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Merge branch 'master' into taiko-don
This commit is contained in:
commit
5f0a4103c2
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
internal class DrawableTestHit : DrawableTaikoHitObject
|
||||||
|
{
|
||||||
|
private readonly HitResult type;
|
||||||
|
|
||||||
|
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||||
|
: base(hit)
|
||||||
|
{
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Result.Type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,58 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(HitExplosion),
|
||||||
|
typeof(LegacyHitExplosion),
|
||||||
|
typeof(DefaultHitExplosion),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
|
||||||
|
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
|
||||||
|
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable getContentFor(HitResult type)
|
||||||
|
{
|
||||||
|
DrawableTaikoHitObject hit;
|
||||||
|
|
||||||
|
return new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
hit = createHit(type),
|
||||||
|
new HitExplosion(hit)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||||
|
}
|
||||||
|
}
|
@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||||
|
|
||||||
|
Add(h);
|
||||||
|
|
||||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||||
|
|
||||||
|
Add(h);
|
||||||
|
|
||||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||||
}
|
}
|
||||||
@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
|
|
||||||
{
|
|
||||||
public DrawableTestHit(TaikoHitObject hitObject)
|
|
||||||
: base(hitObject)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
29
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
29
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyHitExplosion : CompositeDrawable
|
||||||
|
{
|
||||||
|
public LegacyHitExplosion(Drawable sprite)
|
||||||
|
{
|
||||||
|
InternalChild = sprite;
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
this.FadeIn(120);
|
||||||
|
this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
{
|
{
|
||||||
Texture = skin.GetTexture("approachcircle"),
|
Texture = skin.GetTexture("approachcircle"),
|
||||||
Scale = new Vector2(0.73f),
|
Scale = new Vector2(0.73f),
|
||||||
Alpha = 0.7f,
|
Alpha = 0.47f, // eyeballed to match stable
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
{
|
{
|
||||||
Texture = skin.GetTexture("taikobigcircle"),
|
Texture = skin.GetTexture("taikobigcircle"),
|
||||||
Scale = new Vector2(0.7f),
|
Scale = new Vector2(0.7f),
|
||||||
Alpha = 0.5f,
|
Alpha = 0.22f, // eyeballed to match stable
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -83,15 +84,41 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGood:
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||||
|
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||||
|
|
||||||
|
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||||
|
if (sprite != null)
|
||||||
|
return new LegacyHitExplosion(sprite);
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
case TaikoSkinComponents.TaikoDon:
|
case TaikoSkinComponents.TaikoDon:
|
||||||
if (GetTexture("pippidonclear0") != null)
|
if (GetTexture("pippidonclear0") != null)
|
||||||
return new DrawableTaikoMascot();
|
return new DrawableTaikoMascot();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
default:
|
|
||||||
return source.GetDrawableComponent(component);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return source.GetDrawableComponent(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private string getHitName(TaikoSkinComponents component)
|
||||||
|
{
|
||||||
|
switch (component)
|
||||||
|
{
|
||||||
|
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||||
|
return "taiko-hit0";
|
||||||
|
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGood:
|
||||||
|
return "taiko-hit100";
|
||||||
|
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||||
|
return "taiko-hit300";
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
||||||
}
|
}
|
||||||
|
|
||||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||||
|
@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
PlayfieldBackgroundLeft,
|
PlayfieldBackgroundLeft,
|
||||||
PlayfieldBackgroundRight,
|
PlayfieldBackgroundRight,
|
||||||
BarLine,
|
BarLine,
|
||||||
TaikoDon
|
TaikoExplosionMiss,
|
||||||
|
TaikoExplosionGood,
|
||||||
|
TaikoExplosionGreat,
|
||||||
|
TaikoDon,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
54
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
54
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
|
{
|
||||||
|
internal class DefaultHitExplosion : CircularContainer
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private DrawableHitObject judgedObject { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
BorderColour = Color4.White;
|
||||||
|
BorderThickness = 1;
|
||||||
|
|
||||||
|
Alpha = 0.15f;
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
if (judgedObject.Result.Type == HitResult.Miss)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,15 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -20,15 +20,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
public override bool RemoveWhenNotAlive => true;
|
public override bool RemoveWhenNotAlive => true;
|
||||||
|
|
||||||
|
[Cached(typeof(DrawableHitObject))]
|
||||||
public readonly DrawableHitObject JudgedObject;
|
public readonly DrawableHitObject JudgedObject;
|
||||||
private readonly HitType type;
|
|
||||||
|
|
||||||
private readonly Box innerFill;
|
public HitExplosion(DrawableHitObject judgedObject)
|
||||||
|
|
||||||
public HitExplosion(DrawableHitObject judgedObject, HitType type)
|
|
||||||
{
|
{
|
||||||
JudgedObject = judgedObject;
|
JudgedObject = judgedObject;
|
||||||
this.type = type;
|
|
||||||
|
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -37,35 +34,36 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
RelativePositionAxes = Axes.Both;
|
RelativePositionAxes = Axes.Both;
|
||||||
|
|
||||||
BorderColour = Color4.White;
|
|
||||||
BorderThickness = 1;
|
|
||||||
|
|
||||||
Alpha = 0.15f;
|
|
||||||
Masking = true;
|
|
||||||
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
innerFill = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load()
|
||||||
{
|
{
|
||||||
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
|
Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||||
|
}
|
||||||
|
|
||||||
|
private TaikoSkinComponents getComponentName(HitResult resultType)
|
||||||
|
{
|
||||||
|
switch (resultType)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return TaikoSkinComponents.TaikoExplosionMiss;
|
||||||
|
|
||||||
|
case HitResult.Good:
|
||||||
|
return TaikoSkinComponents.TaikoExplosionGood;
|
||||||
|
|
||||||
|
case HitResult.Great:
|
||||||
|
return TaikoSkinComponents.TaikoExplosionGreat;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
|
||||||
this.FadeOut(500);
|
this.FadeOut(500);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -194,7 +194,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
||||||
|
|
||||||
addDrumRollHit(drawableTick);
|
addDrumRollHit(drawableTick);
|
||||||
addExplosion(drawableTick, drawableTick.JudgementType);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -209,7 +208,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
if (!result.IsHit)
|
if (!result.IsHit)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
|
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
||||||
|
|
||||||
|
addExplosion(judgedObject, type);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||||
{
|
{
|
||||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
|
hitExplosionContainer.Add(new HitExplosion(drawableObject));
|
||||||
if (drawableObject.HitObject.Kiai)
|
if (drawableObject.HitObject.Kiai)
|
||||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||||
}
|
}
|
||||||
|
@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Overlays.Mods;
|
using osu.Game.Overlays.Mods;
|
||||||
using osu.Game.Overlays.Mods.Sections;
|
using osu.Game.Overlays.Mods.Sections;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Mania;
|
|
||||||
using osu.Game.Rulesets.Mania.Mods;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
public void TestManiaMods()
|
public void TestManiaMods()
|
||||||
{
|
{
|
||||||
changeRuleset(3);
|
changeRuleset(3);
|
||||||
|
|
||||||
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
checkLabelColor(() => Color4.White);
|
checkLabelColor(() => Color4.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testRankedText(Mod mod)
|
|
||||||
{
|
|
||||||
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
|
||||||
selectNext(mod);
|
|
||||||
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
|
||||||
selectPrevious(mod);
|
|
||||||
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
||||||
|
|
||||||
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
|
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
|
||||||
@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
|
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
|
||||||
public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
|
|
||||||
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
|
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
|
||||||
|
|
||||||
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
|
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
|
||||||
|
@ -1,12 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Platform;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.UserInterface
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private NowPlayingOverlay nowPlayingOverlay;
|
private NowPlayingOverlay nowPlayingOverlay;
|
||||||
|
|
||||||
|
private RulesetStore rulesets;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(AudioManager audio, GameHost host)
|
||||||
{
|
{
|
||||||
|
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||||
|
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||||
|
|
||||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
|
|
||||||
nowPlayingOverlay = new NowPlayingOverlay
|
nowPlayingOverlay = new NowPlayingOverlay
|
||||||
@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
AddStep(@"hide", () => nowPlayingOverlay.Hide());
|
AddStep(@"hide", () => nowPlayingOverlay.Hide());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private BeatmapManager manager { get; set; }
|
||||||
|
|
||||||
|
private int importId;
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestPrevTrackBehavior()
|
public void TestPrevTrackBehavior()
|
||||||
{
|
{
|
||||||
AddStep(@"Play track", () =>
|
// ensure we have at least two beatmaps available.
|
||||||
|
AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
|
||||||
{
|
{
|
||||||
musicController.NextTrack();
|
Beatmaps = new List<BeatmapInfo>
|
||||||
currentBeatmap = Beatmap.Value;
|
{
|
||||||
});
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
BaseDifficulty = new BeatmapDifficulty(),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = $"a test map {importId++}",
|
||||||
|
Title = "title",
|
||||||
|
}
|
||||||
|
}).Wait(), 5);
|
||||||
|
|
||||||
|
AddStep(@"Next track", () => musicController.NextTrack());
|
||||||
|
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
|
||||||
|
|
||||||
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
|
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
|
||||||
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
|
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
|
||||||
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
|
|
||||||
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
|
AddStep(@"Set previous", () => musicController.PreviousTrack());
|
||||||
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
|
|
||||||
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
|
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
|
||||||
|
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
|
||||||
|
|
||||||
|
AddStep(@"Set previous", () => musicController.PreviousTrack());
|
||||||
|
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
|
|||||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||||
return DefaultBeatmap;
|
return DefaultBeatmap;
|
||||||
|
|
||||||
|
if (beatmapInfo.BeatmapSet.Files == null)
|
||||||
|
{
|
||||||
|
var info = beatmapInfo;
|
||||||
|
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
|
||||||
|
}
|
||||||
|
|
||||||
lock (workingCache)
|
lock (workingCache)
|
||||||
{
|
{
|
||||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||||
@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps
|
|||||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
|
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||||
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
|
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
|
||||||
|
{
|
||||||
|
IQueryable<BeatmapSetInfo> queryable;
|
||||||
|
|
||||||
|
switch (includes)
|
||||||
|
{
|
||||||
|
case IncludedDetails.Minimal:
|
||||||
|
queryable = beatmaps.BeatmapSetsOverview;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IncludedDetails.AllButFiles:
|
||||||
|
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
queryable = beatmaps.ConsumableItems;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return queryable.Where(s => !s.DeletePending && !s.Protected);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||||
@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The level of detail to include in database results.
|
||||||
|
/// </summary>
|
||||||
|
public enum IncludedDetails
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Only include beatmap difficulties and set level metadata.
|
||||||
|
/// </summary>
|
||||||
|
Minimal,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||||
|
/// </summary>
|
||||||
|
AllButFiles,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Include everything.
|
||||||
|
/// </summary>
|
||||||
|
All
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
|
|||||||
base.Purge(items, context);
|
base.Purge(items, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
|
||||||
|
.Include(s => s.Metadata)
|
||||||
|
.Include(s => s.Beatmaps)
|
||||||
|
.AsNoTracking();
|
||||||
|
|
||||||
|
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
|
||||||
|
.Include(s => s.Metadata)
|
||||||
|
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||||
|
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||||
|
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||||
|
.AsNoTracking();
|
||||||
|
|
||||||
public IQueryable<BeatmapInfo> Beatmaps =>
|
public IQueryable<BeatmapInfo> Beatmaps =>
|
||||||
ContextFactory.Get().BeatmapInfo
|
ContextFactory.Get().BeatmapInfo
|
||||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||||
|
@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
protected readonly TriangleButton CloseButton;
|
protected readonly TriangleButton CloseButton;
|
||||||
|
|
||||||
protected readonly OsuSpriteText MultiplierLabel;
|
protected readonly OsuSpriteText MultiplierLabel;
|
||||||
protected readonly OsuSpriteText UnrankedLabel;
|
|
||||||
|
|
||||||
protected override bool BlockNonPositionalInput => false;
|
protected override bool BlockNonPositionalInput => false;
|
||||||
|
|
||||||
@ -57,6 +56,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
protected Color4 HighMultiplierColour;
|
protected Color4 HighMultiplierColour;
|
||||||
|
|
||||||
private const float content_width = 0.8f;
|
private const float content_width = 0.8f;
|
||||||
|
private const float footer_button_spacing = 20;
|
||||||
|
|
||||||
private readonly FillFlowContainer footerContainer;
|
private readonly FillFlowContainer footerContainer;
|
||||||
|
|
||||||
private SampleChannel sampleOn, sampleOff;
|
private SampleChannel sampleOn, sampleOff;
|
||||||
@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
new Dimension(GridSizeMode.Absolute, 90),
|
new Dimension(GridSizeMode.Absolute, 90),
|
||||||
new Dimension(GridSizeMode.Distributed),
|
new Dimension(GridSizeMode.Distributed),
|
||||||
new Dimension(GridSizeMode.Absolute, 70),
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
},
|
},
|
||||||
Content = new[]
|
Content = new[]
|
||||||
{
|
{
|
||||||
@ -197,7 +198,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
// Footer
|
// Footer
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -215,7 +217,9 @@ namespace osu.Game.Overlays.Mods
|
|||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Width = content_width,
|
Width = content_width,
|
||||||
Direction = FillDirection.Horizontal,
|
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
|
||||||
|
LayoutDuration = 100,
|
||||||
|
LayoutEasing = Easing.OutQuint,
|
||||||
Padding = new MarginPadding
|
Padding = new MarginPadding
|
||||||
{
|
{
|
||||||
Vertical = 15,
|
Vertical = 15,
|
||||||
@ -228,10 +232,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
Width = 180,
|
Width = 180,
|
||||||
Text = "Deselect All",
|
Text = "Deselect All",
|
||||||
Action = DeselectAll,
|
Action = DeselectAll,
|
||||||
Margin = new MarginPadding
|
Origin = Anchor.CentreLeft,
|
||||||
{
|
Anchor = Anchor.CentreLeft,
|
||||||
Right = 20
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
CustomiseButton = new TriangleButton
|
CustomiseButton = new TriangleButton
|
||||||
{
|
{
|
||||||
@ -239,49 +241,41 @@ namespace osu.Game.Overlays.Mods
|
|||||||
Text = "Customisation",
|
Text = "Customisation",
|
||||||
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
|
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
|
||||||
Enabled = { Value = false },
|
Enabled = { Value = false },
|
||||||
Margin = new MarginPadding
|
Origin = Anchor.CentreLeft,
|
||||||
{
|
Anchor = Anchor.CentreLeft,
|
||||||
Right = 20
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
CloseButton = new TriangleButton
|
CloseButton = new TriangleButton
|
||||||
{
|
{
|
||||||
Width = 180,
|
Width = 180,
|
||||||
Text = "Close",
|
Text = "Close",
|
||||||
Action = Hide,
|
Action = Hide,
|
||||||
Margin = new MarginPadding
|
Origin = Anchor.CentreLeft,
|
||||||
{
|
Anchor = Anchor.CentreLeft,
|
||||||
Right = 20
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
new OsuSpriteText
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
Text = @"Score Multiplier:",
|
AutoSizeAxes = Axes.Both,
|
||||||
Font = OsuFont.GetFont(size: 30),
|
Spacing = new Vector2(footer_button_spacing / 2, 0),
|
||||||
Margin = new MarginPadding
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Top = 5,
|
new OsuSpriteText
|
||||||
Right = 10
|
{
|
||||||
}
|
Text = @"Score Multiplier:",
|
||||||
|
Font = OsuFont.GetFont(size: 30),
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
},
|
||||||
|
MultiplierLabel = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes.
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
MultiplierLabel = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Top = 5
|
|
||||||
}
|
|
||||||
},
|
|
||||||
UnrankedLabel = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = @"(Unranked)",
|
|
||||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Top = 5,
|
|
||||||
Left = 10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -327,7 +321,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
LowMultiplierColour = colours.Red;
|
LowMultiplierColour = colours.Red;
|
||||||
HighMultiplierColour = colours.Green;
|
HighMultiplierColour = colours.Green;
|
||||||
UnrankedLabel.Colour = colours.Blue;
|
|
||||||
|
|
||||||
availableMods = osu.AvailableMods.GetBoundCopy();
|
availableMods = osu.AvailableMods.GetBoundCopy();
|
||||||
|
|
||||||
@ -431,12 +424,10 @@ namespace osu.Game.Overlays.Mods
|
|||||||
private void updateMods()
|
private void updateMods()
|
||||||
{
|
{
|
||||||
var multiplier = 1.0;
|
var multiplier = 1.0;
|
||||||
var ranked = true;
|
|
||||||
|
|
||||||
foreach (var mod in SelectedMods.Value)
|
foreach (var mod in SelectedMods.Value)
|
||||||
{
|
{
|
||||||
multiplier *= mod.ScoreMultiplier;
|
multiplier *= mod.ScoreMultiplier;
|
||||||
ranked &= mod.Ranked;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MultiplierLabel.Text = $"{multiplier:N2}x";
|
MultiplierLabel.Text = $"{multiplier:N2}x";
|
||||||
@ -446,8 +437,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
|
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
|
||||||
else
|
else
|
||||||
MultiplierLabel.FadeColour(Color4.White, 200);
|
MultiplierLabel.FadeColour(Color4.White, 200);
|
||||||
|
|
||||||
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
|
|||||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||||
|
|
||||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
|
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -172,10 +172,15 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
|
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action</returns>
|
public void PreviousTrack() => Schedule(() => prev());
|
||||||
public PreviousTrackResult PreviousTrack()
|
|
||||||
|
/// <summary>
|
||||||
|
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
|
||||||
|
private PreviousTrackResult prev()
|
||||||
{
|
{
|
||||||
var currentTrackPosition = current?.Track.CurrentTime;
|
var currentTrackPosition = current?.Track.CurrentTime;
|
||||||
|
|
||||||
@ -204,8 +209,7 @@ namespace osu.Game.Overlays
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Play the next random or playlist track.
|
/// Play the next random or playlist track.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Whether the operation was successful.</returns>
|
public void NextTrack() => Schedule(() => next());
|
||||||
public bool NextTrack() => next();
|
|
||||||
|
|
||||||
private bool next(bool instant = false)
|
private bool next(bool instant = false)
|
||||||
{
|
{
|
||||||
@ -319,13 +323,13 @@ namespace osu.Game.Overlays
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
case GlobalAction.MusicNext:
|
case GlobalAction.MusicNext:
|
||||||
if (NextTrack())
|
if (next())
|
||||||
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
|
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case GlobalAction.MusicPrev:
|
case GlobalAction.MusicPrev:
|
||||||
switch (PreviousTrack())
|
switch (prev())
|
||||||
{
|
{
|
||||||
case PreviousTrackResult.Restart:
|
case PreviousTrackResult.Restart:
|
||||||
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
|
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
if (!MenuMusic.Value)
|
if (!MenuMusic.Value)
|
||||||
{
|
{
|
||||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
|
||||||
if (sets.Count > 0)
|
if (sets.Count > 0)
|
||||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||||
}
|
}
|
||||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
|
|||||||
loadBeatmapSets(GetLoadableBeatmaps());
|
loadBeatmapSets(GetLoadableBeatmaps());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
|
||||||
|
|
||||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||||
{
|
{
|
||||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
|
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
|
||||||
{
|
{
|
||||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user