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@ -43,63 +43,63 @@ namespace osu.Game.Tests.Beatmaps
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => null;
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protected override Texture GetBackground() => null;
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protected override Track GetTrack() => track;
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protected override Track GetTrack() => track;
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}
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/// <summary>
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/// <summary>
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/// A virtual track which tracks a reference clock.
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/// A virtual track which tracks a reference clock.
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/// </summary>
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/// </summary>
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public class TrackVirtualManual : Track
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public class TrackVirtualManual : Track
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{
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private readonly IFrameBasedClock referenceClock;
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private readonly ManualClock clock;
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private bool running;
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private double offset;
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public TrackVirtualManual(IFrameBasedClock referenceClock)
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{
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{
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this.referenceClock = referenceClock;
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private readonly IFrameBasedClock referenceClock;
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Length = double.PositiveInfinity;
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private readonly ManualClock clock;
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clock = new ManualClock();
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}
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public override bool Seek(double seek)
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private bool running;
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{
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private double offset;
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offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime;
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return true;
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}
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public override void Start()
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public TrackVirtualManual(IFrameBasedClock referenceClock)
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{
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running = true;
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Seek(0);
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}
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public override void Reset()
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{
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Seek(0);
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base.Reset();
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}
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public override void Stop()
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{
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running = false;
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}
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public override bool IsRunning => running;
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public override double CurrentTime => running ? clock.CurrentTime : 0;
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protected override void UpdateState()
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{
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base.UpdateState();
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clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length);
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if (CurrentTime >= Length)
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{
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{
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Stop();
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this.referenceClock = referenceClock;
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RaiseCompleted();
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Length = double.PositiveInfinity;
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clock = new ManualClock();
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}
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public override bool Seek(double seek)
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{
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offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime;
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return true;
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}
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public override void Start()
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{
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running = true;
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Seek(0);
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}
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public override void Reset()
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{
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Seek(0);
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base.Reset();
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}
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public override void Stop()
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{
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running = false;
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}
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public override bool IsRunning => running;
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public override double CurrentTime => running ? clock.CurrentTime : 0;
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protected override void UpdateState()
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{
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base.UpdateState();
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clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length);
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if (CurrentTime >= Length)
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{
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Stop();
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RaiseCompleted();
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}
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}
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}
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}
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}
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}
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}
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