diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 6ba91fbbd5..8f9a2d7e74 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -47,19 +47,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy AutoSizeAxes = Axes.Y, Children = new Drawable[] { + // Key images are placed side-to-side on the playfield, therefore ClampToEdge must be used to prevent any gaps between each key. upSprite = new Sprite { Origin = Anchor.BottomCentre, - // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 - Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), + Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, default), RelativeSizeAxes = Axes.X, Width = 1 }, downSprite = new Sprite { Origin = Anchor.BottomCentre, - // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 - Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), + Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, default), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0