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Add beatmap argument
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate);
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yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate);
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}
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}
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protected override Skill[] CreateSkills() => new Skill[] { new Strain() };
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protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() };
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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{
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