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Merge pull request #2292 from peppy/fix-player-disposal

Fix player not getting disposed in some scenarios
This commit is contained in:
Dan Balasescu 2018-03-23 21:01:22 +09:00 committed by GitHub
commit 15b33af6c8
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 19 additions and 4 deletions

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -27,6 +28,8 @@ namespace osu.Game.Screens.Play
private bool showOverlays = true;
public override bool ShowOverlaysOnEnter => showOverlays;
private Task loadTask;
public PlayerLoader(Player player)
{
this.player = player;
@ -55,7 +58,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding(25)
});
LoadComponentAsync(player);
loadTask = LoadComponentAsync(player);
}
protected override void OnResuming(Screen last)
@ -65,7 +68,7 @@ namespace osu.Game.Screens.Play
contentIn();
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
LoadComponentAsync(player = new Player
loadTask = LoadComponentAsync(player = new Player
{
RestartCount = player.RestartCount + 1,
RestartRequested = player.RestartRequested,
@ -154,6 +157,8 @@ namespace osu.Game.Screens.Play
{
if (!IsCurrentScreen) return;
loadTask = null;
if (!Push(player))
Exit();
else
@ -192,6 +197,14 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// if the player never got pushed, we should explicitly dispose it.
loadTask?.ContinueWith(_ => player.Dispose());
}
private class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container

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@ -48,13 +48,15 @@ namespace osu.Game.Skinning
this.source = source;
}
private void onSourceChanged() => SourceChanged?.Invoke();
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += () => SourceChanged?.Invoke();
fallbackSource.SourceChanged += onSourceChanged;
dependencies.CacheAs<ISkinSource>(this);
@ -66,7 +68,7 @@ namespace osu.Game.Skinning
base.Dispose(isDisposing);
if (fallbackSource != null)
fallbackSource.SourceChanged -= SourceChanged;
fallbackSource.SourceChanged -= onSourceChanged;
}
}
}