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increase threshold
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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nextDistance *= DifficultyCalculationUtils.Smoothstep(osuCurrObj.StrainTime, osuPrevObj.StrainTime * 1.75, osuPrevObj.StrainTime * 1.5);
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nextDistance *= DifficultyCalculationUtils.Smoothstep(osuCurrObj.StrainTime, osuPrevObj.StrainTime * 1.75, osuPrevObj.StrainTime * 1.5);
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// Have a threshold so very small changes aren't buffed
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// Have a threshold so very small changes aren't buffed
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if (distance > 0) nextDistance *= DifficultyCalculationUtils.Smoothstep(nextDistance, distance, distance * 1.1);
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if (distance > 0) nextDistance *= DifficultyCalculationUtils.Smoothstep(nextDistance, distance, distance * 1.25);
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}
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}
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distance = Math.Max(distance, nextDistance);
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distance = Math.Max(distance, nextDistance);
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