diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs index 0942daaea2..94577ee6f3 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators nextDistance *= DifficultyCalculationUtils.Smoothstep(osuCurrObj.StrainTime, osuPrevObj.StrainTime * 1.75, osuPrevObj.StrainTime * 1.5); // Have a threshold so very small changes aren't buffed - if (distance > 0) nextDistance *= DifficultyCalculationUtils.Smoothstep(nextDistance, distance, distance * 1.1); + if (distance > 0) nextDistance *= DifficultyCalculationUtils.Smoothstep(nextDistance, distance, distance * 1.25); } distance = Math.Max(distance, nextDistance);