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Trigger Shake if HitCircles are hit too early
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@ -88,7 +88,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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if (result == HitResult.None)
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{
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Shake();
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return;
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return;
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}
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AddJudgement(new OsuJudgement
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AddJudgement(new OsuJudgement
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{
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{
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