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@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (score.Mods.Any(m => m is OsuModBlinds))
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aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate);
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else if (score.Mods.Any(m => /*m is OsuModHidden || */m is OsuModTraceable))
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else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
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{
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// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
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aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
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