mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 15:03:13 +08:00
Merge branch 'master' into multiplayer-disable-adaptive-speed
This commit is contained in:
commit
641584a049
@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
var result = base.FindSnappedPositionAndTime(screenSpacePosition);
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
|
@ -97,12 +97,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
set => InternalChild = value;
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
@ -56,9 +56,9 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
||||
Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
var result = base.FindSnappedPositionAndTime(screenSpacePosition);
|
||||
|
||||
switch (ScrollingInfo.Direction.Value)
|
||||
{
|
||||
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
|
||||
if (result.Time is double time)
|
||||
beatSnapGrid.SelectionTimeRange = (time, time);
|
||||
else
|
||||
|
@ -182,10 +182,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||
|
||||
@ -195,9 +195,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
|
||||
|
||||
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
|
||||
|
||||
|
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
return snapResult;
|
||||
@ -131,9 +131,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return new SnapResult(screenSpacePosition, null);
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition);
|
||||
var positionSnap = FindSnappedPosition(screenSpacePosition);
|
||||
if (positionSnap.ScreenSpacePosition != screenSpacePosition)
|
||||
return positionSnap;
|
||||
|
||||
@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
}
|
||||
|
||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
return base.FindSnappedPositionAndTime(screenSpacePosition);
|
||||
}
|
||||
|
||||
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => @"AL";
|
||||
public override string Description => @"Don't use the same key twice in a row!";
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
|
||||
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModCinema : ModCinema<OsuHitObject>
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
|
||||
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// How early before a hitobject's start time to trigger a hit.
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -23,9 +22,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => @"Strict Tracking";
|
||||
public override string Acronym => @"ST";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.PenFancy;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Follow circles just got serious...";
|
||||
public override string Description => @"Once you start a slider, follow precisely or get a miss.";
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
|
||||
|
||||
|
@ -213,10 +213,10 @@ namespace osu.Game.Tests.Editing
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(new HitObject(), distance) == expectedDuration);
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDistance(float distance, float expectedDistance)
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(new HitObject(), distance) == expectedDistance);
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance);
|
||||
|
||||
private class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
|
@ -162,10 +162,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||
|
||||
@ -175,9 +175,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
|
||||
|
||||
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,6 +56,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -73,6 +76,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -91,6 +97,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -147,6 +156,40 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("item 1 is selected", () => playlist.SelectedItem.Value == playlist.Items[1]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyboardSelection()
|
||||
{
|
||||
createPlaylist(p => p.AllowSelection = true);
|
||||
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]);
|
||||
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddAssert("item 1 is selected", () => playlist.SelectedItem.Value == playlist.Items[1]);
|
||||
|
||||
AddStep("press up", () => InputManager.Key(Key.Up));
|
||||
AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]);
|
||||
|
||||
AddUntilStep("navigate to last item via keyboard", () =>
|
||||
{
|
||||
InputManager.Key(Key.Down);
|
||||
return playlist.SelectedItem.Value == playlist.Items.Last();
|
||||
});
|
||||
AddAssert("last item is selected", () => playlist.SelectedItem.Value == playlist.Items.Last());
|
||||
AddUntilStep("last item is scrolled into view", () =>
|
||||
{
|
||||
var drawableItem = playlist.ItemMap[playlist.Items.Last()];
|
||||
return playlist.ScreenSpaceDrawQuad.Contains(drawableItem.ScreenSpaceDrawQuad.TopLeft)
|
||||
&& playlist.ScreenSpaceDrawQuad.Contains(drawableItem.ScreenSpaceDrawQuad.BottomRight);
|
||||
});
|
||||
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddAssert("last item is selected", () => playlist.SelectedItem.Value == playlist.Items.Last());
|
||||
|
||||
AddStep("press up", () => InputManager.Key(Key.Up));
|
||||
AddAssert("second last item is selected", () => playlist.SelectedItem.Value == playlist.Items.Reverse().ElementAt(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDownloadButtonHiddenWhenBeatmapExists()
|
||||
{
|
||||
|
422
osu.Game.Tests/Visual/Online/TestSceneChatOverlayV2.cs
Normal file
422
osu.Game.Tests/Visual/Online/TestSceneChatOverlayV2.cs
Normal file
@ -0,0 +1,422 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Overlays.Chat.Listing;
|
||||
using osu.Game.Overlays.Chat.ChannelList;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneChatOverlayV2 : OsuManualInputManagerTestScene
|
||||
{
|
||||
private ChatOverlayV2 chatOverlay;
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private APIUser testUser;
|
||||
private Channel testPMChannel;
|
||||
private Channel[] testChannels;
|
||||
|
||||
private Channel testChannel1 => testChannels[0];
|
||||
private Channel testChannel2 => testChannels[1];
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
testUser = new APIUser { Username = "test user", Id = 5071479 };
|
||||
testPMChannel = new Channel(testUser);
|
||||
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(ChannelManager), channelManager = new ChannelManager()),
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
channelManager,
|
||||
chatOverlay = new ChatOverlayV2 { RelativeSizeAxes = Axes.Both },
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Setup request handler", () =>
|
||||
{
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case GetUpdatesRequest getUpdates:
|
||||
getUpdates.TriggerFailure(new WebException());
|
||||
return true;
|
||||
|
||||
case JoinChannelRequest joinChannel:
|
||||
joinChannel.TriggerSuccess();
|
||||
return true;
|
||||
|
||||
case LeaveChannelRequest leaveChannel:
|
||||
leaveChannel.TriggerSuccess();
|
||||
return true;
|
||||
|
||||
case GetMessagesRequest getMessages:
|
||||
getMessages.TriggerSuccess(createChannelMessages(getMessages.Channel));
|
||||
return true;
|
||||
|
||||
case GetUserRequest getUser:
|
||||
if (getUser.Lookup == testUser.Username)
|
||||
getUser.TriggerSuccess(testUser);
|
||||
else
|
||||
getUser.TriggerFailure(new WebException());
|
||||
return true;
|
||||
|
||||
case PostMessageRequest postMessage:
|
||||
postMessage.TriggerSuccess(new Message(RNG.Next(0, 10000000))
|
||||
{
|
||||
Content = postMessage.Message.Content,
|
||||
ChannelId = postMessage.Message.ChannelId,
|
||||
Sender = postMessage.Message.Sender,
|
||||
Timestamp = new DateTimeOffset(DateTime.Now),
|
||||
});
|
||||
return true;
|
||||
|
||||
default:
|
||||
Logger.Log($"Unhandled Request Type: {req.GetType()}");
|
||||
return false;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("Add test channels", () =>
|
||||
{
|
||||
(channelManager.AvailableChannels as BindableList<Channel>)?.AddRange(testChannels);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowHide()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Hide overlay", () => chatOverlay.Hide());
|
||||
AddAssert("Overlay is hidden", () => chatOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChatHeight()
|
||||
{
|
||||
BindableFloat configChatHeight = new BindableFloat();
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
|
||||
float newHeight = 0;
|
||||
|
||||
AddStep("Reset config chat height", () => configChatHeight.SetDefault());
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
|
||||
AddStep("Click top bar", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(chatOverlayTopBar);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("Drag overlay to new height", () => InputManager.MoveMouseTo(chatOverlayTopBar, new Vector2(0, -300)));
|
||||
AddStep("Stop dragging", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddStep("Store new height", () => newHeight = chatOverlay.Height);
|
||||
AddAssert("Config height changed", () => !configChatHeight.IsDefault && configChatHeight.Value == newHeight);
|
||||
AddStep("Hide overlay", () => chatOverlay.Hide());
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Overlay uses new height", () => chatOverlay.Height == newHeight);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingVisibility == Visibility.Visible);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("Listing is hidden", () => listingVisibility == Visibility.Hidden);
|
||||
AddAssert("Loading is hidden", () => loadingVisibility == Visibility.Hidden);
|
||||
AddAssert("Current channel is correct", () => channelManager.CurrentChannel.Value == testChannel1);
|
||||
AddAssert("DrawableChannel is correct", () => currentDrawableChannel.Channel == testChannel1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSearchInListing()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingVisibility == Visibility.Visible);
|
||||
AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
|
||||
AddUntilStep("Only channel 2 visibile", () =>
|
||||
{
|
||||
IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent);
|
||||
return listingItems.Count() == 1 && listingItems.Single().Channel == testChannel2;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join PM and public channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testPMChannel);
|
||||
});
|
||||
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
ChannelListItemCloseButton closeButton = getChannelListItem(testPMChannel).ChildrenOfType<ChannelListItemCloseButton>().Single();
|
||||
clickDrawable(closeButton);
|
||||
});
|
||||
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(testPMChannel));
|
||||
AddStep("Select normal channel", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
ChannelListItemCloseButton closeButton = getChannelListItem(testChannel1).ChildrenOfType<ChannelListItemCloseButton>().Single();
|
||||
clickDrawable(closeButton);
|
||||
});
|
||||
AddAssert("Normal channel closed", () => !channelManager.JoinedChannels.Contains(testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChatCommand()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single() == testUser);
|
||||
AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat user_doesnt_exist"));
|
||||
AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage);
|
||||
|
||||
// Make sure no unnecessary requests are made when the PM channel is already open.
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null);
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single() == testUser);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiplayerChannelIsNotShown()
|
||||
{
|
||||
Channel multiplayerChannel = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
{
|
||||
Name = "#mp_1",
|
||||
Type = ChannelType.Multiplayer,
|
||||
}));
|
||||
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent)
|
||||
.Select(item => item.Channel)
|
||||
.Contains(multiplayerChannel));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnCurrentChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnAnotherChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
testChannel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddAssert("Channel 2 is selected", () => channelManager.CurrentChannel.Value == testChannel2);
|
||||
AddAssert("Channel 2 is visible", () => currentDrawableChannel.Channel == testChannel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnLeftChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
testChannel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddAssert("Channel 2 is selected", () => channelManager.CurrentChannel.Value == testChannel2);
|
||||
AddAssert("Channel 2 is visible", () => currentDrawableChannel.Channel == testChannel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWhileChatNeverOpen()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWithNullChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TextBoxRetainsFocus()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click selector", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListSelector>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click drawable channel", () => clickDrawable(chatOverlay.ChildrenOfType<DrawableChannel>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click top bar", () => clickDrawable(chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Hide overlay", () => chatOverlay.Hide());
|
||||
AddAssert("TextBox is not focused", () => InputManager.FocusedDrawable == null);
|
||||
}
|
||||
|
||||
private Visibility listingVisibility =>
|
||||
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value;
|
||||
|
||||
private Visibility loadingVisibility =>
|
||||
chatOverlay.ChildrenOfType<LoadingLayer>().Single().State.Value;
|
||||
|
||||
private DrawableChannel currentDrawableChannel =>
|
||||
chatOverlay.ChildrenOfType<Container<DrawableChannel>>().Single().Child;
|
||||
|
||||
private ChannelListItem getChannelListItem(Channel channel) =>
|
||||
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
|
||||
|
||||
private ChatTextBox chatOverlayTextBox =>
|
||||
chatOverlay.ChildrenOfType<ChatTextBox>().Single();
|
||||
|
||||
private ChatOverlayTopBar chatOverlayTopBar =>
|
||||
chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single();
|
||||
|
||||
private void clickDrawable(Drawable d)
|
||||
{
|
||||
InputManager.MoveMouseTo(d);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
private List<Message> createChannelMessages(Channel channel)
|
||||
{
|
||||
var message = new Message
|
||||
{
|
||||
ChannelId = channel.Id,
|
||||
Content = $"Hello, this is a message in {channel.Name}",
|
||||
Sender = testUser,
|
||||
Timestamp = new DateTimeOffset(DateTime.Now),
|
||||
};
|
||||
return new List<Message> { message };
|
||||
}
|
||||
|
||||
private Channel createPublicChannel(int id) => new Channel
|
||||
{
|
||||
Id = id,
|
||||
Name = $"#channel-{id}",
|
||||
Topic = $"We talk about the number {id} here",
|
||||
Type = ChannelType.Public,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
@ -15,15 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
private DialogOverlay overlay;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
|
||||
|
||||
TestPopupDialog firstDialog = null;
|
||||
TestPopupDialog secondDialog = null;
|
||||
|
||||
@ -37,12 +35,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"I never want to see this again.",
|
||||
Action = () => System.Console.WriteLine(@"OK"),
|
||||
Action = () => Console.WriteLine(@"OK"),
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = @"Firetruck, I still want quick ranks!",
|
||||
Action = () => System.Console.WriteLine(@"Cancel"),
|
||||
Action = () => Console.WriteLine(@"Cancel"),
|
||||
},
|
||||
},
|
||||
}));
|
||||
@ -87,9 +85,49 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("first dialog is not part of hierarchy", () => firstDialog.Parent == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPushBeforeLoad()
|
||||
{
|
||||
PopupDialog dialog = null;
|
||||
|
||||
AddStep("create dialog overlay", () => overlay = new SlowLoadingDialogOverlay());
|
||||
|
||||
AddStep("start loading overlay", () => LoadComponentAsync(overlay, Add));
|
||||
|
||||
AddStep("push dialog before loaded", () =>
|
||||
{
|
||||
overlay.Push(dialog = new TestPopupDialog
|
||||
{
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton { Text = @"OK" },
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("complete load", () => ((SlowLoadingDialogOverlay)overlay).LoadEvent.Set());
|
||||
|
||||
AddUntilStep("wait for load", () => overlay.IsLoaded);
|
||||
|
||||
AddAssert("dialog displayed", () => overlay.CurrentDialog == dialog);
|
||||
}
|
||||
|
||||
public class SlowLoadingDialogOverlay : DialogOverlay
|
||||
{
|
||||
public ManualResetEventSlim LoadEvent = new ManualResetEventSlim();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LoadEvent.Wait(10000);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDismissBeforePush()
|
||||
{
|
||||
AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
|
||||
|
||||
TestPopupDialog testDialog = null;
|
||||
AddStep("dismissed dialog push", () =>
|
||||
{
|
||||
@ -106,6 +144,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestDismissBeforePushViaButtonPress()
|
||||
{
|
||||
AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
|
||||
|
||||
TestPopupDialog testDialog = null;
|
||||
AddStep("dismissed dialog push", () =>
|
||||
{
|
||||
|
@ -164,11 +164,19 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
|
||||
assertCustomisationToggleState(disabled: false, active: true);
|
||||
|
||||
AddStep("dismiss mod customisation", () =>
|
||||
AddStep("dismiss mod customisation via mouse", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
|
||||
AddStep("reset mods", () => SelectedMods.SetDefault());
|
||||
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
|
||||
assertCustomisationToggleState(disabled: false, active: true);
|
||||
|
||||
AddStep("dismiss mod customisation via keyboard", () => InputManager.Key(Key.Escape));
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
|
||||
AddStep("append another mod not requiring config", () => SelectedMods.Value = SelectedMods.Value.Append(new OsuModFlashlight()).ToArray());
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
|
@ -1,21 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Scoring;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
@ -109,6 +111,16 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of distance travelled per time unit.
|
||||
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
||||
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
||||
///
|
||||
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
||||
/// </remarks>
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int BeatDivisor { get; set; }
|
||||
|
@ -153,7 +153,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
};
|
||||
|
||||
cacheDownloadRequest.PerformAsync();
|
||||
Task.Run(() => cacheDownloadRequest.PerformAsync());
|
||||
}
|
||||
|
||||
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
|
||||
|
@ -59,6 +59,9 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
|
||||
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
|
||||
|
||||
new KeyBinding(InputKey.Left, GlobalAction.SelectPreviousGroup),
|
||||
new KeyBinding(InputKey.Right, GlobalAction.SelectNextGroup),
|
||||
|
||||
new KeyBinding(InputKey.Space, GlobalAction.Select),
|
||||
new KeyBinding(InputKey.Enter, GlobalAction.Select),
|
||||
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
|
||||
@ -105,7 +108,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
||||
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
|
||||
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom),
|
||||
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions)
|
||||
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
@ -309,5 +312,11 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))]
|
||||
EditorDecreaseDistanceSpacing,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousGroup))]
|
||||
SelectPreviousGroup,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextGroup))]
|
||||
SelectNextGroup,
|
||||
}
|
||||
}
|
||||
|
@ -129,6 +129,16 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
|
||||
|
||||
/// <summary>
|
||||
/// "Select previous group"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectPreviousGroup => new TranslatableString(getKey(@"select_previous_group"), @"Select previous group");
|
||||
|
||||
/// <summary>
|
||||
/// "Select next group"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectNextGroup => new TranslatableString(getKey(@"select_next_group"), @"Select next group");
|
||||
|
||||
/// <summary>
|
||||
/// "Home"
|
||||
/// </summary>
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -119,6 +120,20 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public class ChatTextBox : FocusedTextBox
|
||||
{
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other
|
||||
// elements on the same screen.
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -25,14 +25,14 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
public event Action<Channel>? OnRequestSelect;
|
||||
public event Action<Channel>? OnRequestLeave;
|
||||
|
||||
public readonly Channel Channel;
|
||||
|
||||
public readonly BindableInt Mentions = new BindableInt();
|
||||
|
||||
public readonly BindableBool Unread = new BindableBool();
|
||||
|
||||
public readonly BindableBool SelectorActive = new BindableBool();
|
||||
|
||||
private readonly Channel channel;
|
||||
|
||||
private Box hoverBox = null!;
|
||||
private Box selectBox = null!;
|
||||
private OsuSpriteText text = null!;
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
public ChannelListItem(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
Channel = channel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = channel.Name,
|
||||
Text = Channel.Name,
|
||||
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
|
||||
Colour = colourProvider.Light3,
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 3 },
|
||||
Action = () => OnRequestLeave?.Invoke(channel),
|
||||
Action = () => OnRequestLeave?.Invoke(Channel),
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -119,20 +119,16 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
},
|
||||
};
|
||||
|
||||
Action = () => OnRequestSelect?.Invoke(channel);
|
||||
Action = () => OnRequestSelect?.Invoke(Channel);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedChannel.BindValueChanged(_ => updateSelectState(), true);
|
||||
SelectorActive.BindValueChanged(_ => updateSelectState(), true);
|
||||
|
||||
Unread.BindValueChanged(change =>
|
||||
{
|
||||
text.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
|
||||
}, true);
|
||||
selectedChannel.BindValueChanged(_ => updateState(), true);
|
||||
SelectorActive.BindValueChanged(_ => updateState(), true);
|
||||
Unread.BindValueChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
@ -151,10 +147,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
private Drawable createIcon()
|
||||
{
|
||||
if (channel.Type != ChannelType.PM)
|
||||
if (Channel.Type != ChannelType.PM)
|
||||
return Drawable.Empty();
|
||||
|
||||
return new UpdateableAvatar(channel.Users.First(), isInteractive: false)
|
||||
return new UpdateableAvatar(Channel.Users.First(), isInteractive: false)
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
@ -165,12 +161,19 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
};
|
||||
}
|
||||
|
||||
private void updateSelectState()
|
||||
private void updateState()
|
||||
{
|
||||
if (selectedChannel.Value == channel && !SelectorActive.Value)
|
||||
bool selected = selectedChannel.Value == Channel && !SelectorActive.Value;
|
||||
|
||||
if (selected)
|
||||
selectBox.FadeIn(300, Easing.OutQuint);
|
||||
else
|
||||
selectBox.FadeOut(200, Easing.OutQuint);
|
||||
|
||||
if (Unread.Value || selected)
|
||||
text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
|
||||
else
|
||||
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
private Box hoverBox = null!;
|
||||
private Box selectBox = null!;
|
||||
private OsuSpriteText text = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
@ -46,11 +50,11 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 18, Right = 10 },
|
||||
Child = new OsuSpriteText
|
||||
Child = text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "Add More Channels",
|
||||
Text = "Add more channels",
|
||||
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
|
||||
Colour = colourProvider.Light3,
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
@ -68,9 +72,15 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
SelectorActive.BindValueChanged(selector =>
|
||||
{
|
||||
if (selector.NewValue)
|
||||
{
|
||||
text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
|
||||
selectBox.FadeIn(300, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
|
||||
selectBox.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
}, true);
|
||||
|
||||
Action = () => SelectorActive.Value = true;
|
||||
|
83
osu.Game/Overlays/Chat/ChatOverlayTopBar.cs
Normal file
83
osu.Game/Overlays/Chat/ChatOverlayTopBar.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChatOverlayTopBar : Container
|
||||
{
|
||||
private Box background = null!;
|
||||
|
||||
private Color4 backgroundColour;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, TextureStore textures)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour = colourProvider.Background3,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 50),
|
||||
new Dimension(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get("Icons/Hexacons/messaging"),
|
||||
Size = new Vector2(18),
|
||||
},
|
||||
// Placeholder text
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "osu!chat",
|
||||
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding { Bottom = 2f },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeColour(backgroundColour.Lighten(0.1f), 300, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeColour(backgroundColour, 300, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osuTK;
|
||||
|
||||
@ -25,14 +26,19 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
public event Action<string>? OnSearchTermsChanged;
|
||||
|
||||
public void TextBoxTakeFocus() => chatTextBox.TakeFocus();
|
||||
|
||||
public void TextBoxKillFocus() => chatTextBox.KillFocus();
|
||||
|
||||
[Resolved]
|
||||
private Bindable<Channel> currentChannel { get; set; } = null!;
|
||||
|
||||
private OsuTextFlowContainer chattingTextContainer = null!;
|
||||
private Container chattingTextContainer = null!;
|
||||
private OsuSpriteText chattingText = null!;
|
||||
private Container searchIconContainer = null!;
|
||||
private ChatTextBox chatTextBox = null!;
|
||||
|
||||
private const float chatting_text_width = 180;
|
||||
private const float chatting_text_width = 240;
|
||||
private const float search_icon_width = 40;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -61,16 +67,20 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
chattingTextContainer = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 20))
|
||||
chattingTextContainer = new Container
|
||||
{
|
||||
Masking = true,
|
||||
Width = chatting_text_width,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = chatting_text_width,
|
||||
Masking = true,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = chattingText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Torus.With(size: 20),
|
||||
Colour = colourProvider.Background1,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Truncate = true,
|
||||
},
|
||||
},
|
||||
searchIconContainer = new Container
|
||||
{
|
||||
@ -131,15 +141,15 @@ namespace osu.Game.Overlays.Chat
|
||||
switch (newChannel?.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
chattingTextContainer.Text = $"chatting in {newChannel.Name}";
|
||||
chattingText.Text = $"chatting in {newChannel.Name}";
|
||||
break;
|
||||
|
||||
case ChannelType.PM:
|
||||
chattingTextContainer.Text = $"chatting with {newChannel.Name}";
|
||||
chattingText.Text = $"chatting with {newChannel.Name}";
|
||||
break;
|
||||
|
||||
default:
|
||||
chattingTextContainer.Text = string.Empty;
|
||||
chattingText.Text = string.Empty;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
|
@ -25,11 +25,11 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
public event Action<Channel>? OnRequestJoin;
|
||||
public event Action<Channel>? OnRequestLeave;
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic ?? string.Empty };
|
||||
public bool MatchingFilter { set => this.FadeTo(value ? 1f : 0f, 100); }
|
||||
public readonly Channel Channel;
|
||||
|
||||
private readonly Channel channel;
|
||||
public bool FilteringActive { get; set; }
|
||||
public IEnumerable<string> FilterTerms => new[] { Channel.Name, Channel.Topic ?? string.Empty };
|
||||
public bool MatchingFilter { set => this.FadeTo(value ? 1f : 0f, 100); }
|
||||
|
||||
private Box hoverBox = null!;
|
||||
private SpriteIcon checkbox = null!;
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
|
||||
public ChannelListingItem(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
Channel = channel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = channel.Name,
|
||||
Text = Channel.Name,
|
||||
Font = OsuFont.Torus.With(size: text_size, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
},
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = channel.Topic,
|
||||
Text = Channel.Topic,
|
||||
Font = OsuFont.Torus.With(size: text_size),
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
},
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
channelJoined = channel.Joined.GetBoundCopy();
|
||||
channelJoined = Channel.Joined.GetBoundCopy();
|
||||
channelJoined.BindValueChanged(change =>
|
||||
{
|
||||
const double duration = 500;
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
}
|
||||
}, true);
|
||||
|
||||
Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel);
|
||||
Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(Channel);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
314
osu.Game/Overlays/ChatOverlayV2.cs
Normal file
314
osu.Game/Overlays/ChatOverlayV2.cs
Normal file
@ -0,0 +1,314 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Overlays.Chat.ChannelList;
|
||||
using osu.Game.Overlays.Chat.Listing;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent
|
||||
{
|
||||
public string IconTexture => "Icons/Hexacons/messaging";
|
||||
public LocalisableString Title => ChatStrings.HeaderTitle;
|
||||
public LocalisableString Description => ChatStrings.HeaderDescription;
|
||||
|
||||
private ChatOverlayTopBar topBar = null!;
|
||||
private ChannelList channelList = null!;
|
||||
private LoadingLayer loading = null!;
|
||||
private ChannelListing channelListing = null!;
|
||||
private ChatTextBar textBar = null!;
|
||||
private Container<DrawableChannel> currentChannelContainer = null!;
|
||||
|
||||
private readonly BindableFloat chatHeight = new BindableFloat();
|
||||
|
||||
private bool isDraggingTopBar;
|
||||
private float dragStartChatHeight;
|
||||
|
||||
private const int transition_length = 500;
|
||||
private const float default_chat_height = 0.4f;
|
||||
private const float top_bar_height = 40;
|
||||
private const float side_bar_width = 190;
|
||||
private const float chat_bar_height = 60;
|
||||
|
||||
private readonly BindableBool selectorActive = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ChannelManager channelManager { get; set; } = null!;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
|
||||
|
||||
public ChatOverlayV2()
|
||||
{
|
||||
Height = default_chat_height;
|
||||
|
||||
Masking = true;
|
||||
|
||||
const float corner_radius = 7f;
|
||||
|
||||
CornerRadius = corner_radius;
|
||||
|
||||
// Hack to hide the bottom edge corner radius off-screen.
|
||||
Margin = new MarginPadding { Bottom = -corner_radius };
|
||||
Padding = new MarginPadding { Bottom = corner_radius };
|
||||
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// Required for the pop in/out animation
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
topBar = new ChatOverlayTopBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = top_bar_height,
|
||||
},
|
||||
channelList = new ChannelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = side_bar_width,
|
||||
Padding = new MarginPadding { Top = top_bar_height },
|
||||
SelectorActive = { BindTarget = selectorActive },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = top_bar_height,
|
||||
Left = side_bar_width,
|
||||
Bottom = chat_bar_height,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
currentChannelContainer = new Container<DrawableChannel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
loading = new LoadingLayer(true),
|
||||
channelListing = new ChannelListing
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
textBar = new ChatTextBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Padding = new MarginPadding { Left = side_bar_width },
|
||||
ShowSearch = { BindTarget = selectorActive },
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
loading.Show();
|
||||
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, chatHeight);
|
||||
|
||||
chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
|
||||
|
||||
currentChannel.BindTo(channelManager.CurrentChannel);
|
||||
channelManager.CurrentChannel.BindValueChanged(currentChannelChanged, true);
|
||||
channelManager.JoinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||
channelManager.AvailableChannels.BindCollectionChanged(availableChannelsChanged, true);
|
||||
|
||||
channelList.OnRequestSelect += channel =>
|
||||
{
|
||||
// Manually selecting a channel should dismiss the selector
|
||||
selectorActive.Value = false;
|
||||
channelManager.CurrentChannel.Value = channel;
|
||||
};
|
||||
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
|
||||
|
||||
channelListing.OnRequestJoin += channel => channelManager.JoinChannel(channel);
|
||||
channelListing.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
|
||||
|
||||
textBar.OnSearchTermsChanged += searchTerms => channelListing.SearchTerm = searchTerms;
|
||||
textBar.OnChatMessageCommitted += handleChatMessage;
|
||||
|
||||
selectorActive.BindValueChanged(v => channelListing.State.Value = v.NewValue ? Visibility.Visible : Visibility.Hidden, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Highlights a certain message in the specified channel.
|
||||
/// </summary>
|
||||
/// <param name="message">The message to highlight.</param>
|
||||
/// <param name="channel">The channel containing the message.</param>
|
||||
public void HighlightMessage(Message message, Channel channel)
|
||||
{
|
||||
Debug.Assert(channel.Id == message.ChannelId);
|
||||
|
||||
if (currentChannel.Value?.Id != channel.Id)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
channel = channelManager.JoinChannel(channel);
|
||||
|
||||
channelManager.CurrentChannel.Value = channel;
|
||||
}
|
||||
|
||||
selectorActive.Value = false;
|
||||
|
||||
channel.HighlightedMessage.Value = message;
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDraggingTopBar = topBar.IsHovered;
|
||||
|
||||
if (!isDraggingTopBar)
|
||||
return base.OnDragStart(e);
|
||||
|
||||
dragStartChatHeight = chatHeight.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
if (!isDraggingTopBar)
|
||||
return;
|
||||
|
||||
float targetChatHeight = dragStartChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
chatHeight.Value = targetChatHeight;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
isDraggingTopBar = false;
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
textBar.TextBoxKillFocus();
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
textBar.TextBoxTakeFocus();
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> channel)
|
||||
{
|
||||
Channel? newChannel = channel.NewValue;
|
||||
|
||||
loading.Show();
|
||||
|
||||
// Channel is null when leaving the currently selected channel
|
||||
if (newChannel == null)
|
||||
{
|
||||
// Find another channel to switch to
|
||||
newChannel = channelManager.JoinedChannels.FirstOrDefault(c => c != channel.OldValue);
|
||||
|
||||
if (newChannel == null)
|
||||
selectorActive.Value = true;
|
||||
else
|
||||
currentChannel.Value = newChannel;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(new DrawableChannel(newChannel), loaded =>
|
||||
{
|
||||
currentChannelContainer.Clear();
|
||||
currentChannelContainer.Add(loaded);
|
||||
loading.Hide();
|
||||
});
|
||||
}
|
||||
|
||||
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
IEnumerable<Channel> joinedChannels = filterChannels(args.NewItems);
|
||||
foreach (var channel in joinedChannels)
|
||||
channelList.AddChannel(channel);
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
|
||||
foreach (var channel in leftChannels)
|
||||
channelList.RemoveChannel(channel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
|
||||
private IEnumerable<Channel> filterChannels(IList channels)
|
||||
=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
|
||||
|
||||
private void handleChatMessage(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message))
|
||||
return;
|
||||
|
||||
if (message[0] == '/')
|
||||
channelManager.PostCommand(message.Substring(1));
|
||||
else
|
||||
channelManager.PostMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
@ -49,18 +49,24 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (dialog == CurrentDialog || dialog.State.Value != Visibility.Visible) return;
|
||||
|
||||
// if any existing dialog is being displayed, dismiss it before showing a new one.
|
||||
CurrentDialog?.Hide();
|
||||
var lastDialog = CurrentDialog;
|
||||
|
||||
// Immediately update the externally accessible property as this may be used for checks even before
|
||||
// a DialogOverlay instance has finished loading.
|
||||
CurrentDialog = dialog;
|
||||
CurrentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
|
||||
|
||||
dialogContainer.Add(CurrentDialog);
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
// if any existing dialog is being displayed, dismiss it before showing a new one.
|
||||
lastDialog?.Hide();
|
||||
dialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
|
||||
dialogContainer.Add(dialog);
|
||||
|
||||
Show();
|
||||
}, false);
|
||||
}
|
||||
|
||||
public override bool IsPresent => dialogContainer.Children.Count > 0;
|
||||
public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0;
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
@ -81,23 +87,16 @@ namespace osu.Game.Overlays
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
|
||||
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
|
||||
|
||||
if (CurrentDialog?.State.Value == Visibility.Visible)
|
||||
{
|
||||
CurrentDialog.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -217,7 +218,7 @@ namespace osu.Game.Overlays.Mods
|
||||
foreach (var mod in SelectedMods.Value)
|
||||
{
|
||||
anyCustomisableMod |= mod.GetSettingsSourceProperties().Any();
|
||||
anyModWithRequiredCustomisationAdded |= !valueChangedEvent.OldValue.Contains(mod) && mod.RequiresConfiguration;
|
||||
anyModWithRequiredCustomisationAdded |= valueChangedEvent.OldValue.All(m => m.GetType() != mod.GetType()) && mod.RequiresConfiguration;
|
||||
}
|
||||
|
||||
if (anyCustomisableMod)
|
||||
@ -315,6 +316,17 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action == GlobalAction.Back && customisationVisible.Value)
|
||||
{
|
||||
customisationVisible.Value = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnPressed(e);
|
||||
}
|
||||
|
||||
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
|
||||
{
|
||||
public ColumnScrollContainer()
|
||||
|
@ -372,12 +372,12 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectPrevious:
|
||||
case GlobalAction.SelectPreviousGroup:
|
||||
State = SelectionState.Selected;
|
||||
adjust(1, false);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectNext:
|
||||
case GlobalAction.SelectNextGroup:
|
||||
State = SelectionState.Selected;
|
||||
adjust(-1, false);
|
||||
return true;
|
||||
|
@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
{
|
||||
@ -146,10 +145,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public virtual double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public virtual float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
double startTime = referenceObject.StartTime;
|
||||
|
||||
|
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Responsible for providing snapping and generally gluing components together.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
|
||||
where TObject : HitObject
|
||||
{
|
||||
@ -362,7 +361,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <returns>The most relevant <see cref="Playfield"/>.</returns>
|
||||
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
double? targetTime = null;
|
||||
@ -388,8 +387,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A non-generic definition of a HitObject composer class.
|
||||
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
|
||||
/// </summary>
|
||||
[Cached(typeof(HitObjectComposer))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached]
|
||||
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
||||
{
|
||||
protected HitObjectComposer()
|
||||
@ -416,9 +414,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
#region IPositionSnapProvider
|
||||
|
||||
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
|
||||
|
||||
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
public virtual SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
#endregion
|
||||
|
@ -1,16 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IDistanceSnapProvider : IPositionSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// The spacing multiplier applied to beat snap distances.
|
||||
/// A multiplier which changes the ratio of distance travelled per time unit.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
||||
IBindable<double> DistanceSpacingMultiplier { get; }
|
||||
@ -23,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
float GetBeatSnapDistanceAt(HitObject referenceObject);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a duration to a distance.
|
||||
/// Converts a duration to a distance without applying any snapping.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="duration">The duration to convert.</param>
|
||||
@ -31,7 +36,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
float DurationToDistance(HitObject referenceObject, double duration);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a duration.
|
||||
/// Converts a distance to a duration without applying any snapping.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
@ -39,20 +44,22 @@ namespace osu.Game.Rulesets.Edit
|
||||
double DistanceToDuration(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a snapped duration.
|
||||
/// Given a distance from the provided hit object, find the valid snapped duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
||||
double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
|
||||
double FindSnappedDuration(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts an unsnapped distance to a snapped distance.
|
||||
/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
|
||||
/// Given a distance from the provided hit object, find the valid snapped distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
||||
float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);
|
||||
/// <returns>
|
||||
/// A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.
|
||||
/// The distance will always be less than or equal to the provided <paramref name="distance"/>.
|
||||
/// </returns>
|
||||
float FindSnappedDistance(HitObject referenceObject, float distance);
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
|
||||
/// Provided values are inferred in an isolated context, without consideration of other nearby hit objects.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IPositionSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Given a position, find a valid time and position snap.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This call should be equivalent to running <see cref="SnapScreenSpacePositionToValidPosition"/> with any additional logic that can be performed without the time immutability restriction.
|
||||
/// This call should be equivalent to running <see cref="FindSnappedPosition"/> with any additional logic that can be performed without the time immutability restriction.
|
||||
/// </remarks>
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <returns>The time and position post-snapping.</returns>
|
||||
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Given a position, find a value position snap, restricting time to its input value.
|
||||
/// Given a position, find a valid position snap, without changing the time value.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <returns>The position post-snapping. Time will always be null.</returns>
|
||||
SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition);
|
||||
SnapResult FindSnappedPosition(Vector2 screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider)
|
||||
where THitObject : HitObject, IHasPath
|
||||
{
|
||||
hitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
|
||||
hitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -486,7 +486,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition);
|
||||
var positionalResult = snapProvider.FindSnappedPosition(testPosition);
|
||||
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
@ -505,7 +505,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(movePosition);
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(movePosition);
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(ReferenceObject, (snappedPosition - StartPosition).Length));
|
||||
return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (snappedPosition - StartPosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +214,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition()
|
||||
{
|
||||
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
var snapResult = Composer.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
// if no time was found from positional snapping, we should still quantize to the beat.
|
||||
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
|
||||
|
@ -19,7 +19,6 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached]
|
||||
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
|
||||
{
|
||||
@ -307,10 +306,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
|
@ -382,7 +382,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
OnDragHandled?.Invoke(e);
|
||||
|
||||
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
|
||||
if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
[Cached]
|
||||
public interface IPlacementHandler
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -6,7 +6,10 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osuTK;
|
||||
|
||||
@ -15,7 +18,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
/// <summary>
|
||||
/// A scrollable list which displays the <see cref="PlaylistItem"/>s in a <see cref="Room"/>.
|
||||
/// </summary>
|
||||
public class DrawableRoomPlaylist : OsuRearrangeableListContainer<PlaylistItem>
|
||||
public class DrawableRoomPlaylist : OsuRearrangeableListContainer<PlaylistItem>, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently-selected item. Selection is visually represented with a border.
|
||||
@ -169,5 +172,78 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
});
|
||||
|
||||
protected virtual DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new DrawableRoomPlaylistItem(item);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// schedules added as the properties may change value while the drawable items haven't been created yet.
|
||||
SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(scrollToSelection));
|
||||
Items.BindCollectionChanged((_, __) => Scheduler.AddOnce(scrollToSelection), true);
|
||||
}
|
||||
|
||||
private void scrollToSelection()
|
||||
{
|
||||
// SelectedItem and ItemMap/drawable items are managed separately,
|
||||
// so if the item can't be unmapped to a drawable, don't try to scroll to it.
|
||||
// best effort is made to not drop any updates, by subscribing to both sources.
|
||||
if (SelectedItem.Value == null || !ItemMap.TryGetValue(SelectedItem.Value, out var drawableItem))
|
||||
return;
|
||||
|
||||
// ScrollIntoView does not handle non-loaded items appropriately, delay scroll until the item finishes loading.
|
||||
// see: https://github.com/ppy/osu-framework/issues/5158
|
||||
if (!drawableItem.IsLoaded)
|
||||
drawableItem.OnLoadComplete += _ => ScrollContainer.ScrollIntoView(drawableItem);
|
||||
else
|
||||
ScrollContainer.ScrollIntoView(drawableItem);
|
||||
}
|
||||
|
||||
#region Key selection logic (shared with BeatmapCarousel and RoomsContainer)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
selectNext(1);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
selectNext(-1);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void selectNext(int direction)
|
||||
{
|
||||
if (!AllowSelection)
|
||||
return;
|
||||
|
||||
var visibleItems = ListContainer.AsEnumerable().Where(r => r.IsPresent);
|
||||
|
||||
PlaylistItem item;
|
||||
|
||||
if (SelectedItem.Value == null)
|
||||
item = visibleItems.FirstOrDefault()?.Model;
|
||||
else
|
||||
{
|
||||
if (direction < 0)
|
||||
visibleItems = visibleItems.Reverse();
|
||||
|
||||
item = visibleItems.SkipWhile(r => r.Model != SelectedItem.Value).Skip(1).FirstOrDefault()?.Model;
|
||||
}
|
||||
|
||||
// we already have a valid selection only change selection if we still have a room to switch to.
|
||||
if (item != null)
|
||||
SelectedItem.Value = item;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
#region Key selection logic (shared with BeatmapCarousel)
|
||||
#region Key selection logic (shared with BeatmapCarousel and DrawableRoomPlaylist)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
|
@ -604,34 +604,20 @@ namespace osu.Game.Screens.Select
|
||||
public void ScrollToSelected(bool immediate = false) =>
|
||||
pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard;
|
||||
|
||||
#region Key / button selection logic
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
SelectNext(-1);
|
||||
return true;
|
||||
|
||||
case Key.Right:
|
||||
SelectNext();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#region Button selection logic
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
SelectNext(1, false);
|
||||
case GlobalAction.SelectNextGroup:
|
||||
SelectNext(1, e.Action == GlobalAction.SelectNextGroup);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
SelectNext(-1, false);
|
||||
case GlobalAction.SelectPreviousGroup:
|
||||
SelectNext(-1, e.Action == GlobalAction.SelectPreviousGroup);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Screens.Edit.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
|
||||
{
|
||||
protected readonly Container HitObjectContainer;
|
||||
|
Loading…
Reference in New Issue
Block a user