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Merge pull request #22588 from Joehuu/fix-clickable-avatar-bloat
Remove code bloat from `ClickableAvatar`
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commit
65bb3a5cad
@ -1,11 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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@ -13,56 +10,49 @@ using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Users.Drawables
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{
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public partial class ClickableAvatar : Container
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public partial class ClickableAvatar : OsuClickableContainer
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{
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private const string default_tooltip_text = "view profile";
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/// <summary>
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/// Whether to open the user's profile when clicked.
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/// </summary>
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public bool OpenOnClick
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public override LocalisableString TooltipText
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{
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set => clickableArea.Enabled.Value = clickableArea.Action != null && value;
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get
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{
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if (!Enabled.Value)
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return string.Empty;
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return ShowUsernameTooltip ? (user?.Username ?? string.Empty) : default_tooltip_text;
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}
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set => throw new NotSupportedException();
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}
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/// <summary>
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/// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username.
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/// Setting this to <c>true</c> exposes the username via tooltip for special cases where this is not true.
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/// </summary>
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public bool ShowUsernameTooltip
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{
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set => clickableArea.TooltipText = value ? (user?.Username ?? string.Empty) : default_tooltip_text;
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}
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public bool ShowUsernameTooltip { get; set; }
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private readonly APIUser user;
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private readonly APIUser? user;
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[Resolved(CanBeNull = true)]
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private OsuGame game { get; set; }
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private readonly ClickableArea clickableArea;
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[Resolved]
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private OsuGame? game { get; set; }
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/// <summary>
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/// A clickable avatar for the specified user, with UI sounds included.
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/// If <see cref="OpenOnClick"/> is <c>true</c>, clicking will open the user's profile.
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/// </summary>
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/// <param name="user">The user. A null value will get a placeholder avatar.</param>
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public ClickableAvatar(APIUser user = null)
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public ClickableAvatar(APIUser? user = null)
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{
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this.user = user;
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Add(clickableArea = new ClickableArea
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{
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RelativeSizeAxes = Axes.Both,
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});
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if (user?.Id != APIUser.SYSTEM_USER_ID)
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clickableArea.Action = openProfile;
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Action = openProfile;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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LoadComponentAsync(new DrawableAvatar(user), clickableArea.Add);
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LoadComponentAsync(new DrawableAvatar(user), Add);
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}
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private void openProfile()
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@ -71,23 +61,12 @@ namespace osu.Game.Users.Drawables
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game?.ShowUser(user);
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}
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private partial class ClickableArea : OsuClickableContainer
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protected override bool OnClick(ClickEvent e)
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{
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private LocalisableString tooltip = default_tooltip_text;
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if (!Enabled.Value)
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return false;
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public override LocalisableString TooltipText
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{
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get => Enabled.Value ? tooltip : default;
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set => tooltip = value;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!Enabled.Value)
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return false;
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return base.OnClick(e);
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}
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return base.OnClick(e);
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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@ -13,9 +11,9 @@ namespace osu.Game.Users.Drawables
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/// <summary>
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/// An avatar which can update to a new user when needed.
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/// </summary>
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public partial class UpdateableAvatar : ModelBackedDrawable<APIUser>
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public partial class UpdateableAvatar : ModelBackedDrawable<APIUser?>
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{
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public APIUser User
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public APIUser? User
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{
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get => Model;
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set => Model = value;
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@ -58,7 +56,7 @@ namespace osu.Game.Users.Drawables
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/// <param name="isInteractive">If set to true, hover/click sounds will play and clicking the avatar will open the user's profile.</param>
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/// <param name="showUsernameTooltip">Whether to show the username rather than "view profile" on the tooltip. (note: this only applies if <paramref name="isInteractive"/> is also true)</param>
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/// <param name="showGuestOnNull">Whether to show a default guest representation on null user (as opposed to nothing).</param>
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public UpdateableAvatar(APIUser user = null, bool isInteractive = true, bool showUsernameTooltip = false, bool showGuestOnNull = true)
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public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUsernameTooltip = false, bool showGuestOnNull = true)
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{
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this.isInteractive = isInteractive;
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this.showUsernameTooltip = showUsernameTooltip;
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@ -67,7 +65,7 @@ namespace osu.Game.Users.Drawables
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User = user;
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}
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protected override Drawable CreateDrawable(APIUser user)
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protected override Drawable? CreateDrawable(APIUser? user)
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{
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if (user == null && !showGuestOnNull)
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return null;
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@ -76,7 +74,6 @@ namespace osu.Game.Users.Drawables
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{
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return new ClickableAvatar(user)
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{
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OpenOnClick = true,
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ShowUsernameTooltip = showUsernameTooltip,
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RelativeSizeAxes = Axes.Both,
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};
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