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Apply playfield's offset only in play mode
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parent
c48648ea2a
commit
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { PlayfieldShift = true };
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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@ -15,6 +15,14 @@ namespace osu.Game.Rulesets.Osu.UI
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private const float playfield_size_adjust = 0.8f;
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private const float playfield_size_adjust = 0.8f;
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/// <summary>
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/// Whether an osu-stable playfield offset should be applied (8 osu!pixels)
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/// </summary>
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public bool PlayfieldShift
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{
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set => ((ScalingContainer)content).PlayfieldShift = value;
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}
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public OsuPlayfieldAdjustmentContainer()
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public OsuPlayfieldAdjustmentContainer()
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{
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{
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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@ -39,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.UI
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/// </summary>
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/// </summary>
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private class ScalingContainer : Container
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private class ScalingContainer : Container
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{
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{
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internal bool PlayfieldShift { get; set; }
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -55,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI
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// Scale = 819.2 / 512
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// Scale = 819.2 / 512
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// Scale = 1.6
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// Scale = 1.6
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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Position = new Vector2(0, 8 * Parent.ChildSize.Y / OsuPlayfield.BASE_SIZE.Y);
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Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Parent.ChildSize.Y / OsuPlayfield.BASE_SIZE.Y);
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// Size = 0.625
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// Size = 0.625
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Size = Vector2.Divide(Vector2.One, Scale);
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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}
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