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Fix potential sources of empty sequence errors
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@@ -221,7 +221,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.Results
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int accuracyPlacement = accuracyOrderedUsers.index + 1;
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addStatistic(accuracyPlacement, $"Overall accuracy ({accuracyOrderedUsers.info.avgAcc.FormatAccuracy()})");
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var maxComboOrderedUsers = state.Users.Select(u => (user: u, maxCombo: u.Rounds.Max(r => r.MaxCombo)))
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var maxComboOrderedUsers = state.Users.Select(u => (user: u, maxCombo: u.Rounds.Select(r => r.MaxCombo).DefaultIfEmpty(0).Max()))
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.OrderByDescending(t => t.maxCombo)
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.Select((t, i) => (info: t, index: i))
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.Single(t => t.info.user.UserId == client.LocalUser!.UserID);
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@@ -229,7 +229,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.Results
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addStatistic(maxComboPlacement, $"Best max combo ({maxComboOrderedUsers.info.maxCombo}x)");
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var bestPlacement = localUserState.Rounds.MinBy(r => r.Placement);
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addStatistic(bestPlacement!.Placement, $"Best round placement (round {bestPlacement.Round})");
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if (bestPlacement != null)
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addStatistic(bestPlacement.Placement, $"Best round placement (round {bestPlacement.Round})");
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void addStatistic(int position, string text) => userStatistics.Add(new PanelUserStatistic(position, text));
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}
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