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Per-hitobject lifetime management
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@ -251,6 +251,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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});
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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@ -38,10 +38,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1);
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// Life time managed by the parent DrawableHoldNote
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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Children = new[]
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{
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glowContainer = new CircularContainer
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -19,6 +20,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
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: base(hitObject)
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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HitObject = hitObject;
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if (action != null)
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@ -78,6 +78,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.FadeOut(100).Expire();
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break;
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}
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}
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public virtual bool OnPressed(ManiaAction action)
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@ -100,6 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.FadeOut(100).Expire();
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break;
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}
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}
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}
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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switch (state)
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{
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case ArmedState.Hit:
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Content.ScaleTo(0, 100, Easing.OutQuint);
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Content.ScaleTo(0, 100, Easing.OutQuint).Expire();
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break;
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}
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}
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@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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var startPosition = hitObjectPositions[obj] = positionAt(obj.HitObject.StartTime, timeRange);
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange - 1000;
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obj.LifetimeEnd = ((obj.HitObject as IHasEndTime)?.EndTime ?? obj.HitObject.StartTime) + timeRange + 1000;
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if (!(obj.HitObject is IHasEndTime endTime))
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continue;
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Framework.Lists;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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@ -26,9 +25,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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foreach (var obj in hitObjects)
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{
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var controlPoint = controlPointAt(obj.HitObject.StartTime);
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
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obj.LifetimeEnd = ((obj.HitObject as IHasEndTime)?.EndTime ?? obj.HitObject.StartTime) + timeRange / controlPoint.Multiplier;
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}
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}
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