1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Merge pull request #22498 from Wleter/SnapToReverseSlider

Allow snapping objects to slider ends/repeats
This commit is contained in:
Bartłomiej Dach 2023-02-04 15:09:36 +01:00 committed by GitHub
commit 5e66a7d2d6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -187,28 +187,19 @@ namespace osu.Game.Rulesets.Osu.Edit
if (b.IsSelected)
continue;
var hitObject = (OsuHitObject)b.Item;
var snapPositions = b.ScreenSpaceSnapPoints;
Vector2? snap = checkSnap(hitObject.Position);
if (snap == null && hitObject.Position != hitObject.EndPosition)
snap = checkSnap(hitObject.EndPosition);
if (!snapPositions.Any())
continue;
if (snap != null)
var closestSnapPosition = snapPositions.MinBy(p => Vector2.Distance(p, screenSpacePosition));
if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
{
// only return distance portion, since time is not really valid
snapResult = new SnapResult(snap.Value, null, playfield);
snapResult = new SnapResult(closestSnapPosition, null, playfield);
return true;
}
Vector2? checkSnap(Vector2 checkPos)
{
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
return checkScreenPos;
return null;
}
}
snapResult = null;