1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Merge pull request #18695 from frenzibyte/first-run-setup-notification-interruption

Silence important notifications during first-run setup
This commit is contained in:
Dean Herbert 2022-06-16 23:01:43 +09:00 committed by GitHub
commit c7287556e5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 82 additions and 16 deletions

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual.Navigation
{
[System.ComponentModel.Description("game with first-run setup overlay")]
public class TestSceneFirstRunGame : OsuGameTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestImportantNotificationDoesntInterruptSetup()
{
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
}
protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
private class FirstRunGame : TestOsuGame
{
public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
: base(storage, api, args)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
}
}
}
}

View File

@ -153,7 +153,7 @@ namespace osu.Game
protected SettingsOverlay Settings;
private FirstRunSetupOverlay firstRunOverlay;
protected FirstRunSetupOverlay FirstRunOverlay { get; private set; }
private VolumeOverlay volume;
@ -845,7 +845,7 @@ namespace osu.Game
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements
loadComponentSingleFile(firstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
@ -896,7 +896,7 @@ namespace osu.Game
Add(new MusicKeyBindingHandler());
// side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, firstRunOverlay };
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, FirstRunOverlay };
foreach (var overlay in singleDisplaySideOverlays)
{
@ -921,7 +921,7 @@ namespace osu.Game
}
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { firstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
var singleDisplayOverlays = new OverlayContainer[] { FirstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
foreach (var overlay in singleDisplayOverlays)
{

View File

@ -1,20 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
@ -30,13 +32,15 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
private FlowContainer<NotificationSection> sections;
private FlowContainer<NotificationSection> sections = null!;
[Resolved]
private AudioManager audio { get; set; }
private AudioManager audio { get; set; } = null!;
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
[BackgroundDependencyLoader]
private void load()
private void load(FirstRunSetupOverlay? firstRunSetup)
{
X = WIDTH;
Width = WIDTH;
@ -75,13 +79,16 @@ namespace osu.Game.Overlays
}
}
};
if (firstRunSetup != null)
firstRunSetupVisibility.BindTo(firstRunSetup.State);
}
private ScheduledDelegate notificationsEnabler;
private ScheduledDelegate? notificationsEnabler;
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel();
@ -96,7 +103,8 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
State.ValueChanged += _ => updateProcessingMode();
State.BindValueChanged(_ => updateProcessingMode());
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}

View File

@ -132,6 +132,8 @@ namespace osu.Game.Tests.Visual
public new NotificationOverlay Notifications => base.Notifications;
public new FirstRunSetupOverlay FirstRunOverlay => base.FirstRunOverlay;
public new MusicController MusicController => base.MusicController;
public new OsuConfigManager LocalConfig => base.LocalConfig;