativeSizeAxes = Axes.Both, Radius = 5,
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Pink.Opacity(0.5f),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
}, },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
}, restrictSize: false)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}; };
beatmap = game.Beatmap.GetBoundCopy(); beatmap = game.Beatmap.GetBoundCopy();

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
@ -93,19 +94,25 @@ namespace osu.Game.Overlays.Volume
Colour = colours.Gray2, Colour = colours.Gray2,
Size = new Vector2(0.8f) Size = new Vector2(0.8f)
}, },
(volumeCircle = new CircularProgress new Container
{ {
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Rotation = 180,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(0.8f) RelativeSizeAxes = Axes.Both,
}).WithEffect(new GlowEffect Size = new Vector2(0.8f),
{ Padding = new MarginPadding(-Blur.KernelSize(5)),
Colour = meterColour, Rotation = 180,
Strength = 2 Child = (volumeCircle = new CircularProgress
}), {
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
}).WithEffect(new GlowEffect
{
Colour = meterColour,
Strength = 2,
PadExtent = true
}),
},
maxGlow = (text = new OsuSpriteText maxGlow = (text = new OsuSpriteText
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -27,6 +28,8 @@ namespace osu.Game.Screens.Play
private bool showOverlays = true; private bool showOverlays = true;
public override bool ShowOverlaysOnEnter => showOverlays; public override bool ShowOverlaysOnEnter => showOverlays;
private Task loadTask;
public PlayerLoader(Player player) public PlayerLoader(Player player)
{ {
this.player = player; this.player = player;
@ -55,7 +58,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding(25) Margin = new MarginPadding(25)
}); });
LoadComponentAsync(player); loadTask = LoadComponentAsync(player);
} }
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
@ -65,7 +68,7 @@ namespace osu.Game.Screens.Play
contentIn(); contentIn();
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above) //we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
LoadComponentAsync(player = new Player loadTask = LoadComponentAsync(player = new Player
{ {
RestartCount = player.RestartCount + 1, RestartCount = player.RestartCount + 1,
RestartRequested = player.RestartRequested, RestartRequested = player.RestartRequested,
@ -154,6 +157,8 @@ namespace osu.Game.Screens.Play
{ {
if (!IsCurrentScreen) return; if (!IsCurrentScreen) return;
loadTask = null;
if (!Push(player)) if (!Push(player))
Exit(); Exit();
else else
@ -192,6 +197,14 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next); return base.OnExiting(next);
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// if the player never got pushed, we should explicitly dispose it.
loadTask?.ContinueWith(_ => player.Dispose());
}
private class BeatmapMetadataDisplay : Container private class BeatmapMetadataDisplay : Container
{ {
private class MetadataLine : Container private class MetadataLine : Container

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@ -328,7 +328,10 @@ namespace osu.Game.Screens.Select
public void FlushPendingFilterOperations() public void FlushPendingFilterOperations()
{ {
if (FilterTask?.Completed == false) if (FilterTask?.Completed == false)
{
applyActiveCriteria(false, false); applyActiveCriteria(false, false);
Update();
}
} }
public void Filter(FilterCriteria newCriteria, bool debounce = true) public void Filter(FilterCriteria newCriteria, bool debounce = true)

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@ -48,13 +48,15 @@ namespace osu.Game.Skinning
this.source = source; this.source = source;
} }
private void onSourceChanged() => SourceChanged?.Invoke();
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{ {
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
fallbackSource = dependencies.Get<ISkinSource>(); fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null) if (fallbackSource != null)
fallbackSource.SourceChanged += () => SourceChanged?.Invoke(); fallbackSource.SourceChanged += onSourceChanged;
dependencies.CacheAs<ISkinSource>(this); dependencies.CacheAs<ISkinSource>(this);
@ -66,7 +68,7 @@ namespace osu.Game.Skinning
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (fallbackSource != null) if (fallbackSource != null)
fallbackSource.SourceChanged -= SourceChanged; fallbackSource.SourceChanged -= onSourceChanged;
} }
} }
} }