diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index bed0fd9479..685ad9949b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } - protected override Skill[] CreateSkills() => new Skill[] { new Strain() }; + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() }; protected override Mod[] DifficultyAdjustmentMods => new Mod[] {