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Merge pull request #19298 from frenzibyte/fix-mod-select-test-failure
Fix one more case of referencing old mod select overlay in tests
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@ -24,7 +24,6 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mods;
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@ -633,7 +632,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
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AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
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