mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:22:56 +08:00
Merge pull request #19263 from frenzibyte/fix-failed-score-statistics
Populate failed scores with "miss" results for all remaining hitobjects
This commit is contained in:
commit
63fe4f265f
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -15,6 +16,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
@ -91,6 +93,47 @@ namespace osu.Game.Tests.Gameplay
|
||||
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFailScore()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject(),
|
||||
new TestHitObject(HitResult.LargeTickHit),
|
||||
new TestHitObject(HitResult.SmallTickHit),
|
||||
new TestHitObject(HitResult.SmallBonus),
|
||||
new TestHitObject(),
|
||||
new TestHitObject(HitResult.LargeTickHit),
|
||||
new TestHitObject(HitResult.SmallTickHit),
|
||||
new TestHitObject(HitResult.LargeBonus),
|
||||
}
|
||||
};
|
||||
|
||||
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
|
||||
scoreProcessor.ApplyBeatmap(beatmap);
|
||||
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus });
|
||||
|
||||
var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo };
|
||||
scoreProcessor.FailScore(score);
|
||||
|
||||
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
|
||||
Assert.That(score.Passed, Is.False);
|
||||
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7));
|
||||
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
|
||||
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
public override HitResult MaxResult { get; }
|
||||
@ -100,5 +143,17 @@ namespace osu.Game.Tests.Gameplay
|
||||
MaxResult = maxResult;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
private readonly HitResult maxResult;
|
||||
|
||||
public TestHitObject(HitResult maxResult = HitResult.Perfect)
|
||||
{
|
||||
this.maxResult = maxResult;
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private bool beatmapApplied;
|
||||
|
||||
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
|
||||
|
||||
private Dictionary<HitResult, int>? maximumResultCounts;
|
||||
|
||||
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
|
||||
private HitObject? lastHitObject;
|
||||
|
||||
@ -410,12 +413,16 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
base.Reset(storeResults);
|
||||
|
||||
scoreResultCounts.Clear();
|
||||
hitEvents.Clear();
|
||||
lastHitObject = null;
|
||||
|
||||
if (storeResults)
|
||||
{
|
||||
maximumScoringValues = currentScoringValues;
|
||||
maximumResultCounts = new Dictionary<HitResult, int>(scoreResultCounts);
|
||||
}
|
||||
|
||||
scoreResultCounts.Clear();
|
||||
|
||||
currentScoringValues = default;
|
||||
currentMaximumScoringValues = default;
|
||||
@ -423,6 +430,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
TotalScore.Value = 0;
|
||||
Accuracy.Value = 1;
|
||||
Combo.Value = 0;
|
||||
Rank.Disabled = false;
|
||||
Rank.Value = ScoreRank.X;
|
||||
HighestCombo.Value = 0;
|
||||
}
|
||||
@ -445,6 +453,36 @@ namespace osu.Game.Rulesets.Scoring
|
||||
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the given score with remaining statistics as "missed" and marks it with <see cref="ScoreRank.F"/> rank.
|
||||
/// </summary>
|
||||
public void FailScore(ScoreInfo score)
|
||||
{
|
||||
if (Rank.Value == ScoreRank.F)
|
||||
return;
|
||||
|
||||
score.Passed = false;
|
||||
Rank.Value = ScoreRank.F;
|
||||
|
||||
Debug.Assert(maximumResultCounts != null);
|
||||
|
||||
if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick))
|
||||
scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit);
|
||||
|
||||
if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick))
|
||||
scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
|
||||
|
||||
int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
|
||||
int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
|
||||
scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore;
|
||||
|
||||
int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value;
|
||||
int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value);
|
||||
scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic;
|
||||
|
||||
PopulateScore(score);
|
||||
}
|
||||
|
||||
public override void ResetFromReplayFrame(ReplayFrame frame)
|
||||
{
|
||||
base.ResetFromReplayFrame(frame);
|
||||
|
@ -267,12 +267,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
SaveReplay = () =>
|
||||
{
|
||||
Score.ScoreInfo.Passed = false;
|
||||
Score.ScoreInfo.Rank = ScoreRank.F;
|
||||
return prepareAndImportScore();
|
||||
},
|
||||
SaveReplay = prepareAndImportScore,
|
||||
OnRetry = Restart,
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
@ -831,7 +826,6 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
|
||||
GameplayState.HasFailed = true;
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
updateGameplayState();
|
||||
|
||||
@ -849,9 +843,16 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
// Called back when the transform finishes
|
||||
/// <summary>
|
||||
/// Invoked when the fail animation has finished.
|
||||
/// </summary>
|
||||
private void onFailComplete()
|
||||
{
|
||||
// fail completion is a good point to mark a score as failed,
|
||||
// since the last judgement that caused the fail only applies to score processor after onFail.
|
||||
// todo: this should probably be handled better.
|
||||
ScoreProcessor.FailScore(Score.ScoreInfo);
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
|
||||
FailOverlay.Retries = RestartCount;
|
||||
@ -1028,10 +1029,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
|
||||
if (prepareScoreForDisplayTask == null)
|
||||
{
|
||||
Score.ScoreInfo.Passed = false;
|
||||
Score.ScoreInfo.Rank = ScoreRank.F;
|
||||
}
|
||||
ScoreProcessor.FailScore(Score.ScoreInfo);
|
||||
|
||||
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
|
||||
// To resolve test failures, forcefully end playing synchronously when this screen exits.
|
||||
|
Loading…
Reference in New Issue
Block a user