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mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00

Clamp only on horizontal sides

This commit is contained in:
Salman Ahmed 2024-03-06 18:39:18 +03:00
parent f1b66da469
commit 672f645cba

View File

@ -47,19 +47,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
// Key images are placed side-to-side on the playfield, therefore ClampToEdge must be used to prevent any gaps between each key.
upSprite = new Sprite
{
Origin = Anchor.BottomCentre,
// ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431
Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge),
Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, default),
RelativeSizeAxes = Axes.X,
Width = 1
},
downSprite = new Sprite
{
Origin = Anchor.BottomCentre,
// ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431
Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge),
Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, default),
RelativeSizeAxes = Axes.X,
Width = 1,
Alpha = 0