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mirror of https://github.com/ppy/osu.git synced 2025-01-15 16:03:01 +08:00

Add target score computation functionality to ScoreProcessor.

This commit is contained in:
smoogipooo 2017-03-16 14:54:39 +09:00
parent 7764474cfe
commit d63b1a5cc5

View File

@ -7,6 +7,7 @@ using System.Collections.Generic;
using osu.Game.Modes.Judgements;
using osu.Game.Modes.UI;
using osu.Game.Modes.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes
{
@ -42,6 +43,13 @@ namespace osu.Game.Modes
/// </summary>
public readonly BindableInt HighestCombo = new BindableInt();
protected ScoreProcessor()
{
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
Reset();
}
public virtual Score GetScore() => new Score
{
TotalScore = TotalScore,
@ -52,10 +60,16 @@ namespace osu.Game.Modes
};
/// <summary>
/// Checks if the score is in a failing state.
/// Resets this ScoreProcessor to a stale state.
/// </summary>
/// <returns>Whether the score is in a failing state.</returns>
public abstract bool CheckFailed();
protected virtual void Reset()
{
TotalScore.Value = 0;
Accuracy.Value = 0;
Health.Value = 0;
Combo.Value = 0;
HighestCombo.Value = 0;
}
/// <summary>
/// Notifies subscribers that the score is in a failed state.
@ -64,6 +78,12 @@ namespace osu.Game.Modes
{
Failed?.Invoke();
}
/// <summary>
/// Checks if the score is in a failing state.
/// </summary>
/// <returns>Whether the score is in a failing state.</returns>
public abstract bool CheckFailed();
}
public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor
@ -87,18 +107,35 @@ namespace osu.Game.Modes
protected ScoreProcessor()
{
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
}
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
{
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
hitRenderer.OnJudgement += addJudgement;
ComputeTargets(hitRenderer.Beatmap);
Reset();
}
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
: this()
public override bool CheckFailed()
{
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
hitRenderer.OnJudgement += addJudgement;
if (!hasFailed && IsFailable)
{
hasFailed = true;
TriggerFailed();
}
return hasFailed;
}
/// <summary>
/// Computes target scoring values for this ScoreProcessor. This is equivalent to performing an auto-play of the score to find the values.
/// </summary>
/// <param name="beatmap">The Beatmap containing the objects that will be judged by this ScoreProcessor.</param>
protected virtual void ComputeTargets(Beatmap<TObject> beatmap) { }
/// <summary>
/// Adds a judgement to this ScoreProcessor.
/// </summary>
@ -114,30 +151,11 @@ namespace osu.Game.Modes
CheckFailed();
}
public override bool CheckFailed()
{
if (!hasFailed && IsFailable)
{
hasFailed = true;
TriggerFailed();
}
return hasFailed;
}
/// <summary>
/// Resets this ScoreProcessor to a stale state.
/// </summary>
protected virtual void Reset()
protected override void Reset()
{
Judgements.Clear();
hasFailed = false;
TotalScore.Value = 0;
Accuracy.Value = 0;
Health.Value = 0;
Combo.Value = 0;
HighestCombo.Value = 0;
}
/// <summary>
@ -146,4 +164,4 @@ namespace osu.Game.Modes
/// <param name="newJudgement">A new JudgementInfo that triggered this calculation. May be null.</param>
protected abstract void UpdateCalculations(TJudgement newJudgement);
}
}
}