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Adjust health increase values to match old ones better
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309714081f
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@ -109,16 +109,16 @@ namespace osu.Game.Rulesets.Judgements
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return 0;
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return 0;
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case HitResult.SmallTickHit:
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case HitResult.SmallTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.SmallTickMiss:
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case HitResult.SmallTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.LargeTickHit:
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case HitResult.LargeTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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return DEFAULT_MAX_HEALTH_INCREASE;
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case HitResult.LargeTickMiss:
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case HitResult.LargeTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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return -DEFAULT_MAX_HEALTH_INCREASE;
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case HitResult.Miss:
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case HitResult.Miss:
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return -DEFAULT_MAX_HEALTH_INCREASE;
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return -DEFAULT_MAX_HEALTH_INCREASE;
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@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Judgements
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return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
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return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
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case HitResult.SmallBonus:
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case HitResult.SmallBonus:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.LargeBonus:
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case HitResult.LargeBonus:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.2;
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return DEFAULT_MAX_HEALTH_INCREASE;
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}
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}
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}
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}
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