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One missing carousel rename.
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60d939f323
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Select
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private BeatmapDatabase database;
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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private CarouselContainer carousell;
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private CarouselContainer carousel;
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private TrackManager trackManager;
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private Container backgroundWedgesContainer;
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Select
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},
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}
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},
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carousell = new CarouselContainer
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carousel = new CarouselContainer
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(scrollWidth, 1),
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@ -131,7 +131,7 @@ namespace osu.Game.Screens.Select
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player
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{
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BeatmapInfo = carousell.SelectedGroup.SelectedPanel.Beatmap,
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BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
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PreferredPlayMode = playMode.Value
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})
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},
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@ -243,7 +243,7 @@ namespace osu.Game.Screens.Select
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private void selectBeatmap(BeatmapInfo beatmap)
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{
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carousell.SelectBeatmap(beatmap);
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carousel.SelectBeatmap(beatmap);
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}
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/// <summary>
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@ -287,15 +287,15 @@ namespace osu.Game.Screens.Select
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//this likely won't scale so well, but allows us to completely async the loading flow.
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Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
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{
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carousell.AddGroup(group);
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carousel.AddGroup(group);
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if (Beatmap == null)
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carousell.SelectBeatmap(beatmapSet.Beatmaps.First());
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carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
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else
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{
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var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
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if (panel != null)
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carousell.SelectGroup(group, panel);
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carousel.SelectGroup(group, panel);
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}
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}));
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}
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