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Adjust health increase values to match old ones better

This commit is contained in:
Bartłomiej Dach 2020-10-03 11:10:08 +02:00
parent 309714081f
commit 601675db07

View File

@ -109,16 +109,16 @@ namespace osu.Game.Rulesets.Judgements
return 0; return 0;
case HitResult.SmallTickHit: case HitResult.SmallTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.05; return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.SmallTickMiss: case HitResult.SmallTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeTickHit: case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.LargeTickMiss: case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Miss: case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE; return -DEFAULT_MAX_HEALTH_INCREASE;
@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Judgements
return DEFAULT_MAX_HEALTH_INCREASE * 1.05; return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
case HitResult.SmallBonus: case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeBonus: case HitResult.LargeBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.2; return DEFAULT_MAX_HEALTH_INCREASE;
} }
} }