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mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

make drawables that update from path version update once per frame

This commit is contained in:
OliBomby 2024-01-13 02:21:32 +01:00
parent 882f490390
commit 5fa7f6ec53
2 changed files with 16 additions and 6 deletions

View File

@ -51,14 +51,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete(); base.LoadComplete();
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy(); hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
hitObjectPosition.BindValueChanged(_ => updateConnectingPath()); hitObjectPosition.BindValueChanged(_ => pathRequiresUpdate = true);
pathVersion = hitObject.Path.Version.GetBoundCopy(); pathVersion = hitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateConnectingPath()); pathVersion.BindValueChanged(_ => pathRequiresUpdate = true);
updateConnectingPath(); updateConnectingPath();
} }
private bool pathRequiresUpdate;
protected override void Update()
{
base.Update();
if (!pathRequiresUpdate) return;
updateConnectingPath();
pathRequiresUpdate = false;
}
/// <summary> /// <summary>
/// Updates the path connecting this control point to the next one. /// Updates the path connecting this control point to the next one.
/// </summary> /// </summary>

View File

@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected IBindable<Color4> AccentColourBindable { get; private set; } = null!; protected IBindable<Color4> AccentColourBindable { get; private set; } = null!;
private IBindable<int> pathVersion = null!;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private OsuRulesetConfigManager? config { get; set; } private OsuRulesetConfigManager? config { get; set; }
@ -33,8 +31,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy(); ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true); ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = drawableSlider.PathVersion.GetBoundCopy(); drawableObject.DefaultsApplied += _ => Refresh();
pathVersion.BindValueChanged(_ => Refresh()); drawableObject.HitObjectApplied += _ => Refresh();
AccentColourBindable = drawableObject.AccentColour.GetBoundCopy(); AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true); AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);