mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 16:42:57 +08:00
Merge branch 'master' into scoreprocessor_computation
This commit is contained in:
commit
61e7d427f7
@ -1 +1 @@
|
||||
Subproject commit 036b124eb2387dde29af56e06391c42063ec85e2
|
||||
Subproject commit db310bfc10cd1c9ed12c9e19cdc0edfa53117353
|
@ -48,7 +48,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BaseDifficulty(),
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -39,10 +40,10 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
Add(songSelect = new PlaySongSelect());
|
||||
|
||||
AddButton(@"Sort by Artist", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Artist; });
|
||||
AddButton(@"Sort by Title", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Title; });
|
||||
AddButton(@"Sort by Author", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Author; });
|
||||
AddButton(@"Sort by Difficulty", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Difficulty; });
|
||||
AddButton(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
||||
AddButton(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
||||
AddButton(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
|
||||
AddButton(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -79,7 +80,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Mode = PlayMode.Osu,
|
||||
Path = "normal.osu",
|
||||
Version = "Normal",
|
||||
BaseDifficulty = new BaseDifficulty
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
@ -90,7 +91,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Mode = PlayMode.Osu,
|
||||
Path = "hard.osu",
|
||||
Version = "Hard",
|
||||
BaseDifficulty = new BaseDifficulty
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
}
|
||||
@ -101,7 +102,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Mode = PlayMode.Osu,
|
||||
Path = "insane.osu",
|
||||
Version = "Insane",
|
||||
BaseDifficulty = new BaseDifficulty
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 7,
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BaseDifficulty(),
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
|
45
osu.Desktop.VisualTests/Tests/TestCaseTabControl.cs
Normal file
45
osu.Desktop.VisualTests/Tests/TestCaseTabControl.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
public class TestCaseTabControl : TestCase
|
||||
{
|
||||
public override string Description => @"Filter for song select";
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
OsuSpriteText text;
|
||||
OsuTabControl<GroupMode> filter;
|
||||
Add(filter = new OsuTabControl<GroupMode>
|
||||
{
|
||||
Margin = new MarginPadding(4),
|
||||
Size = new Vector2(229, 24),
|
||||
AutoSort = true
|
||||
});
|
||||
Add(text = new OsuSpriteText
|
||||
{
|
||||
Text = "None",
|
||||
Margin = new MarginPadding(4),
|
||||
Position = new Vector2(275, 5)
|
||||
});
|
||||
|
||||
filter.PinItem(GroupMode.All);
|
||||
filter.PinItem(GroupMode.RecentlyPlayed);
|
||||
|
||||
filter.ItemChanged += (sender, mode) =>
|
||||
{
|
||||
text.Text = "Currently Selected: " + mode.ToString();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -193,6 +193,7 @@
|
||||
<Compile Include="Tests\TestCaseMenuButtonSystem.cs" />
|
||||
<Compile Include="Tests\TestCaseReplay.cs" />
|
||||
<Compile Include="Tests\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Tests\TestCaseTabControl.cs" />
|
||||
<Compile Include="Tests\TestCaseTextAwesome.cs" />
|
||||
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
|
||||
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
|
||||
|
@ -28,6 +28,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
public DrawableSlider(Slider s) : base(s)
|
||||
{
|
||||
// Since the DrawableSlider itself is just a container without a size we need to
|
||||
// pass all input through.
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
SliderBouncer bouncer1;
|
||||
slider = s;
|
||||
|
||||
@ -91,10 +95,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
// Since the DrawableSlider itself is just a container without a size we need to
|
||||
// pass all input through.
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
private int currentRepeat;
|
||||
|
||||
protected override void Update()
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
public DrawableSpinner(Spinner s) : base(s)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Position = s.Position;
|
||||
|
||||
@ -69,8 +71,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
disc.Scale = scaleToCircle;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
@ -19,8 +19,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerDisc : CircularContainer
|
||||
{
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected Sprite Disc;
|
||||
|
||||
public SRGBColour DiscColour
|
||||
@ -101,6 +99,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public SpinnerDisc()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
|
||||
public virtual void SetDefaultsFromBeatmap(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
|
||||
Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.Difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,10 +51,10 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
base.SetDefaultsFromBeatmap(beatmap);
|
||||
|
||||
var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
var baseDifficulty = beatmap.BeatmapInfo.Difficulty;
|
||||
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
|
||||
ControlPoint timingPoint = beatmap.TimingInfo.TimingPointAt(StartTime, out overridePoint);
|
||||
var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
|
||||
var baseVelocity = 100 * baseDifficulty.SliderMultiplier / velocityAdjustment;
|
||||
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
var difficulty = beatmap.BeatmapInfo.Difficulty;
|
||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||
Assert.AreEqual(4, difficulty.CircleSize);
|
||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||
|
@ -7,7 +7,6 @@ using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -18,7 +17,7 @@ namespace osu.Game.Beatmaps
|
||||
where T : HitObject
|
||||
{
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
public List<ControlPoint> ControlPoints;
|
||||
public TimingInfo TimingInfo = new TimingInfo();
|
||||
public readonly List<Color4> ComboColors = new List<Color4>
|
||||
{
|
||||
new Color4(17, 136, 170, 255),
|
||||
@ -41,49 +40,23 @@ namespace osu.Game.Beatmaps
|
||||
public Beatmap(Beatmap original = null)
|
||||
{
|
||||
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
|
||||
ControlPoints = original?.ControlPoints ?? ControlPoints;
|
||||
TimingInfo = original?.TimingInfo ?? TimingInfo;
|
||||
ComboColors = original?.ComboColors ?? ComboColors;
|
||||
}
|
||||
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
||||
|
||||
public double BPMAt(double time)
|
||||
/// <summary>
|
||||
/// Finds the slider velocity at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the slider velocity at.</param>
|
||||
/// <returns>The slider velocity in positional length units.</returns>
|
||||
public double SliderVelocityAt(double time)
|
||||
{
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
double scoringDistance = 100 * BeatmapInfo.Difficulty.SliderMultiplier;
|
||||
double beatDistance = TimingInfo.BeatDistanceAt(time);
|
||||
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
{
|
||||
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
||||
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
||||
// the timingPoint for those HitObject(s).
|
||||
if (controlPoint.Time <= time || timingPoint == null)
|
||||
{
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
return timingPoint ?? ControlPoint.Default;
|
||||
if (beatDistance > 0)
|
||||
return scoringDistance / beatDistance * 1000;
|
||||
return scoringDistance;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
@ -43,11 +42,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>(),
|
||||
ControlPoints = new List<ControlPoint>(),
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata(),
|
||||
BaseDifficulty = new BaseDifficulty(),
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
},
|
||||
};
|
||||
ParseFile(stream, beatmap);
|
||||
|
@ -144,7 +144,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
private void handleDifficulty(Beatmap beatmap, string key, string val)
|
||||
{
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
var difficulty = beatmap.BeatmapInfo.Difficulty;
|
||||
switch (key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
@ -209,7 +209,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
|
||||
if (cp != null)
|
||||
beatmap.ControlPoints.Add(cp);
|
||||
beatmap.TimingInfo.ControlPoints.Add(cp);
|
||||
}
|
||||
|
||||
private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)
|
||||
|
106
osu.Game/Beatmaps/Timing/TimingInfo.cs
Normal file
106
osu.Game/Beatmaps/Timing/TimingInfo.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class TimingInfo
|
||||
{
|
||||
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
||||
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
||||
|
||||
public double BPMAt(double time)
|
||||
{
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the BPM multiplier at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the BPM multiplier at.</param>
|
||||
/// <returns>The BPM multiplier.</returns>
|
||||
public double BPMMultiplierAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the beat length at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the beat length at.</param>
|
||||
/// <returns>The beat length in milliseconds.</returns>
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the beat velocity at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the velocity at.</param>
|
||||
/// <returns>The velocity.</returns>
|
||||
public double BeatVelocityAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the beat length at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the beat length at.</param>
|
||||
/// <returns>The beat length in positional length units.</returns>
|
||||
public double BeatDistanceAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return (timingPoint?.BeatLength ?? 1) * (overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing point at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing point at.</param>
|
||||
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
|
||||
/// <returns>The timing point.</returns>
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
{
|
||||
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
||||
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
||||
// the timingPoint for those HitObject(s).
|
||||
if (controlPoint.Time <= time || timingPoint == null)
|
||||
{
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else
|
||||
overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
return timingPoint ?? ControlPoint.Default;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ using SQLite.Net.Attributes;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class BaseDifficulty
|
||||
public class BeatmapDifficulty
|
||||
{
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int ID { get; set; }
|
||||
@ -15,6 +15,23 @@ namespace osu.Game.Database
|
||||
public float ApproachRate { get; set; }
|
||||
public float SliderMultiplier { get; set; }
|
||||
public float SliderTickRate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
||||
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
||||
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
public static double DifficultyRange(double difficulty, double min, double mid, double max)
|
||||
{
|
||||
if (difficulty > 5)
|
||||
return mid + (max - mid) * (difficulty - 5) / 5;
|
||||
if (difficulty < 5)
|
||||
return mid - (mid - min) * (5 - difficulty) / 5;
|
||||
return mid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Database
|
||||
foreach (var i in b.Beatmaps)
|
||||
{
|
||||
if (i.Metadata != null) connection.Delete(i.Metadata);
|
||||
if (i.BaseDifficulty != null) connection.Delete(i.BaseDifficulty);
|
||||
if (i.Difficulty != null) connection.Delete(i.Difficulty);
|
||||
|
||||
connection.Delete(i);
|
||||
}
|
||||
@ -90,7 +90,7 @@ namespace osu.Game.Database
|
||||
try
|
||||
{
|
||||
conn.CreateTable<BeatmapMetadata>();
|
||||
conn.CreateTable<BaseDifficulty>();
|
||||
conn.CreateTable<BeatmapDifficulty>();
|
||||
conn.CreateTable<BeatmapSetInfo>();
|
||||
conn.CreateTable<BeatmapInfo>();
|
||||
}
|
||||
@ -112,7 +112,7 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
connection.DeleteAll<BeatmapMetadata>();
|
||||
connection.DeleteAll<BaseDifficulty>();
|
||||
connection.DeleteAll<BeatmapDifficulty>();
|
||||
connection.DeleteAll<BeatmapSetInfo>();
|
||||
connection.DeleteAll<BeatmapInfo>();
|
||||
}
|
||||
@ -329,7 +329,7 @@ namespace osu.Game.Database
|
||||
typeof(BeatmapSetInfo),
|
||||
typeof(BeatmapInfo),
|
||||
typeof(BeatmapMetadata),
|
||||
typeof(BaseDifficulty),
|
||||
typeof(BeatmapDifficulty),
|
||||
};
|
||||
|
||||
public void Update<T>(T record, bool cascade = true) where T : class
|
||||
|
@ -31,11 +31,11 @@ namespace osu.Game.Database
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
[ForeignKey(typeof(BaseDifficulty)), NotNull]
|
||||
[ForeignKey(typeof(BeatmapDifficulty)), NotNull]
|
||||
public int BaseDifficultyID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public BaseDifficulty BaseDifficulty { get; set; }
|
||||
public BeatmapDifficulty Difficulty { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
get
|
||||
{
|
||||
return starDifficulty < 0 ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
|
||||
return starDifficulty < 0 ? (Difficulty?.OverallDifficulty ?? 5) : starDifficulty;
|
||||
}
|
||||
|
||||
set { starDifficulty = value; }
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
|
||||
@ -23,6 +24,8 @@ namespace osu.Game.Database
|
||||
[OneToMany(CascadeOperations = CascadeOperation.All)]
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
public float MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
|
||||
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
@ -18,10 +18,10 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private Bindable<bool> parallaxEnabled;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public ParallaxContainer()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
|
@ -18,7 +18,6 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
internal class CursorTrail : Drawable
|
||||
{
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => true;
|
||||
|
||||
private int currentIndex;
|
||||
@ -59,6 +58,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
public CursorTrail()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
for (int i = 0; i < max_sprites; i++)
|
||||
|
@ -10,10 +10,9 @@ namespace osu.Game.Graphics.Processing
|
||||
{
|
||||
internal class RatioAdjust : Container
|
||||
{
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public RatioAdjust()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
|
@ -21,6 +21,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set { label.Text = value; }
|
||||
}
|
||||
|
||||
private Color4? accentColour;
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
BackgroundColourHover = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuDropDownHeader()
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(4);
|
||||
@ -30,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
CornerRadius = 4;
|
||||
Height = 40;
|
||||
|
||||
Children = new[]
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
label = new OsuSpriteText
|
||||
{
|
||||
@ -51,7 +62,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
BackgroundColourHover = colours.PinkDarker;
|
||||
BackgroundColourHover = accentColour ?? colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,39 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuDropDownMenu<U> : DropDownMenu<U>
|
||||
public class OsuDropDownMenu<T> : DropDownMenu<T>
|
||||
{
|
||||
protected override DropDownHeader CreateHeader() => new OsuDropDownHeader();
|
||||
protected override DropDownHeader CreateHeader() => new OsuDropDownHeader { AccentColour = AccentColour };
|
||||
|
||||
private Color4? accentColour;
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (Header != null)
|
||||
((OsuDropDownHeader)Header).AccentColour = value;
|
||||
foreach (var item in ItemList.OfType<OsuDropDownMenuItem<T>>())
|
||||
item.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == null)
|
||||
AccentColour = colours.PinkDarker;
|
||||
}
|
||||
|
||||
public OsuDropDownMenu()
|
||||
{
|
||||
ContentContainer.CornerRadius = 4;
|
||||
ContentBackground.Colour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
DropDownItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
protected override void AnimateOpen()
|
||||
{
|
||||
ContentContainer.FadeIn(300, EasingTypes.OutQuint);
|
||||
}
|
||||
protected override void AnimateOpen() => ContentContainer.FadeIn(300, EasingTypes.OutQuint);
|
||||
|
||||
protected override void AnimateClose()
|
||||
{
|
||||
ContentContainer.FadeOut(300, EasingTypes.OutQuint);
|
||||
}
|
||||
protected override void AnimateClose() => ContentContainer.FadeOut(300, EasingTypes.OutQuint);
|
||||
|
||||
protected override void UpdateContentHeight()
|
||||
{
|
||||
ContentContainer.ResizeTo(State == DropDownMenuState.Opened ? new Vector2(1, ContentHeight) : new Vector2(1, 0), 300, EasingTypes.OutQuint);
|
||||
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
|
||||
ContentContainer.ResizeTo(new Vector2(1, State == DropDownMenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override DropDownMenuItem<U> CreateDropDownItem(string key, U value) => new OsuDropDownMenuItem<U>(key, value);
|
||||
protected override DropDownMenuItem<T> CreateDropDownItem(string key, T value) => new OsuDropDownMenuItem<T>(key, value) { AccentColour = AccentColour };
|
||||
}
|
||||
}
|
@ -18,6 +18,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(2);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 6;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
@ -27,12 +30,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
chevron = new TextAwesome
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
UseFullGlyphHeight = false,
|
||||
Colour = Color4.Black,
|
||||
TextSize = 12,
|
||||
Margin = new MarginPadding { Right = 3 },
|
||||
Alpha = 0.5f,
|
||||
TextSize = 8,
|
||||
Margin = new MarginPadding { Left = 3, Right = 3 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
@ -46,11 +52,33 @@ namespace osu.Game.Graphics.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
private Color4? accentColour;
|
||||
|
||||
private TextAwesome chevron;
|
||||
|
||||
protected override void FormatForeground(bool hover = false)
|
||||
{
|
||||
base.FormatForeground(hover);
|
||||
chevron.Alpha = hover ? 1 : 0;
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
BackgroundColourHover = BackgroundColourSelected = value;
|
||||
FormatBackground();
|
||||
FormatForeground();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
BackgroundColourHover = colours.PinkDarker;
|
||||
BackgroundColour = Color4.Transparent;
|
||||
BackgroundColourHover = accentColour ?? colours.PinkDarker;
|
||||
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
|
||||
}
|
||||
}
|
||||
|
139
osu.Game/Graphics/UserInterface/OsuTabControl.cs
Normal file
139
osu.Game/Graphics/UserInterface/OsuTabControl.cs
Normal file
@ -0,0 +1,139 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTabControl<T> : TabControl<T>
|
||||
{
|
||||
protected override DropDownMenu<T> CreateDropDownMenu() => new OsuTabDropDownMenu<T>();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem<T> { Value = value };
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || DropDown.Contains(screenSpacePos);
|
||||
|
||||
public OsuTabControl()
|
||||
{
|
||||
if (!typeof(T).IsEnum)
|
||||
throw new InvalidOperationException("OsuTabControl only supports enums as the generic type argument");
|
||||
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
AddItem(val);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == null)
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
var dropDown = DropDown as OsuTabDropDownMenu<T>;
|
||||
if (dropDown != null)
|
||||
dropDown.AccentColour = value;
|
||||
foreach (var item in TabContainer.Children.OfType<OsuTabItem<T>>())
|
||||
item.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public class OsuTabDropDownMenu<T1> : OsuDropDownMenu<T1>
|
||||
{
|
||||
protected override DropDownHeader CreateHeader() => new OsuTabDropDownHeader
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected override DropDownMenuItem<T1> CreateDropDownItem(string key, T1 value)
|
||||
{
|
||||
var item = base.CreateDropDownItem(key, value);
|
||||
item.ForegroundColourHover = Color4.Black;
|
||||
return item;
|
||||
}
|
||||
|
||||
public OsuTabDropDownMenu()
|
||||
{
|
||||
ContentContainer.Anchor = Anchor.TopRight;
|
||||
ContentContainer.Origin = Anchor.TopRight;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
ContentBackground.Colour = Color4.Black.Opacity(0.7f);
|
||||
MaxDropDownHeight = 400;
|
||||
}
|
||||
|
||||
public class OsuTabDropDownHeader : OsuDropDownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Foreground.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
public OsuTabDropDownHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
Background.Height = 0.5f;
|
||||
Background.CornerRadius = 5;
|
||||
Background.Masking = true;
|
||||
|
||||
Foreground.RelativeSizeAxes = Axes.None;
|
||||
Foreground.AutoSizeAxes = Axes.X;
|
||||
Foreground.RelativeSizeAxes = Axes.Y;
|
||||
Foreground.Margin = new MarginPadding(5);
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
TextSize = 14,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
121
osu.Game/Graphics/UserInterface/OsuTabItem.cs
Normal file
121
osu.Game/Graphics/UserInterface/OsuTabItem.cs
Normal file
@ -0,0 +1,121 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTabItem<T> : TabItem<T>
|
||||
{
|
||||
private SpriteText text;
|
||||
private Box box;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Active)
|
||||
text.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public new T Value
|
||||
{
|
||||
get { return base.Value; }
|
||||
set
|
||||
{
|
||||
base.Value = value;
|
||||
text.Text = (value as Enum)?.GetDescription();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Active
|
||||
{
|
||||
get { return base.Active; }
|
||||
set
|
||||
{
|
||||
if (Active == value) return;
|
||||
|
||||
if (value)
|
||||
fadeActive();
|
||||
else
|
||||
fadeInactive();
|
||||
base.Active = value;
|
||||
}
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
fadeInactive();
|
||||
}
|
||||
|
||||
public OsuTabItem()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == null)
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
}
|
||||
}
|
@ -158,7 +158,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
|
@ -18,7 +18,6 @@ namespace osu.Game.Modes.UI
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// </summary>
|
||||
public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
internal Container<Drawable> ScaledContent;
|
||||
|
||||
@ -31,6 +30,8 @@ namespace osu.Game.Modes.UI
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
|
||||
protected Playfield(float? customWidth = null)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
AddInternal(ScaledContent = new ScaledContainer
|
||||
{
|
||||
CustomWidth = customWidth,
|
||||
@ -77,12 +78,18 @@ namespace osu.Game.Modes.UI
|
||||
//dividing by the customwidth will effectively scale our content to the required container size.
|
||||
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public ScaledContainer()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
}
|
||||
}
|
||||
|
||||
public class HitObjectContainer<U> : Container<U> where U : Drawable
|
||||
{
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public HitObjectContainer()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,10 +35,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private const float alpha_hovering = 0.8f;
|
||||
private const float alpha_normal = 0.6f;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Toolbar()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarBackground(),
|
||||
@ -63,8 +63,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
},
|
||||
new PassThroughFlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AlwaysReceiveInput = true,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
@ -144,11 +145,5 @@ namespace osu.Game.Overlays.Toolbar
|
||||
MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
|
||||
FadeOut(transition_time);
|
||||
}
|
||||
|
||||
private class PassThroughFlowContainer : FillFlowContainer
|
||||
{
|
||||
//needed to get input to the login overlay.
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public override RectangleF BoundingBox => button.BoundingBox;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public ToolbarUserArea()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
|
@ -35,10 +35,7 @@ namespace osu.Game.Screens.Menu
|
||||
private Key triggerKey;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos)
|
||||
{
|
||||
return box.Contains(screenSpacePos);
|
||||
}
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
|
||||
{
|
||||
|
@ -50,10 +50,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos)
|
||||
{
|
||||
return logoContainer.Contains(screenSpacePos);
|
||||
}
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
|
||||
|
||||
public bool Ripple
|
||||
{
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
@ -14,6 +13,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
Direction = FillDirection.Horizontal;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -33,8 +34,6 @@ namespace osu.Game.Screens.Play
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
|
||||
private bool isCounting;
|
||||
public bool IsCounting
|
||||
@ -111,12 +110,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public Receptor(KeyCounterCollection target)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -13,6 +12,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
Button = button;
|
||||
}
|
||||
|
||||
@ -29,8 +29,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (args.Button == Button) IsLit = true;
|
||||
|
@ -70,7 +70,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||
@ -217,6 +216,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public PauseOverlay()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
|
@ -239,18 +239,18 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void onCompletion()
|
||||
{
|
||||
// Force a final check to see if the player has failed
|
||||
// Some game modes (e.g. taiko) fail at the end of the map
|
||||
if (scoreProcessor.CheckFailed())
|
||||
{
|
||||
// If failed, onFail will be invoked which will push a new screen.
|
||||
// Let's not push the completion screen in this case
|
||||
return;
|
||||
}
|
||||
|
||||
Delay(1000);
|
||||
Schedule(delegate
|
||||
{
|
||||
// Force a final check to see if the player has failed
|
||||
// Some game modes (e.g. taiko) fail at the end of the map
|
||||
if (scoreProcessor.CheckFailed())
|
||||
{
|
||||
// If failed, onFail will be called which will push a new screen.
|
||||
// Let's not push the completion screen in this case
|
||||
return;
|
||||
}
|
||||
|
||||
ValidForResume = false;
|
||||
Push(new Results
|
||||
{
|
||||
|
@ -217,12 +217,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private string getBPMRange(Beatmap beatmap)
|
||||
{
|
||||
double bpmMax = beatmap.BPMMaximum;
|
||||
double bpmMin = beatmap.BPMMinimum;
|
||||
double bpmMax = beatmap.TimingInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.TimingInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
|
||||
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.BPMMode) + "bpm)";
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
|
@ -15,6 +15,7 @@ using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -157,46 +158,26 @@ namespace osu.Game.Screens.Select
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
|
||||
public void Sort(FilterControl.SortMode mode)
|
||||
public void Sort(SortMode mode)
|
||||
{
|
||||
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
|
||||
switch (mode)
|
||||
{
|
||||
case FilterControl.SortMode.Artist:
|
||||
case SortMode.Artist:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case FilterControl.SortMode.Title:
|
||||
case SortMode.Title:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case FilterControl.SortMode.Author:
|
||||
case SortMode.Author:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case FilterControl.SortMode.Difficulty:
|
||||
sortedGroups.Sort((x, y) =>
|
||||
{
|
||||
float xAverage = 0, yAverage = 0;
|
||||
int counter = 0;
|
||||
foreach (BeatmapInfo set in x.BeatmapSet.Beatmaps)
|
||||
{
|
||||
xAverage += set.StarDifficulty;
|
||||
counter++;
|
||||
}
|
||||
xAverage /= counter;
|
||||
counter = 0;
|
||||
foreach (BeatmapInfo set in y.BeatmapSet.Beatmaps)
|
||||
{
|
||||
yAverage += set.StarDifficulty;
|
||||
counter++;
|
||||
}
|
||||
yAverage /= counter;
|
||||
if (xAverage > yAverage)
|
||||
return 1;
|
||||
else
|
||||
return -1;
|
||||
});
|
||||
case SortMode.Difficulty:
|
||||
sortedGroups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
Sort(SortMode.Artist); // Temporary
|
||||
break;
|
||||
}
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
|
41
osu.Game/Screens/Select/Filter/GroupMode.cs
Normal file
41
osu.Game/Screens/Select/Filter/GroupMode.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Screens.Select.Filter
|
||||
{
|
||||
public enum GroupMode
|
||||
{
|
||||
[Description("All")]
|
||||
All,
|
||||
[Description("Artist")]
|
||||
Artist,
|
||||
[Description("Author")]
|
||||
Author,
|
||||
[Description("BPM")]
|
||||
BPM,
|
||||
[Description("Collections")]
|
||||
Collections,
|
||||
[Description("Date Added")]
|
||||
DateAdded,
|
||||
[Description("Difficulty")]
|
||||
Difficulty,
|
||||
[Description("Favorites")]
|
||||
Favorites,
|
||||
[Description("Length")]
|
||||
Length,
|
||||
[Description("My Maps")]
|
||||
MyMaps,
|
||||
[Description("No Grouping")]
|
||||
NoGrouping,
|
||||
[Description("Rank Achieved")]
|
||||
RankAchieved,
|
||||
[Description("Ranked Status")]
|
||||
RankedStatus,
|
||||
[Description("Recently Played")]
|
||||
RecentlyPlayed,
|
||||
[Description("Title")]
|
||||
Title
|
||||
}
|
||||
}
|
27
osu.Game/Screens/Select/Filter/SortMode.cs
Normal file
27
osu.Game/Screens/Select/Filter/SortMode.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Screens.Select.Filter
|
||||
{
|
||||
public enum SortMode
|
||||
{
|
||||
[Description("Artist")]
|
||||
Artist,
|
||||
[Description("Author")]
|
||||
Author,
|
||||
[Description("BPM")]
|
||||
BPM,
|
||||
[Description("Date Added")]
|
||||
DateAdded,
|
||||
[Description("Difficulty")]
|
||||
Difficulty,
|
||||
[Description("Length")]
|
||||
Length,
|
||||
[Description("Rank Achieved")]
|
||||
RankAchieved,
|
||||
[Description("Title")]
|
||||
Title
|
||||
}
|
||||
}
|
@ -9,9 +9,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -20,10 +23,17 @@ namespace osu.Game.Screens.Select
|
||||
public Action FilterChanged;
|
||||
|
||||
public string Search => searchTextBox.Text;
|
||||
|
||||
private OsuTabControl<SortMode> sortTabs;
|
||||
|
||||
private TabControl<GroupMode> groupTabs;
|
||||
|
||||
private SortMode sort = SortMode.Title;
|
||||
public SortMode Sort {
|
||||
public SortMode Sort
|
||||
{
|
||||
get { return sort; }
|
||||
set {
|
||||
set
|
||||
{
|
||||
if (sort != value)
|
||||
{
|
||||
sort = value;
|
||||
@ -32,10 +42,26 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
public GroupMode Group
|
||||
{
|
||||
get { return group; }
|
||||
set
|
||||
{
|
||||
if (group != value)
|
||||
{
|
||||
group = value;
|
||||
FilterChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -46,18 +72,18 @@ namespace osu.Game.Screens.Select
|
||||
Alpha = 0.8f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AlwaysReceiveInput = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.4f, // TODO: InnerWidth property or something
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox {
|
||||
searchTextBox = new SearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
OnChange = (sender, newText) =>
|
||||
{
|
||||
@ -66,10 +92,59 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
Exit = () => Exit?.Invoke(),
|
||||
},
|
||||
new GroupSortTabs()
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(80),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AlwaysReceiveInput = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
groupTabs = new OsuTabControl<GroupMode>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
// Font = @"Exo2.0-Bold",
|
||||
// Text = "Sort results by",
|
||||
// TextSize = 14,
|
||||
// Margin = new MarginPadding
|
||||
// {
|
||||
// Top = 5,
|
||||
// Bottom = 5
|
||||
// },
|
||||
//},
|
||||
sortTabs = new OsuTabControl<SortMode>()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
groupTabs.ItemChanged += (sender, value) => Group = value;
|
||||
sortTabs.ItemChanged += (sender, value) => Sort = value;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
@ -83,208 +158,18 @@ namespace osu.Game.Screens.Select
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
private class TabItem : ClickableContainer
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
public string Text
|
||||
{
|
||||
get { return text.Text; }
|
||||
set { text.Text = value; }
|
||||
}
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(300);
|
||||
text.FadeColour(Color4.White, 300);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(300);
|
||||
text.FadeColour(fadeColour, 300);
|
||||
}
|
||||
|
||||
private bool active;
|
||||
public bool Active
|
||||
{
|
||||
get { return active; }
|
||||
set
|
||||
{
|
||||
active = value;
|
||||
if (active)
|
||||
fadeActive();
|
||||
else
|
||||
fadeInactive();
|
||||
}
|
||||
}
|
||||
|
||||
private SpriteText text;
|
||||
private Box box;
|
||||
private Color4 fadeColour;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!active)
|
||||
fadeInactive();
|
||||
}
|
||||
|
||||
public TabItem()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
text.Colour = colours.Blue;
|
||||
fadeColour = colours.Blue;
|
||||
}
|
||||
sortTabs.AccentColour = colours.GreenLight;
|
||||
}
|
||||
|
||||
private class GroupSortTabs : Container
|
||||
{
|
||||
private TextAwesome groupsEllipsis, sortEllipsis;
|
||||
private SpriteText sortLabel;
|
||||
|
||||
public GroupSortTabs()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(80),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TabItem
|
||||
{
|
||||
Text = "All",
|
||||
Active = true,
|
||||
},
|
||||
new TabItem
|
||||
{
|
||||
Text = "Recently Played",
|
||||
Active = false,
|
||||
},
|
||||
new TabItem
|
||||
{
|
||||
Text = "Collections",
|
||||
Active = false,
|
||||
},
|
||||
groupsEllipsis = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Origin = Anchor.TopLeft,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sortLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = "Sort results by",
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
},
|
||||
new TabItem
|
||||
{
|
||||
Text = "Artist",
|
||||
Active = true,
|
||||
},
|
||||
sortEllipsis = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Origin = Anchor.TopLeft,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
groupsEllipsis.Colour = colours.Blue;
|
||||
sortLabel.Colour = colours.GreenLight;
|
||||
sortEllipsis.Colour = colours.GreenLight;
|
||||
}
|
||||
}
|
||||
|
||||
public enum SortMode
|
||||
{
|
||||
Artist,
|
||||
BPM,
|
||||
Author,
|
||||
DateAdded,
|
||||
Difficulty,
|
||||
Length,
|
||||
RankAchieved,
|
||||
Title
|
||||
}
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
public enum GroupMode
|
||||
{
|
||||
NoGrouping,
|
||||
Artist,
|
||||
BPM,
|
||||
Author,
|
||||
DateAdded,
|
||||
Difficulty,
|
||||
Length,
|
||||
RankAchieved,
|
||||
Title,
|
||||
Collections,
|
||||
Favorites,
|
||||
MyMaps,
|
||||
RankedStatus,
|
||||
RecentlyPlayed
|
||||
}
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
}
|
||||
}
|
@ -26,8 +26,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private const float padding = 80;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
@ -69,6 +67,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public Footer()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
const float bottom_tool_height = 50;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public BeatmapOptionsButton()
|
||||
{
|
||||
|
@ -56,31 +56,16 @@ namespace osu.Game.Screens.Select
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> == false
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
/// </summary>
|
||||
protected readonly BeatmapOptionsOverlay BeatmapOptions;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> == false
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
/// </summary>
|
||||
protected readonly Footer Footer;
|
||||
|
||||
private FilterControl filter;
|
||||
public FilterControl Filter
|
||||
{
|
||||
get
|
||||
{
|
||||
return filter;
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (filter != value)
|
||||
{
|
||||
filter = value;
|
||||
filterChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
public readonly FilterControl FilterControl;
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
@ -109,7 +94,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
});
|
||||
Add(filter = new FilterControl
|
||||
Add(FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
@ -198,9 +183,9 @@ namespace osu.Game.Screens.Select
|
||||
filterTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
filterTask = null;
|
||||
var search = filter.Search;
|
||||
var search = FilterControl.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
carousel.Sort(filter.Sort);
|
||||
carousel.Sort(FilterControl.Sort);
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
@ -257,7 +242,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
beatmapInfoWedge.State = Visibility.Visible;
|
||||
|
||||
filter.Activate();
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
@ -270,7 +255,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||
|
||||
filter.Activate();
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
@ -279,7 +264,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
filter.Deactivate();
|
||||
FilterControl.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
@ -289,7 +274,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Content.FadeOut(100);
|
||||
|
||||
filter.Deactivate();
|
||||
FilterControl.Deactivate();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
|
@ -75,6 +75,7 @@
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
||||
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||
<Compile Include="Database\ScoreDatabase.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
||||
@ -196,6 +197,8 @@
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Modes\UI\StandardComboCounter.cs" />
|
||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
||||
<Compile Include="Screens\Select\Filter\GroupMode.cs" />
|
||||
<Compile Include="Screens\Select\Filter\SortMode.cs" />
|
||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||
<Compile Include="Screens\OsuGameScreen.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
|
||||
@ -347,6 +350,8 @@
|
||||
<Compile Include="Overlays\WaveOverlayContainer.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuTabItem.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user