From 65e6ae027890aa3aa6c7fc57f2c41cd4789ac4db Mon Sep 17 00:00:00 2001 From: finadoggie <75299710+Finadoggie@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:39:58 -0800 Subject: [PATCH] Revert "nerf aim" This reverts commit e5fe67c4b8df95962f0f79a028861086ddcf4888. --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 865b585bd0..82222bbd32 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(m => m is OsuModBlinds)) aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate); - else if (score.Mods.Any(m => /*m is OsuModHidden || */m is OsuModTraceable)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);