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Merge branch 'master' into database-migration-reliability

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Bartłomiej Dach 2022-06-16 17:19:58 +02:00 committed by GitHub
commit 651862fee0
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25 changed files with 456 additions and 462 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
return new[] { new EmptyFreeformModAutoplay() };
default:
return new Mod[] { null };
return Array.Empty<Mod>();
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Pippidon
return new[] { new PippidonModAutoplay() };
default:
return new Mod[] { null };
return Array.Empty<Mod>();
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
return new[] { new EmptyScrollingModAutoplay() };
default:
return new Mod[] { null };
return Array.Empty<Mod>();
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Pippidon
return new[] { new PippidonModAutoplay() };
default:
return new Mod[] { null };
return Array.Empty<Mod>();
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (var importer = new BeatmapModelManager(realm, storage))
using (var importer = new BeatmapImporter(storage, realm))
using (new RealmRulesetStore(realm, storage))
{
Live<BeatmapSetInfo>? beatmapSet;
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (var importer = new BeatmapModelManager(realm, storage))
using (var importer = new BeatmapImporter(storage, realm))
using (new RealmRulesetStore(realm, storage))
{
Live<BeatmapSetInfo>? beatmapSet;
@ -141,7 +141,9 @@ namespace osu.Game.Tests.Database
{
BeatmapSetInfo? detachedSet = null;
using (var importer = new BeatmapModelManager(realm, storage))
var manager = new ModelManager<BeatmapSetInfo>(storage, realm);
using (var importer = new BeatmapImporter(storage, realm))
using (new RealmRulesetStore(realm, storage))
{
Task.Run(async () =>
@ -160,7 +162,7 @@ namespace osu.Game.Tests.Database
}).WaitSafely();
Debug.Assert(detachedSet != null);
importer.AddFile(detachedSet, new MemoryStream(), "test");
manager.AddFile(detachedSet, new MemoryStream(), "test");
}
});
}
@ -170,7 +172,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (var importer = new BeatmapModelManager(realm, storage))
using (var importer = new BeatmapImporter(storage, realm))
using (new RealmRulesetStore(realm, storage))
{
Live<BeatmapSetInfo>? imported;
@ -202,7 +204,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
await LoadOszIntoStore(importer, realm.Realm);
@ -214,7 +216,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -232,7 +234,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -246,7 +248,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? tempPath = TestResources.GetTestBeatmapForImport();
@ -276,7 +278,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -296,7 +298,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -345,7 +347,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -396,7 +398,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -444,7 +446,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -492,7 +494,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -527,7 +529,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var progressNotification = new ImportProgressNotification();
@ -565,7 +567,7 @@ namespace osu.Game.Tests.Database
Interlocked.Increment(ref loggedExceptionCount);
};
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -617,7 +619,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm, batchImport: true);
@ -644,7 +646,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realmFactory, storage) =>
{
using var importer = new BeatmapModelManager(realmFactory, storage);
using var importer = new BeatmapImporter(storage, realmFactory);
using var store = new RealmRulesetStore(realmFactory, storage);
var imported = await LoadOszIntoStore(importer, realmFactory.Realm);
@ -676,7 +678,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -703,7 +705,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@ -729,7 +731,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealm((realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var metadata = new BeatmapMetadata
@ -777,7 +779,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -794,7 +796,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -830,7 +832,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -872,7 +874,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@ -923,7 +925,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapModelManager(realm, storage);
using var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();

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@ -210,17 +210,17 @@ namespace osu.Game.Tests.Online
{
}
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
{
return new TestBeatmapModelManager(this, storage, realm, onlineLookupQueue);
return new TestBeatmapImporter(this, storage, realm, onlineLookupQueue);
}
internal class TestBeatmapModelManager : BeatmapModelManager
internal class TestBeatmapImporter : BeatmapImporter
{
private readonly TestBeatmapManager testBeatmapManager;
public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue)
: base(databaseAccess, storage, beatmapOnlineLookupQueue)
public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue)
: base(storage, databaseAccess, beatmapOnlineLookupQueue)
{
this.testBeatmapManager = testBeatmapManager;
}

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
public class TestSceneBrokenRulesetHandling : OsuTestScene
{
[Resolved]
private OsuGameBase gameBase { get; set; } = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
}
[Test]
public void TestNullModsReturnedByRulesetAreIgnored()
{
AddStep("set ruleset with null mods", () => Ruleset.Value = new TestRulesetWithNullMods().RulesetInfo);
AddAssert("no null mods in available mods", () => gameBase.AvailableMods.Value.SelectMany(kvp => kvp.Value).All(mod => mod != null));
}
[Test]
public void TestRulesetRevertedIfModsCannotBeRetrieved()
{
RulesetInfo ruleset = null!;
AddStep("store current ruleset", () => ruleset = Ruleset.Value);
AddStep("set API incompatible ruleset", () => Ruleset.Value = new TestAPIIncompatibleRuleset().RulesetInfo);
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(ruleset));
}
#nullable disable // purposefully disabling nullability to simulate broken or unannotated API user code.
private class TestRulesetWithNullMods : Ruleset
{
public override string ShortName => "nullmods";
public override string Description => "nullmods";
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { null };
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
}
private class TestAPIIncompatibleRuleset : Ruleset
{
public override string ShortName => "incompatible";
public override string Description => "incompatible";
// simulate API incompatibility by throwing similar exceptions.
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new MissingMethodException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
}
#nullable enable
}
}

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual.Navigation
{
[System.ComponentModel.Description("game with first-run setup overlay")]
public class TestSceneFirstRunGame : OsuGameTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestImportantNotificationDoesntInterruptSetup()
{
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
}
protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
private class FirstRunGame : TestOsuGame
{
public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
: base(storage, api, args)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
}
}
}
}

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@ -32,7 +32,7 @@ namespace osu.Game.Beatmaps
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
[ExcludeFromDynamicCompile]
public abstract class BeatmapImporter : RealmArchiveModelManager<BeatmapSetInfo>, IDisposable
public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>, IDisposable
{
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
private readonly BeatmapOnlineLookupQueue? onlineLookupQueue;
protected BeatmapImporter(RealmAccess realm, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
public BeatmapImporter(Storage storage, RealmAccess realm, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
: base(storage, realm)
{
this.onlineLookupQueue = onlineLookupQueue;
@ -165,11 +165,6 @@ namespace osu.Game.Beatmaps
existing.DateAdded = DateTimeOffset.UtcNow;
}
public override bool IsAvailableLocally(BeatmapSetInfo model)
{
return Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(s => s.OnlineID == model.OnlineID));
}
public override string HumanisedModelName => "beatmap";
protected override BeatmapSetInfo? CreateModel(ArchiveReader reader)

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@ -1,19 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO.Archives;
using osu.Game.Models;
using osu.Game.Online.API;
@ -23,29 +30,25 @@ using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Utils;
#nullable enable
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles general operations related to global beatmap management.
/// </summary>
[ExcludeFromDynamicCompile]
public class BeatmapManager : IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, RealmNamedFileUsage>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
public class BeatmapManager : ModelManager<BeatmapSetInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
{
public ITrackStore BeatmapTrackStore { get; }
private readonly BeatmapModelManager beatmapModelManager;
private readonly BeatmapImporter beatmapImporter;
private readonly WorkingBeatmapCache workingBeatmapCache;
private readonly BeatmapOnlineLookupQueue? onlineBeatmapLookupQueue;
private readonly RealmAccess realm;
public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null, WorkingBeatmap? defaultBeatmap = null, bool performOnlineLookups = false)
public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
WorkingBeatmap? defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, realm)
{
this.realm = realm;
if (performOnlineLookups)
{
if (api == null)
@ -58,19 +61,20 @@ namespace osu.Game.Beatmaps
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
beatmapModelManager = CreateBeatmapModelManager(storage, realm, rulesets, onlineBeatmapLookupQueue);
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
beatmapImporter = CreateBeatmapImporter(storage, realm, rulesets, onlineBeatmapLookupQueue);
beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
beatmapModelManager.WorkingBeatmapCache = workingBeatmapCache;
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
}
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap? defaultBeatmap, GameHost? host)
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap? defaultBeatmap,
GameHost? host)
{
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
}
protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue? onlineLookupQueue) =>
new BeatmapModelManager(realm, storage, onlineLookupQueue);
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue? onlineLookupQueue) =>
new BeatmapImporter(storage, realm, onlineLookupQueue);
/// <summary>
/// Create a new beatmap set, backed by a <see cref="BeatmapSetInfo"/> model,
@ -99,7 +103,7 @@ namespace osu.Game.Beatmaps
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
b.BeatmapSet = beatmapSet;
var imported = beatmapModelManager.Import(beatmapSet);
var imported = beatmapImporter.Import(beatmapSet);
if (imported == null)
throw new InvalidOperationException("Failed to import new beatmap");
@ -169,12 +173,12 @@ namespace osu.Game.Beatmaps
private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
{
// populate circular beatmap set info <-> beatmap info references manually.
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
// several places like `Save()` or `GetWorkingBeatmap()`
// rely on them being freely traversable in both directions for correct operation.
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
workingBeatmapCache.Invalidate(targetBeatmapSet);
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
@ -186,7 +190,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapInfo">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmapInfo)
{
realm.Run(r =>
Realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
@ -205,7 +209,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapInfo">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmapInfo)
{
realm.Run(r =>
Realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
@ -220,7 +224,7 @@ namespace osu.Game.Beatmaps
public void RestoreAll()
{
realm.Run(r =>
Realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
@ -238,7 +242,7 @@ namespace osu.Game.Beatmaps
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
{
return realm.Run(r =>
return Realm.Run(r =>
{
r.Refresh();
return r.All<BeatmapSetInfo>().Where(b => !b.DeletePending).Detach();
@ -252,26 +256,15 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public Live<BeatmapSetInfo>? QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query)
{
return realm.Run(r => r.All<BeatmapSetInfo>().FirstOrDefault(query)?.ToLive(realm));
return Realm.Run(r => r.All<BeatmapSetInfo>().FirstOrDefault(query)?.ToLive(Realm));
}
#region Delegation to BeatmapModelManager (methods which previously existed locally).
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmap(query)?.Detach();
/// <summary>
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin? beatmapSkin = null) =>
beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().FirstOrDefault(query)?.Detach());
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
@ -279,86 +272,152 @@ namespace osu.Game.Beatmaps
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
/// <summary>
/// Fired when a notification should be presented to the user.
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
public Action<Notification> PostNotification
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
{
set => beatmapModelManager.PostNotification = value;
var setInfo = beatmapInfo.BeatmapSet;
Debug.Assert(setInfo != null);
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
// This should hopefully be temporary, assuming said clone is eventually removed.
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
// CopyTo() will undo such adjustments, while CopyFrom() will not.
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
var existingFileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase));
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
// ensure that two difficulties from the set don't point at the same beatmap file.
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
if (existingFileInfo != null)
DeleteFile(setInfo, existingFileInfo);
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
Realm.Write(r => setInfo.CopyChangesToRealm(r.Find<BeatmapSetInfo>(setInfo.ID)));
}
workingBeatmapCache.Invalidate(beatmapInfo);
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
{
var metadata = beatmapInfo.Metadata;
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidArchiveContentFilename();
}
}
#endregion
#region Implementation of IModelManager<BeatmapSetInfo>
public bool IsAvailableLocally(BeatmapSetInfo model)
public void DeleteAllVideos()
{
return beatmapModelManager.IsAvailableLocally(model);
}
public bool Delete(BeatmapSetInfo item)
{
return beatmapModelManager.Delete(item);
}
public void Delete(List<BeatmapSetInfo> items, bool silent = false)
{
beatmapModelManager.Delete(items, silent);
Realm.Write(r =>
{
var items = r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
DeleteVideos(items.ToList());
});
}
public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
{
realm.Run(r =>
Realm.Run(r =>
{
var items = r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
if (filter != null)
items = items.Where(filter);
beatmapModelManager.Delete(items.ToList(), silent);
Delete(items.ToList(), silent);
});
}
public void DeleteAllVideos()
/// <summary>
/// Delete videos from a list of beatmaps.
/// This will post notifications tracking progress.
/// </summary>
public void DeleteVideos(List<BeatmapSetInfo> items, bool silent = false)
{
realm.Write(r =>
if (items.Count == 0) return;
var notification = new ProgressNotification
{
var items = r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
beatmapModelManager.DeleteVideos(items.ToList());
});
Progress = 0,
Text = $"Preparing to delete all {HumanisedModelName} videos...",
CompletionText = "No videos found to delete!",
State = ProgressNotificationState.Active,
};
if (!silent)
PostNotification?.Invoke(notification);
int i = 0;
int deleted = 0;
foreach (var b in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
var video = b.Files.FirstOrDefault(f => OsuGameBase.VIDEO_EXTENSIONS.Any(ex => f.Filename.EndsWith(ex, StringComparison.Ordinal)));
if (video != null)
{
DeleteFile(b, video);
deleted++;
notification.CompletionText = $"Deleted {deleted} {HumanisedModelName} video(s)!";
}
notification.Text = $"Deleting videos from {HumanisedModelName}s ({deleted} deleted)";
notification.Progress = (float)++i / items.Count;
}
notification.State = ProgressNotificationState.Completed;
}
public void UndeleteAll()
{
realm.Run(r => beatmapModelManager.Undelete(r.All<BeatmapSetInfo>().Where(s => s.DeletePending).ToList()));
Realm.Run(r => Undelete(r.All<BeatmapSetInfo>().Where(s => s.DeletePending).ToList()));
}
public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
{
beatmapModelManager.Undelete(items, silent);
}
public void Undelete(BeatmapSetInfo item)
{
beatmapModelManager.Undelete(item);
}
#endregion
#region Implementation of ICanAcceptFiles
public Task Import(params string[] paths) => beatmapModelManager.Import(paths);
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
public Task Import(params ImportTask[] tasks) => beatmapModelManager.Import(tasks);
public Task Import(params ImportTask[] tasks) => beatmapImporter.Import(tasks);
public Task<IEnumerable<Live<BeatmapSetInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => beatmapModelManager.Import(notification, tasks);
public Task<IEnumerable<Live<BeatmapSetInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => beatmapImporter.Import(notification, tasks);
public Task<Live<BeatmapSetInfo>?> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => beatmapModelManager.Import(task, batchImport, cancellationToken);
public Task<Live<BeatmapSetInfo>?> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) =>
beatmapImporter.Import(task, batchImport, cancellationToken);
public Task<Live<BeatmapSetInfo>?> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default) => beatmapModelManager.Import(archive, batchImport, cancellationToken);
public Task<Live<BeatmapSetInfo>?> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default) =>
beatmapImporter.Import(archive, batchImport, cancellationToken);
public Live<BeatmapSetInfo>? Import(BeatmapSetInfo item, ArchiveReader? archive = null, CancellationToken cancellationToken = default) => beatmapModelManager.Import(item, archive, false, cancellationToken);
public Live<BeatmapSetInfo>? Import(BeatmapSetInfo item, ArchiveReader? archive = null, CancellationToken cancellationToken = default) =>
beatmapImporter.Import(item, archive, false, cancellationToken);
public IEnumerable<string> HandledExtensions => beatmapModelManager.HandledExtensions;
public IEnumerable<string> HandledExtensions => beatmapImporter.HandledExtensions;
#endregion
@ -370,7 +429,7 @@ namespace osu.Game.Beatmaps
// If we seem to be missing files, now is a good time to re-fetch.
if (importedBeatmap?.BeatmapSet?.Files.Count == 0)
{
realm.Run(r =>
Realm.Run(r =>
{
var refetch = r.Find<BeatmapInfo>(importedBeatmap.ID)?.Detach();
@ -382,36 +441,10 @@ namespace osu.Game.Beatmaps
return workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
}
public WorkingBeatmap GetWorkingBeatmap(Live<BeatmapInfo>? importedBeatmap)
{
WorkingBeatmap working = workingBeatmapCache.GetWorkingBeatmap(null);
importedBeatmap?.PerformRead(b => working = workingBeatmapCache.GetWorkingBeatmap(b));
return working;
}
void IWorkingBeatmapCache.Invalidate(BeatmapSetInfo beatmapSetInfo) => workingBeatmapCache.Invalidate(beatmapSetInfo);
void IWorkingBeatmapCache.Invalidate(BeatmapInfo beatmapInfo) => workingBeatmapCache.Invalidate(beatmapInfo);
#endregion
#region Implementation of IModelFileManager<in BeatmapSetInfo,in BeatmapSetFileInfo>
public void ReplaceFile(BeatmapSetInfo model, RealmNamedFileUsage file, Stream contents)
{
beatmapModelManager.ReplaceFile(model, file, contents);
}
public void DeleteFile(BeatmapSetInfo model, RealmNamedFileUsage file)
{
beatmapModelManager.DeleteFile(model, file);
}
public void AddFile(BeatmapSetInfo model, Stream contents, string filename)
{
beatmapModelManager.AddFile(model, contents, filename);
}
public override bool IsAvailableLocally(BeatmapSetInfo model) => Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(s => s.OnlineID == model.OnlineID));
#endregion
@ -428,9 +461,11 @@ namespace osu.Game.Beatmaps
public Action<IEnumerable<Live<BeatmapSetInfo>>>? PostImport
{
set => beatmapModelManager.PostImport = value;
set => beatmapImporter.PostImport = value;
}
#endregion
public override string HumanisedModelName => "beatmap";
}
}

View File

@ -1,163 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Skinning;
using osu.Game.Overlays.Notifications;
#nullable enable
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
public class BeatmapModelManager : BeatmapImporter
{
/// <summary>
/// The game working beatmap cache, used to invalidate entries on changes.
/// </summary>
public IWorkingBeatmapCache? WorkingBeatmapCache { private get; set; }
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
protected override string[] HashableFileTypes => new[] { ".osu" };
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv" };
public BeatmapModelManager(RealmAccess realm, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
: base(realm, storage, onlineLookupQueue)
{
}
/// <summary>
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
{
var setInfo = beatmapInfo.BeatmapSet;
Debug.Assert(setInfo != null);
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
// This should hopefully be temporary, assuming said clone is eventually removed.
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
// CopyTo() will undo such adjustments, while CopyFrom() will not.
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
var existingFileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase));
string targetFilename = getFilename(beatmapInfo);
// ensure that two difficulties from the set don't point at the same beatmap file.
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
if (existingFileInfo != null)
DeleteFile(setInfo, existingFileInfo);
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
AddFile(setInfo, stream, getFilename(beatmapInfo));
Update(setInfo);
}
WorkingBeatmapCache?.Invalidate(beatmapInfo);
}
private static string getFilename(BeatmapInfo beatmapInfo)
{
var metadata = beatmapInfo.Metadata;
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidArchiveContentFilename();
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query)
{
return Realm.Run(realm => realm.All<BeatmapInfo>().FirstOrDefault(query)?.Detach());
}
public void Update(BeatmapSetInfo item)
{
Realm.Write(r =>
{
var existing = r.Find<BeatmapSetInfo>(item.ID);
item.CopyChangesToRealm(existing);
});
}
/// <summary>
/// Delete videos from a list of beatmaps.
/// This will post notifications tracking progress.
/// </summary>
public void DeleteVideos(List<BeatmapSetInfo> items, bool silent = false)
{
if (items.Count == 0) return;
var notification = new ProgressNotification
{
Progress = 0,
Text = $"Preparing to delete all {HumanisedModelName} videos...",
CompletionText = "No videos found to delete!",
State = ProgressNotificationState.Active,
};
if (!silent)
PostNotification?.Invoke(notification);
int i = 0;
int deleted = 0;
foreach (var b in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
var video = b.Files.FirstOrDefault(f => VIDEO_EXTENSIONS.Any(ex => f.Filename.EndsWith(ex, StringComparison.Ordinal)));
if (video != null)
{
DeleteFile(b, video);
deleted++;
notification.CompletionText = $"Deleted {deleted} {HumanisedModelName} video(s)!";
}
notification.Text = $"Deleting videos from {HumanisedModelName}s ({deleted} deleted)";
notification.Progress = (float)++i / items.Count;
}
notification.State = ProgressNotificationState.Completed;
}
}
}

View File

@ -12,7 +12,7 @@ using SharpCompress.Common;
namespace osu.Game.Database
{
/// <summary>
/// An encapsulated import task to be imported to an <see cref="RealmArchiveModelManager{TModel}"/>.
/// An encapsulated import task to be imported to an <see cref="RealmArchiveModelImporter{TModel}"/>.
/// </summary>
public class ImportTask
{

View File

@ -15,18 +15,17 @@ using Realms;
namespace osu.Game.Database
{
/// <summary>
/// Class which adds all the missing pieces bridging the gap between <see cref="RealmArchiveModelImporter{TModel}"/> and (legacy) ArchiveModelManager.
/// </summary>
public abstract class RealmArchiveModelManager<TModel> : RealmArchiveModelImporter<TModel>, IModelManager<TModel>, IModelFileManager<TModel, RealmNamedFileUsage>
public class ModelManager<TModel> : IModelManager<TModel>, IModelFileManager<TModel, RealmNamedFileUsage>
where TModel : RealmObject, IHasRealmFiles, IHasGuidPrimaryKey, ISoftDelete
{
protected RealmAccess Realm { get; }
private readonly RealmFileStore realmFileStore;
protected RealmArchiveModelManager(Storage storage, RealmAccess realm)
: base(storage, realm)
public ModelManager(Storage storage, RealmAccess realm)
{
realmFileStore = new RealmFileStore(realm, storage);
Realm = realm;
}
public void DeleteFile(TModel item, RealmNamedFileUsage file) =>
@ -62,7 +61,7 @@ namespace osu.Game.Database
/// <summary>
/// Delete a file from within an ongoing realm transaction.
/// </summary>
protected void DeleteFile(TModel item, RealmNamedFileUsage file, Realm realm)
public void DeleteFile(TModel item, RealmNamedFileUsage file, Realm realm)
{
item.Files.Remove(file);
}
@ -70,7 +69,7 @@ namespace osu.Game.Database
/// <summary>
/// Replace a file from within an ongoing realm transaction.
/// </summary>
protected void ReplaceFile(RealmNamedFileUsage file, Stream contents, Realm realm)
public void ReplaceFile(RealmNamedFileUsage file, Stream contents, Realm realm)
{
file.File = realmFileStore.Add(contents, realm);
}
@ -78,7 +77,7 @@ namespace osu.Game.Database
/// <summary>
/// Add a file from within an ongoing realm transaction. If the file already exists, it is overwritten.
/// </summary>
protected void AddFile(TModel item, Stream contents, string filename, Realm realm)
public void AddFile(TModel item, Stream contents, string filename, Realm realm)
{
var existing = item.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase));
@ -200,6 +199,10 @@ namespace osu.Game.Database
});
}
public abstract bool IsAvailableLocally(TModel model);
public virtual bool IsAvailableLocally(TModel model) => true;
public Action<Notification>? PostNotification { get; set; }
public virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
}
}

View File

@ -72,7 +72,7 @@ namespace osu.Game.Database
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action<Notification>? PostNotification { protected get; set; }
public Action<Notification>? PostNotification { get; set; }
protected RealmArchiveModelImporter(Storage storage, RealmAccess realm)
{

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -67,7 +66,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
get
{
if (BeatmapModelManager.VIDEO_EXTENSIONS.Contains(File.Extension))
if (OsuGameBase.VIDEO_EXTENSIONS.Contains(File.Extension))
return FontAwesome.Regular.FileVideo;
switch (File.Extension)

View File

@ -153,7 +153,7 @@ namespace osu.Game
protected SettingsOverlay Settings;
private FirstRunSetupOverlay firstRunOverlay;
protected FirstRunSetupOverlay FirstRunOverlay { get; private set; }
private VolumeOverlay volume;
@ -845,7 +845,7 @@ namespace osu.Game
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements
loadComponentSingleFile(firstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
@ -896,7 +896,7 @@ namespace osu.Game
Add(new MusicKeyBindingHandler());
// side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, firstRunOverlay };
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, FirstRunOverlay };
foreach (var overlay in singleDisplaySideOverlays)
{
@ -921,7 +921,7 @@ namespace osu.Game
}
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { firstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
var singleDisplayOverlays = new OverlayContainer[] { FirstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
foreach (var overlay in singleDisplayOverlays)
{

View File

@ -57,6 +57,8 @@ namespace osu.Game
/// </summary>
public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
{
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv" };
public const string OSU_PROTOCOL = "osu://";
public const string CLIENT_STREAM_NAME = @"lazer";
@ -159,7 +161,7 @@ namespace osu.Game
/// <summary>
/// Mods available for the current <see cref="Ruleset"/>.
/// </summary>
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(new Dictionary<ModType, IReadOnlyList<Mod>>());
private BeatmapDifficultyCache difficultyCache;
@ -489,21 +491,36 @@ namespace osu.Game
if (instance == null)
{
// reject the change if the ruleset is not available.
Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
revertRulesetChange();
return;
}
var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
foreach (ModType type in Enum.GetValues(typeof(ModType)))
try
{
dict[type] = instance.GetModsFor(type).ToList();
foreach (ModType type in Enum.GetValues(typeof(ModType)))
{
dict[type] = instance.GetModsFor(type)
// Rulesets should never return null mods, but let's be defensive just in case.
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
.Where(mod => mod != null)
.ToList();
}
}
catch (Exception e)
{
Logger.Error(e, $"Could not load mods for \"{instance.RulesetInfo.Name}\" ruleset. Current ruleset has been rolled back.");
revertRulesetChange();
return;
}
if (!SelectedMods.Disabled)
SelectedMods.Value = Array.Empty<Mod>();
AvailableMods.Value = dict;
void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
}
private int allowableExceptions;

View File

@ -1,20 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
@ -30,13 +32,15 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
private FlowContainer<NotificationSection> sections;
private FlowContainer<NotificationSection> sections = null!;
[Resolved]
private AudioManager audio { get; set; }
private AudioManager audio { get; set; } = null!;
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
[BackgroundDependencyLoader]
private void load()
private void load(FirstRunSetupOverlay? firstRunSetup)
{
X = WIDTH;
Width = WIDTH;
@ -75,13 +79,16 @@ namespace osu.Game.Overlays
}
}
};
if (firstRunSetup != null)
firstRunSetupVisibility.BindTo(firstRunSetup.State);
}
private ScheduledDelegate notificationsEnabler;
private ScheduledDelegate? notificationsEnabler;
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel();
@ -96,7 +103,8 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
State.ValueChanged += _ => updateProcessingMode();
State.BindValueChanged(_ => updateProcessingMode());
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}

View File

@ -93,6 +93,15 @@ namespace osu.Game.Rulesets
return AllMods.FirstOrDefault(m => m is T)?.CreateInstance() as T;
}
/// <summary>
/// Creates an enumerable with mods that are supported by the ruleset for the supplied <paramref name="type"/>.
/// </summary>
/// <remarks>
/// If there are no applicable mods from the given <paramref name="type"/> in this ruleset,
/// then the proper behaviour is to return an empty enumerable.
/// <see langword="null"/> mods should not be present in the returned enumerable.
/// </remarks>
[ItemNotNull]
public abstract IEnumerable<Mod> GetModsFor(ModType type);
/// <summary>

View File

@ -19,7 +19,7 @@ using Realms;
namespace osu.Game.Scoring
{
public class ScoreModelManager : RealmArchiveModelManager<ScoreInfo>
public class ScoreImporter : RealmArchiveModelImporter<ScoreInfo>
{
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
@ -28,7 +28,7 @@ namespace osu.Game.Scoring
private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps;
public ScoreModelManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm)
public ScoreImporter(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm)
: base(storage, realm)
{
this.rulesets = rulesets;
@ -70,10 +70,5 @@ namespace osu.Game.Scoring
if (string.IsNullOrEmpty(model.StatisticsJson))
model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
}
public override bool IsAvailableLocally(ScoreInfo model)
{
return Realm.Run(realm => realm.All<ScoreInfo>().Any(s => s.OnlineID == model.OnlineID));
}
}
}

View File

@ -22,26 +22,28 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring
{
public class ScoreManager : IModelManager<ScoreInfo>, IModelImporter<ScoreInfo>
public class ScoreManager : ModelManager<ScoreInfo>, IModelImporter<ScoreInfo>
{
private readonly RealmAccess realm;
private readonly Scheduler scheduler;
private readonly Func<BeatmapDifficultyCache> difficulties;
private readonly OsuConfigManager configManager;
private readonly ScoreModelManager scoreModelManager;
private readonly ScoreImporter scoreImporter;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler,
Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
: base(storage, realm)
{
this.realm = realm;
this.scheduler = scheduler;
this.difficulties = difficulties;
this.configManager = configManager;
scoreModelManager = new ScoreModelManager(rulesets, beatmaps, storage, realm);
scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm)
{
PostNotification = obj => PostNotification?.Invoke(obj)
};
}
public Score GetScore(ScoreInfo score) => scoreModelManager.GetScore(score);
public Score GetScore(ScoreInfo score) => scoreImporter.GetScore(score);
/// <summary>
/// Perform a lookup query on available <see cref="ScoreInfo"/>s.
@ -50,7 +52,7 @@ namespace osu.Game.Scoring
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query)
{
return realm.Run(r => r.All<ScoreInfo>().FirstOrDefault(query)?.Detach());
return Realm.Run(r => r.All<ScoreInfo>().FirstOrDefault(query)?.Detach());
}
/// <summary>
@ -227,25 +229,9 @@ namespace osu.Game.Scoring
}
}
#region Implementation of IPostNotifications
public Action<Notification> PostNotification
{
set => scoreModelManager.PostNotification = value;
}
#endregion
#region Implementation of IModelManager<ScoreInfo>
public bool Delete(ScoreInfo item)
{
return scoreModelManager.Delete(item);
}
public void Delete([CanBeNull] Expression<Func<ScoreInfo, bool>> filter = null, bool silent = false)
{
realm.Run(r =>
Realm.Run(r =>
{
var items = r.All<ScoreInfo>()
.Where(s => !s.DeletePending);
@ -253,44 +239,37 @@ namespace osu.Game.Scoring
if (filter != null)
items = items.Where(filter);
scoreModelManager.Delete(items.ToList(), silent);
Delete(items.ToList(), silent);
});
}
public void Delete(BeatmapInfo beatmap, bool silent = false)
{
realm.Run(r =>
Realm.Run(r =>
{
var beatmapScores = r.Find<BeatmapInfo>(beatmap.ID).Scores.ToList();
scoreModelManager.Delete(beatmapScores, silent);
Delete(beatmapScores, silent);
});
}
public void Delete(List<ScoreInfo> items, bool silent = false) => scoreModelManager.Delete(items, silent);
public Task Import(params string[] paths) => scoreImporter.Import(paths);
public void Undelete(List<ScoreInfo> items, bool silent = false) => scoreModelManager.Undelete(items, silent);
public Task Import(params ImportTask[] tasks) => scoreImporter.Import(tasks);
public void Undelete(ScoreInfo item) => scoreModelManager.Undelete(item);
public override bool IsAvailableLocally(ScoreInfo model) => Realm.Run(realm => realm.All<ScoreInfo>().Any(s => s.OnlineID == model.OnlineID));
public Task Import(params string[] paths) => scoreModelManager.Import(paths);
public IEnumerable<string> HandledExtensions => scoreImporter.HandledExtensions;
public Task Import(params ImportTask[] tasks) => scoreModelManager.Import(tasks);
public Task<IEnumerable<Live<ScoreInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => scoreImporter.Import(notification, tasks);
public IEnumerable<string> HandledExtensions => scoreModelManager.HandledExtensions;
public Task<IEnumerable<Live<ScoreInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => scoreModelManager.Import(notification, tasks);
public Live<ScoreInfo> Import(ScoreInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) => scoreModelManager.Import(item, archive, batchImport, cancellationToken);
public bool IsAvailableLocally(ScoreInfo model) => scoreModelManager.IsAvailableLocally(model);
#endregion
public Live<ScoreInfo> Import(ScoreInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) =>
scoreImporter.Import(item, archive, batchImport, cancellationToken);
#region Implementation of IPresentImports<ScoreInfo>
public Action<IEnumerable<Live<ScoreInfo>>> PostImport
{
set => scoreModelManager.PostImport = value;
set => scoreImporter.PostImport = value;
}
#endregion

View File

@ -20,17 +20,21 @@ using Realms;
namespace osu.Game.Skinning
{
public class SkinModelManager : RealmArchiveModelManager<SkinInfo>
public class SkinImporter : RealmArchiveModelImporter<SkinInfo>
{
private const string skin_info_file = "skininfo.json";
private readonly IStorageResourceProvider skinResources;
public SkinModelManager(Storage storage, RealmAccess realm, IStorageResourceProvider skinResources)
private readonly ModelManager<SkinInfo> modelManager;
public SkinImporter(Storage storage, RealmAccess realm, IStorageResourceProvider skinResources)
: base(storage, realm)
{
this.skinResources = skinResources;
modelManager = new ModelManager<SkinInfo>(storage, realm);
// can be removed 20220420.
populateMissingHashes();
}
@ -154,7 +158,7 @@ namespace osu.Game.Skinning
sw.WriteLine(line);
}
ReplaceFile(existingFile, stream, realm);
modelManager.ReplaceFile(existingFile, stream, realm);
// can be removed 20220502.
if (!ensureIniWasUpdated(item))
@ -184,7 +188,7 @@ namespace osu.Game.Skinning
sw.WriteLine(line);
}
AddFile(item, stream, @"skin.ini", realm);
modelManager.AddFile(item, stream, @"skin.ini", realm);
}
item.Hash = ComputeHash(item);
@ -216,7 +220,7 @@ namespace osu.Game.Skinning
}
catch (Exception e)
{
Delete(skin);
modelManager.Delete(skin);
Logger.Error(e, $"Existing skin {skin} has been deleted during hash recomputation due to being invalid");
}
}
@ -234,7 +238,7 @@ namespace osu.Game.Skinning
using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(skinInfoJson)))
{
AddFile(s, streamContent, skin_info_file, s.Realm);
modelManager.AddFile(s, streamContent, skin_info_file, s.Realm);
}
// Then serialise each of the drawable component groups into respective files.
@ -249,16 +253,14 @@ namespace osu.Game.Skinning
var oldFile = s.Files.FirstOrDefault(f => f.Filename == filename);
if (oldFile != null)
ReplaceFile(oldFile, streamContent, s.Realm);
modelManager.ReplaceFile(oldFile, streamContent, s.Realm);
else
AddFile(s, streamContent, filename, s.Realm);
modelManager.AddFile(s, streamContent, filename, s.Realm);
}
}
s.Hash = ComputeHash(s);
});
}
public override bool IsAvailableLocally(SkinInfo model) => true; // skins do not have online download support yet.
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
@ -24,7 +23,6 @@ using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Models;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
@ -38,7 +36,7 @@ namespace osu.Game.Skinning
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
/// </remarks>
[ExcludeFromDynamicCompile]
public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>, IModelManager<SkinInfo>, IModelFileManager<SkinInfo, RealmNamedFileUsage>
public class SkinManager : ModelManager<SkinInfo>, ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
{
private readonly AudioManager audio;
@ -55,8 +53,7 @@ namespace osu.Game.Skinning
Default = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()
};
private readonly SkinModelManager skinModelManager;
private readonly RealmAccess realm;
private readonly SkinImporter skinImporter;
private readonly IResourceStore<byte[]> userFiles;
@ -71,8 +68,8 @@ namespace osu.Game.Skinning
public Skin DefaultLegacySkin { get; }
public SkinManager(Storage storage, RealmAccess realm, GameHost host, IResourceStore<byte[]> resources, AudioManager audio, Scheduler scheduler)
: base(storage, realm)
{
this.realm = realm;
this.audio = audio;
this.scheduler = scheduler;
this.host = host;
@ -80,7 +77,10 @@ namespace osu.Game.Skinning
userFiles = new StorageBackedResourceStore(storage.GetStorageForDirectory("files"));
skinModelManager = new SkinModelManager(storage, realm, this);
skinImporter = new SkinImporter(storage, realm, this)
{
PostNotification = obj => PostNotification?.Invoke(obj),
};
var defaultSkins = new[]
{
@ -115,7 +115,7 @@ namespace osu.Game.Skinning
public void SelectRandomSkin()
{
realm.Run(r =>
Realm.Run(r =>
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = r.All<SkinInfo>().Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray();
@ -128,7 +128,7 @@ namespace osu.Game.Skinning
var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
CurrentSkinInfo.Value = chosen.ToLive(realm);
CurrentSkinInfo.Value = chosen.ToLive(Realm);
});
}
@ -153,7 +153,7 @@ namespace osu.Game.Skinning
if (!s.Protected)
return false;
string[] existingSkinNames = realm.Run(r => r.All<SkinInfo>()
string[] existingSkinNames = Realm.Run(r => r.All<SkinInfo>()
.Where(skin => !skin.DeletePending)
.AsEnumerable()
.Select(skin => skin.Name).ToArray());
@ -166,7 +166,7 @@ namespace osu.Game.Skinning
Name = NamingUtils.GetNextBestName(existingSkinNames, $@"{s.Name} (modified)")
};
var result = skinModelManager.Import(skinInfo);
var result = skinImporter.Import(skinInfo);
if (result != null)
{
@ -186,7 +186,7 @@ namespace osu.Game.Skinning
if (!skin.SkinInfo.IsManaged)
throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
skinModelManager.Save(skin);
skinImporter.Save(skin);
}
/// <summary>
@ -196,7 +196,7 @@ namespace osu.Game.Skinning
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public Live<SkinInfo> Query(Expression<Func<SkinInfo, bool>> query)
{
return realm.Run(r => r.All<SkinInfo>().FirstOrDefault(query)?.ToLive(realm));
return Realm.Run(r => r.All<SkinInfo>().FirstOrDefault(query)?.ToLive(Realm));
}
public event Action SourceChanged;
@ -251,43 +251,36 @@ namespace osu.Game.Skinning
AudioManager IStorageResourceProvider.AudioManager => audio;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<byte[]> IStorageResourceProvider.Files => userFiles;
RealmAccess IStorageResourceProvider.RealmAccess => realm;
RealmAccess IStorageResourceProvider.RealmAccess => Realm;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion
#region Implementation of IModelImporter<SkinInfo>
public Action<Notification> PostNotification
{
set => skinModelManager.PostNotification = value;
}
public Action<IEnumerable<Live<SkinInfo>>> PostImport
{
set => skinModelManager.PostImport = value;
set => skinImporter.PostImport = value;
}
public Task Import(params string[] paths) => skinModelManager.Import(paths);
public Task Import(params string[] paths) => skinImporter.Import(paths);
public Task Import(params ImportTask[] tasks) => skinModelManager.Import(tasks);
public Task Import(params ImportTask[] tasks) => skinImporter.Import(tasks);
public IEnumerable<string> HandledExtensions => skinModelManager.HandledExtensions;
public IEnumerable<string> HandledExtensions => skinImporter.HandledExtensions;
public Task<IEnumerable<Live<SkinInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => skinModelManager.Import(notification, tasks);
public Task<IEnumerable<Live<SkinInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => skinImporter.Import(notification, tasks);
public Task<Live<SkinInfo>> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => skinModelManager.Import(task, batchImport, cancellationToken);
public Task<Live<SkinInfo>> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => skinImporter.Import(task, batchImport, cancellationToken);
public Task<Live<SkinInfo>> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default) =>
skinModelManager.Import(archive, batchImport, cancellationToken);
skinImporter.Import(archive, batchImport, cancellationToken);
#endregion
#region Implementation of IModelManager<SkinInfo>
public void Delete([CanBeNull] Expression<Func<SkinInfo, bool>> filter = null, bool silent = false)
{
realm.Run(r =>
Realm.Run(r =>
{
var items = r.All<SkinInfo>()
.Where(s => !s.Protected && !s.DeletePending);
@ -300,26 +293,8 @@ namespace osu.Game.Skinning
if (items.Any(s => s.ID == currentUserSkin))
scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged());
skinModelManager.Delete(items.ToList(), silent);
Delete(items.ToList(), silent);
});
}
public bool Delete(SkinInfo item) => skinModelManager.Delete(item);
public void Delete(List<SkinInfo> items, bool silent = false) => skinModelManager.Delete(items, silent);
public void Undelete(List<SkinInfo> items, bool silent = false) => skinModelManager.Undelete(items, silent);
public void Undelete(SkinInfo item) => skinModelManager.Undelete(item);
public bool IsAvailableLocally(SkinInfo model) => skinModelManager.IsAvailableLocally(model);
public void ReplaceFile(SkinInfo model, RealmNamedFileUsage file, Stream contents) => skinModelManager.ReplaceFile(model, file, contents);
public void DeleteFile(SkinInfo model, RealmNamedFileUsage file) => skinModelManager.DeleteFile(model, file);
public void AddFile(SkinInfo model, Stream contents, string filename) => skinModelManager.AddFile(model, contents, filename);
#endregion
}
}

View File

@ -145,11 +145,6 @@ namespace osu.Game.Tests.Visual
{
}
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
{
return new BeatmapModelManager(realm, storage, onlineLookupQueue);
}
protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
{
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);

View File

@ -132,6 +132,8 @@ namespace osu.Game.Tests.Visual
public new NotificationOverlay Notifications => base.Notifications;
public new FirstRunSetupOverlay FirstRunOverlay => base.FirstRunOverlay;
public new MusicController MusicController => base.MusicController;
public new OsuConfigManager LocalConfig => base.LocalConfig;