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Merge branch 'master' into fix-mod-button-sounds
This commit is contained in:
commit
676feb3658
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -82,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public class OsuCursor : Container
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public class OsuCursor : Container
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{
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{
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private Container cursorContainer;
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private Drawable cursorContainer;
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private Bindable<double> cursorScale;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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@ -97,66 +98,66 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGameBase game)
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private void load(OsuConfigManager config, OsuGameBase game)
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{
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{
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Children = new Drawable[]
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Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
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{
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{
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cursorContainer = new CircularContainer
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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{
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Origin = Anchor.Centre,
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Type = EdgeEffectType.Shadow,
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Anchor = Anchor.Centre,
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Colour = Color4.Pink.Opacity(0.5f),
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RelativeSizeAxes = Axes.Both,
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Radius = 5,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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},
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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}, restrictSize: false)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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};
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};
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beatmap = game.Beatmap.GetBoundCopy();
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beatmap = game.Beatmap.GetBoundCopy();
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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@ -93,19 +94,25 @@ namespace osu.Game.Overlays.Volume
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Colour = colours.Gray2,
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Colour = colours.Gray2,
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Size = new Vector2(0.8f)
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Size = new Vector2(0.8f)
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},
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},
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(volumeCircle = new CircularProgress
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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InnerRadius = 0.05f,
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Rotation = 180,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.8f)
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RelativeSizeAxes = Axes.Both,
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}).WithEffect(new GlowEffect
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Size = new Vector2(0.8f),
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{
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Padding = new MarginPadding(-Blur.KernelSize(5)),
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Colour = meterColour,
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Rotation = 180,
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Strength = 2
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Child = (volumeCircle = new CircularProgress
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}),
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{
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RelativeSizeAxes = Axes.Both,
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InnerRadius = 0.05f,
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}).WithEffect(new GlowEffect
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{
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Colour = meterColour,
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Strength = 2,
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PadExtent = true
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}),
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},
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maxGlow = (text = new OsuSpriteText
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maxGlow = (text = new OsuSpriteText
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -27,6 +28,8 @@ namespace osu.Game.Screens.Play
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private bool showOverlays = true;
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private bool showOverlays = true;
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public override bool ShowOverlaysOnEnter => showOverlays;
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public override bool ShowOverlaysOnEnter => showOverlays;
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private Task loadTask;
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public PlayerLoader(Player player)
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public PlayerLoader(Player player)
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{
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{
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this.player = player;
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this.player = player;
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@ -55,7 +58,7 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding(25)
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Margin = new MarginPadding(25)
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});
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});
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LoadComponentAsync(player);
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loadTask = LoadComponentAsync(player);
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}
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}
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protected override void OnResuming(Screen last)
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protected override void OnResuming(Screen last)
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@ -65,7 +68,7 @@ namespace osu.Game.Screens.Play
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contentIn();
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contentIn();
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//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
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//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
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LoadComponentAsync(player = new Player
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loadTask = LoadComponentAsync(player = new Player
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{
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{
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RestartCount = player.RestartCount + 1,
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RestartCount = player.RestartCount + 1,
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RestartRequested = player.RestartRequested,
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RestartRequested = player.RestartRequested,
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@ -154,6 +157,8 @@ namespace osu.Game.Screens.Play
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{
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{
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if (!IsCurrentScreen) return;
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if (!IsCurrentScreen) return;
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loadTask = null;
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if (!Push(player))
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if (!Push(player))
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Exit();
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Exit();
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else
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else
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@ -192,6 +197,14 @@ namespace osu.Game.Screens.Play
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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// if the player never got pushed, we should explicitly dispose it.
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loadTask?.ContinueWith(_ => player.Dispose());
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}
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private class BeatmapMetadataDisplay : Container
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private class BeatmapMetadataDisplay : Container
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{
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{
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private class MetadataLine : Container
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private class MetadataLine : Container
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@ -328,7 +328,10 @@ namespace osu.Game.Screens.Select
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public void FlushPendingFilterOperations()
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public void FlushPendingFilterOperations()
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{
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{
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if (FilterTask?.Completed == false)
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if (FilterTask?.Completed == false)
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{
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applyActiveCriteria(false, false);
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applyActiveCriteria(false, false);
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Update();
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}
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}
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}
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public void Filter(FilterCriteria newCriteria, bool debounce = true)
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public void Filter(FilterCriteria newCriteria, bool debounce = true)
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@ -48,13 +48,15 @@ namespace osu.Game.Skinning
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this.source = source;
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this.source = source;
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}
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}
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private void onSourceChanged() => SourceChanged?.Invoke();
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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{
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{
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var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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fallbackSource = dependencies.Get<ISkinSource>();
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fallbackSource = dependencies.Get<ISkinSource>();
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if (fallbackSource != null)
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if (fallbackSource != null)
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fallbackSource.SourceChanged += () => SourceChanged?.Invoke();
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fallbackSource.SourceChanged += onSourceChanged;
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dependencies.CacheAs<ISkinSource>(this);
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dependencies.CacheAs<ISkinSource>(this);
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@ -66,7 +68,7 @@ namespace osu.Game.Skinning
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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if (fallbackSource != null)
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if (fallbackSource != null)
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fallbackSource.SourceChanged -= SourceChanged;
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fallbackSource.SourceChanged -= onSourceChanged;
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}
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}
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}
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}
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}
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}
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