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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Fix vertical size potentially changing during relayout

This commit is contained in:
Dean Herbert 2020-12-18 17:25:48 +09:00
parent e82986b763
commit 668536ce56
3 changed files with 12 additions and 9 deletions

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Add(leaderboard = new TestGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
});
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play.HUD
{
public GameplayLeaderboard()
{
AutoSizeAxes = Axes.Both;
Width = GameplayLeaderboardScore.EXTENDED_WIDTH;
Direction = FillDirection.Vertical;
@ -30,6 +30,8 @@ namespace osu.Game.Screens.Play.HUD
base.Add(drawable);
drawable.TotalScore.BindValueChanged(_ => Scheduler.AddOnce(sort), true);
Height = Count * (GameplayLeaderboardScore.PANEL_HEIGHT + Spacing.Y);
return drawable;
}

View File

@ -19,10 +19,11 @@ namespace osu.Game.Screens.Play.HUD
{
public class GameplayLeaderboardScore : CompositeDrawable, ILeaderboardScore
{
private const float regular_width = 215f;
private const float extended_width = 235f;
public const float EXTENDED_WIDTH = 235f;
private const float panel_height = 35f;
private const float regular_width = 215f;
public const float PANEL_HEIGHT = 35f;
private OsuSpriteText positionText, scoreText, accuracyText, comboText, usernameText;
@ -67,7 +68,7 @@ namespace osu.Game.Screens.Play.HUD
User = user;
this.trackedPlayer = trackedPlayer;
Size = new Vector2(extended_width, panel_height);
Size = new Vector2(EXTENDED_WIDTH, PANEL_HEIGHT);
}
protected override void LoadComplete()
@ -84,13 +85,13 @@ namespace osu.Game.Screens.Play.HUD
{
if (scorePosition == 1)
{
mainFillContainer.ResizeWidthTo(extended_width, transition_duration, Easing.OutElastic);
mainFillContainer.ResizeWidthTo(EXTENDED_WIDTH, transition_duration, Easing.OutElastic);
panelColour = Color4Extensions.FromHex("7fcc33");
textColour = Color4.White;
}
else if (trackedPlayer)
{
mainFillContainer.ResizeWidthTo(extended_width, transition_duration, Easing.OutElastic);
mainFillContainer.ResizeWidthTo(EXTENDED_WIDTH, transition_duration, Easing.OutElastic);
panelColour = Color4Extensions.FromHex("ffd966");
textColour = Color4Extensions.FromHex("2e576b");
}
@ -127,7 +128,7 @@ namespace osu.Game.Screens.Play.HUD
private void load()
{
const float panel_shear = 0.15f;
const float shear_width = panel_height * panel_shear;
const float shear_width = PANEL_HEIGHT * panel_shear;
InternalChildren = new Drawable[]
{