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Implement in player
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14a85a84bf
commit
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@ -262,6 +262,17 @@ namespace osu.Game.Rulesets.UI
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Playfield.Add(drawableObject);
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Playfield.Add(drawableObject);
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}
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}
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public override void SetRecordTarget(Replay recordingReplay)
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{
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if (!(KeyBindingInputManager is IHasRecordingHandler recordingInputHandler))
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throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports recording is not available");
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var recorder = CreateReplayRecorder(recordingReplay);
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recorder.ScreenSpaceToGamefield = Playfield.ScreenSpaceToGamefield;
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recordingInputHandler.Recorder = recorder;
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}
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public override void SetReplayScore(Score replayScore)
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public override void SetReplayScore(Score replayScore)
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{
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{
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if (!(KeyBindingInputManager is IHasReplayHandler replayInputManager))
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if (!(KeyBindingInputManager is IHasReplayHandler replayInputManager))
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@ -472,6 +483,12 @@ namespace osu.Game.Rulesets.UI
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/// <param name="replayScore">The replay, null for local input.</param>
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/// <param name="replayScore">The replay, null for local input.</param>
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public abstract void SetReplayScore(Score replayScore);
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public abstract void SetReplayScore(Score replayScore);
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/// <summary>
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/// Sets a replay to be used to record gameplay.
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/// </summary>
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/// <param name="recordingReplay">The target to be recorded to.</param>
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public abstract void SetRecordTarget(Replay recordingReplay);
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/// <summary>
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/// <summary>
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/// Invoked when the interactive user requests resuming from a paused state.
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/// Invoked when the interactive user requests resuming from a paused state.
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/// Allows potentially delaying the resume process until an interaction is performed.
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/// Allows potentially delaying the resume process until an interaction is performed.
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@ -24,7 +24,7 @@ using MouseState = osu.Framework.Input.States.MouseState;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler
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where T : struct
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where T : struct
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{
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{
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private ReplayRecorder recorder;
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private ReplayRecorder recorder;
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@ -184,6 +184,11 @@ namespace osu.Game.Rulesets.UI
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ReplayInputHandler ReplayInputHandler { get; set; }
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ReplayInputHandler ReplayInputHandler { get; set; }
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}
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}
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public interface IHasRecordingHandler
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{
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public ReplayRecorder Recorder { set; }
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}
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/// <summary>
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/// <summary>
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/// Supports attaching a <see cref="KeyCounterDisplay"/>.
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/// Supports attaching a <see cref="KeyCounterDisplay"/>.
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/// Keys will be populated automatically and a receptor will be injected inside.
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/// Keys will be populated automatically and a receptor will be injected inside.
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@ -19,6 +19,7 @@ using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -118,6 +119,23 @@ namespace osu.Game.Screens.Play
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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protected override void LoadComplete()
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{
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base.LoadComplete();
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PrepareReplay();
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}
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private Replay recordingReplay;
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/// <summary>
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/// Run any recording / playback setup for replays.
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/// </summary>
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protected virtual void PrepareReplay()
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{
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DrawableRuleset.SetRecordTarget(recordingReplay = new Replay());
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config)
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private void load(AudioManager audio, OsuConfigManager config)
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{
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{
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@ -18,9 +18,8 @@ namespace osu.Game.Screens.Play
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this.score = score;
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this.score = score;
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}
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}
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protected override void LoadComplete()
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protected override void PrepareReplay()
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{
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{
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base.LoadComplete();
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DrawableRuleset?.SetReplayScore(score);
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DrawableRuleset?.SetReplayScore(score);
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}
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}
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