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Use current

This commit is contained in:
smoogipoo 2019-10-03 18:55:53 +09:00
parent bcf0b2752e
commit 662a1a9c2c

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Returns whether the current beatmap track is playing.
/// </summary>
public bool IsPlaying => beatmap?.Value?.Track.IsRunning ?? false;
public bool IsPlaying => current?.Track.IsRunning ?? false;
private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));