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mirror of https://github.com/ppy/osu.git synced 2025-01-28 18:12:56 +08:00

RealtimeMultiplayer -> Multiplayer

This commit is contained in:
Dean Herbert 2020-12-25 13:38:11 +09:00
parent 12e4bbdc5b
commit 5d4b73baa5
127 changed files with 260 additions and 265 deletions

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@ -4,14 +4,14 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Multi; using osu.Game.Screens.Multi;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public abstract class RoomManagerTestScene : MultiplayerTestScene public abstract class RoomManagerTestScene : RoomTestScene
{ {
[Cached(Type = typeof(IRoomManager))] [Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager(); protected TestRoomManager RoomManager { get; } = new TestRoomManager();

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@ -3,7 +3,7 @@
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi; using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer

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@ -13,7 +13,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;

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@ -4,7 +4,7 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users; using osu.Game.Users;

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@ -6,7 +6,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;

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@ -5,7 +5,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;

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@ -3,7 +3,7 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;

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@ -3,16 +3,15 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneRealtimeMultiplayer : RealtimeMultiplayerTestScene public class TestSceneMultiplayer : MultiplayerTestScene
{ {
public TestSceneRealtimeMultiplayer() public TestSceneMultiplayer()
{ {
var multi = new TestRealtimeMultiplayer(); var multi = new TestMultiplayer();
AddStep("show", () => LoadScreen(multi)); AddStep("show", () => LoadScreen(multi));
AddUntilStep("wait for loaded", () => multi.IsLoaded); AddUntilStep("wait for loaded", () => multi.IsLoaded);
@ -40,9 +39,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1); AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
} }
private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer private class TestMultiplayer : Screens.Multi.Multiplayer.Multiplayer
{ {
protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager(); protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
} }
} }
} }

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@ -5,21 +5,20 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.RealtimeMultiplayer; using osu.Game.Screens.Multi.Multiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match; using osu.Game.Screens.Multi.Multiplayer.Match;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneRealtimeMatchSubScreen : RealtimeMultiplayerTestScene public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
{ {
private RealtimeMatchSubScreen screen; private MultiplayerMatchSubScreen screen;
public TestSceneRealtimeMatchSubScreen() public TestSceneMultiplayerMatchSubScreen()
: base(false) : base(false)
{ {
} }
@ -33,14 +32,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps] [SetUpSteps]
public void SetupSteps() public void SetupSteps()
{ {
AddStep("load match", () => LoadScreen(screen = new RealtimeMatchSubScreen(Room))); AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room)));
AddUntilStep("wait for load", () => screen.IsCurrentScreen()); AddUntilStep("wait for load", () => screen.IsCurrentScreen());
} }
[Test] [Test]
public void TestSettingValidity() public void TestSettingValidity()
{ {
AddAssert("create button not enabled", () => !this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value); AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () => AddStep("set playlist", () =>
{ {
@ -51,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}); });
}); });
AddAssert("create button enabled", () => this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value); AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
} }
[Test] [Test]
@ -68,7 +67,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click create button", () => AddStep("click create button", () =>
{ {
InputManager.MoveMouseTo(this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single()); InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });

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@ -7,15 +7,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants; using osu.Game.Screens.Multi.Multiplayer.Participants;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneRealtimeMultiplayerParticipantsList : RealtimeMultiplayerTestScene public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{ {
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>

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@ -10,20 +10,19 @@ using osu.Framework.Platform;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match; using osu.Game.Screens.Multi.Multiplayer.Match;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{ {
private RealtimeReadyButton button; private MultiplayerReadyButton button;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
private RulesetStore rulesets; private RulesetStore rulesets;
@ -43,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
Child = button = new RealtimeReadyButton Child = button = new MultiplayerReadyButton
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -4,16 +4,15 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
[HeadlessTest] [HeadlessTest]
public class TestSceneRealtimeRoomManager : MultiplayerTestScene public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
{ {
private TestRealtimeRoomContainer roomContainer; private TestMultiplayerRoomContainer roomContainer;
private TestRealtimeRoomManager roomManager => roomContainer.RoomManager; private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
[Test] [Test]
public void TestPollsInitially() public void TestPollsInitially()
@ -137,9 +136,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null); AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
} }
private TestRealtimeRoomManager createRoomManager() private TestMultiplayerRoomManager createRoomManager()
{ {
Child = roomContainer = new TestRealtimeRoomContainer Child = roomContainer = new TestMultiplayerRoomContainer
{ {
RoomManager = RoomManager =
{ {

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@ -4,8 +4,8 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
@ -40,9 +40,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
}) { MatchingFilter = true }, }) { MatchingFilter = true },
new DrawableRoom(new Room new DrawableRoom(new Room
{ {
Name = { Value = "Open (realtime)" }, Name = { Value = "Open" },
Status = { Value = new RoomStatusOpen() }, Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Realtime } Category = { Value = RoomCategory.Multiplayer }
}) { MatchingFilter = true }, }) { MatchingFilter = true },
} }
}; };

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@ -9,13 +9,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi; using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Playlists; using osu.Game.Screens.Multi.Playlists;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsMatchSettingsOverlay : MultiplayerTestScene public class TestScenePlaylistsMatchSettingsOverlay : RoomTestScene
{ {
[Cached(Type = typeof(IRoomManager))] [Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager(); private TestRoomManager roomManager = new TestRoomManager();

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@ -8,7 +8,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsParticipantsList : MultiplayerTestScene public class TestScenePlaylistsParticipantsList : RoomTestScene
{ {
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>

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@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;

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@ -12,7 +12,7 @@ using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi; using osu.Game.Screens.Multi;
@ -24,7 +24,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsRoomSubScreen : MultiplayerTestScene public class TestScenePlaylistsRoomSubScreen : RoomTestScene
{ {
protected override bool UseOnlineAPI => true; protected override bool UseOnlineAPI => true;

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@ -3,7 +3,7 @@
using System.Threading.Tasks; using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
/// <summary> /// <summary>
/// An interface defining a multiplayer client instance. /// An interface defining a multiplayer client instance.

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@ -3,7 +3,7 @@
using System.Threading.Tasks; using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
/// <summary> /// <summary>
/// Interface for an out-of-room multiplayer server. /// Interface for an out-of-room multiplayer server.

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@ -3,7 +3,7 @@
using System.Threading.Tasks; using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
/// <summary> /// <summary>
/// Interface for an in-room multiplayer server. /// Interface for an in-room multiplayer server.

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
/// <summary> /// <summary>
/// An interface defining the multiplayer server instance. /// An interface defining the multiplayer server instance.

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR; using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
[Serializable] [Serializable]
public class InvalidStateChangeException : HubException public class InvalidStateChangeException : HubException

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR; using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
[Serializable] [Serializable]
public class InvalidStateException : HubException public class InvalidStateException : HubException

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@ -15,9 +15,9 @@ using osu.Framework.Bindables;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
public class RealtimeMultiplayerClient : StatefulMultiplayerClient public class MultiplayerClient : StatefulMultiplayerClient
{ {
public override IBindable<bool> IsConnected => isConnected; public override IBindable<bool> IsConnected => isConnected;
@ -31,7 +31,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
private readonly string endpoint; private readonly string endpoint;
public RealtimeMultiplayerClient(EndpointConfiguration endpoints) public MultiplayerClient(EndpointConfiguration endpoints)
{ {
endpoint = endpoints.MultiplayerEndpointUrl; endpoint = endpoints.MultiplayerEndpointUrl;
} }

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@ -9,7 +9,7 @@ using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Allocation; using osu.Framework.Allocation;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
/// <summary> /// <summary>
/// A multiplayer room. /// A multiplayer room.

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@ -9,7 +9,7 @@ using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
[Serializable] [Serializable]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings> public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>

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@ -3,10 +3,10 @@
#nullable enable #nullable enable
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
/// <summary> /// <summary>
/// The current overall state of a realtime multiplayer room. /// The current overall state of a multiplayer room.
/// </summary> /// </summary>
public enum MultiplayerRoomState public enum MultiplayerRoomState
{ {

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@ -7,7 +7,7 @@ using System;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
[Serializable] [Serializable]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser> public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
public enum MultiplayerUserState public enum MultiplayerUserState
{ {

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR; using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
[Serializable] [Serializable]
public class NotHostException : HubException public class NotHostException : HubException

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR; using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
[Serializable] [Serializable]
public class NotJoinedRoomException : HubException public class NotJoinedRoomException : HubException

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@ -18,13 +18,13 @@ using osu.Game.Extensions;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Users; using osu.Game.Users;
using osu.Game.Utils; using osu.Game.Utils;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.Multiplayer
{ {
public abstract class StatefulMultiplayerClient : Component, IMultiplayerClient, IMultiplayerRoomServer public abstract class StatefulMultiplayerClient : Component, IMultiplayerClient, IMultiplayerRoomServer
{ {

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@ -3,7 +3,7 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class APICreatedRoom : Room public class APICreatedRoom : Room
{ {

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@ -5,7 +5,7 @@ using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class APILeaderboard public class APILeaderboard
{ {

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@ -6,7 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class APIPlaylistBeatmap : APIBeatmap public class APIPlaylistBeatmap : APIBeatmap
{ {

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@ -3,7 +3,7 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class APIScoreToken public class APIScoreToken
{ {

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@ -6,7 +6,7 @@ using Newtonsoft.Json;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class CreateRoomRequest : APIRequest<APICreatedRoom> public class CreateRoomRequest : APIRequest<APICreatedRoom>
{ {

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@ -5,7 +5,7 @@ using System.Net.Http;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class CreateRoomScoreRequest : APIRequest<APIScoreToken> public class CreateRoomScoreRequest : APIRequest<APIScoreToken>
{ {

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@ -4,7 +4,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public abstract class GameType public abstract class GameType
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK; using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes namespace osu.Game.Online.Rooms.GameTypes
{ {
public class GameTypeTag : GameType public class GameTypeTag : GameType
{ {

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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK; using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes namespace osu.Game.Online.Rooms.GameTypes
{ {
public class GameTypeTagTeam : GameType public class GameTypeTagTeam : GameType
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK; using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes namespace osu.Game.Online.Rooms.GameTypes
{ {
public class GameTypeTeamVersus : GameType public class GameTypeTeamVersus : GameType
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK; using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes namespace osu.Game.Online.Rooms.GameTypes
{ {
public class GameTypePlaylists : GameType public class GameTypePlaylists : GameType
{ {

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@ -4,7 +4,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer.GameTypes namespace osu.Game.Online.Rooms.GameTypes
{ {
public class GameTypeVersus : GameType public class GameTypeVersus : GameType
{ {

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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Shapes;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.GameTypes namespace osu.Game.Online.Rooms.GameTypes
{ {
public class VersusRow : FillFlowContainer public class VersusRow : FillFlowContainer
{ {

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@ -3,7 +3,7 @@
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class GetRoomLeaderboardRequest : APIRequest<APILeaderboard> public class GetRoomLeaderboardRequest : APIRequest<APILeaderboard>
{ {

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@ -3,7 +3,7 @@
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class GetRoomRequest : APIRequest<Room> public class GetRoomRequest : APIRequest<Room>
{ {

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@ -7,7 +7,7 @@ using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class GetRoomsRequest : APIRequest<List<Room>> public class GetRoomsRequest : APIRequest<List<Room>>
{ {

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@ -8,7 +8,7 @@ using osu.Game.Extensions;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
/// <summary> /// <summary>
/// Returns a list of scores for the specified playlist item. /// Returns a list of scores for the specified playlist item.

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@ -6,7 +6,7 @@ using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
/// <summary> /// <summary>
/// A collection of parameters which should be passed to the index endpoint to fetch the next page. /// A collection of parameters which should be passed to the index endpoint to fetch the next page.

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@ -4,7 +4,7 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
/// <summary> /// <summary>
/// A <see cref="MultiplayerScores"/> object returned via a <see cref="IndexPlaylistScoresRequest"/>. /// A <see cref="MultiplayerScores"/> object returned via a <see cref="IndexPlaylistScoresRequest"/>.

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@ -5,7 +5,7 @@ using System.Net.Http;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class JoinRoomRequest : APIRequest public class JoinRoomRequest : APIRequest
{ {

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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class MultiplayerScore public class MultiplayerScore
{ {

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@ -5,7 +5,7 @@ using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
/// <summary> /// <summary>
/// An object which contains scores and related data for fetching next pages. /// An object which contains scores and related data for fetching next pages.

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@ -4,7 +4,7 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
/// <summary> /// <summary>
/// An object which stores scores higher and lower than the user's score. /// An object which stores scores higher and lower than the user's score.

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@ -5,7 +5,7 @@ using System.Net.Http;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class PartRoomRequest : APIRequest public class PartRoomRequest : APIRequest
{ {

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@ -6,7 +6,7 @@ using Humanizer;
using Humanizer.Localisation; using Humanizer.Localisation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public static class PlaylistExtensions public static class PlaylistExtensions
{ {

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@ -10,7 +10,7 @@ using osu.Game.Online.API;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class PlaylistItem : IEquatable<PlaylistItem> public class PlaylistItem : IEquatable<PlaylistItem>
{ {

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@ -7,11 +7,11 @@ using Newtonsoft.Json;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.IO.Serialization.Converters; using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class Room public class Room
{ {

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@ -3,7 +3,7 @@
using System.ComponentModel; using System.ComponentModel;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public enum RoomAvailability public enum RoomAvailability
{ {

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public enum RoomCategory public enum RoomCategory
{ {
Normal, Normal,
Spotlight, Spotlight,
Realtime, Multiplayer,
} }
} }

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@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public abstract class RoomStatus public abstract class RoomStatus
{ {

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@ -4,7 +4,7 @@
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.RoomStatuses namespace osu.Game.Online.Rooms.RoomStatuses
{ {
public class RoomStatusEnded : RoomStatus public class RoomStatusEnded : RoomStatus
{ {

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@ -4,7 +4,7 @@
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.RoomStatuses namespace osu.Game.Online.Rooms.RoomStatuses
{ {
public class RoomStatusOpen : RoomStatus public class RoomStatusOpen : RoomStatus
{ {

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@ -4,7 +4,7 @@
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.RoomStatuses namespace osu.Game.Online.Rooms.RoomStatuses
{ {
public class RoomStatusPlaying : RoomStatus public class RoomStatusPlaying : RoomStatus
{ {

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@ -3,7 +3,7 @@
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class ShowPlaylistUserScoreRequest : APIRequest<MultiplayerScore> public class ShowPlaylistUserScoreRequest : APIRequest<MultiplayerScore>
{ {

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@ -7,7 +7,7 @@ using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Scoring; using osu.Game.Scoring;
namespace osu.Game.Online.Multiplayer namespace osu.Game.Online.Rooms
{ {
public class SubmitRoomScoreRequest : APIRequest<MultiplayerScore> public class SubmitRoomScoreRequest : APIRequest<MultiplayerScore>
{ {

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@ -31,7 +31,7 @@ using osu.Game.Input;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Online; using osu.Game.Online;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator; using osu.Game.Online.Spectator;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Resources; using osu.Game.Resources;
@ -219,7 +219,7 @@ namespace osu.Game
dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints)); dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints));
dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient(endpoints)); dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient(endpoints));
dependencies.CacheAs(multiplayerClient = new RealtimeMultiplayerClient(endpoints)); dependencies.CacheAs(multiplayerClient = new MultiplayerClient(endpoints));
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures); var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

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@ -17,7 +17,7 @@ using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Multi.RealtimeMultiplayer; using osu.Game.Screens.Multi.Multiplayer;
using osu.Game.Screens.Multi.Playlists; using osu.Game.Screens.Multi.Playlists;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
@ -105,7 +105,7 @@ namespace osu.Game.Screens.Menu
this.Push(new Editor()); this.Push(new Editor());
}, },
OnSolo = onSolo, OnSolo = onSolo,
OnMultiplayer = () => this.Push(new RealtimeMultiplayer()), OnMultiplayer = () => this.Push(new Multiplayer()),
OnPlaylists = () => this.Push(new PlaylistsMultiplayer()), OnPlaylists = () => this.Push(new PlaylistsMultiplayer()),
OnExit = confirmAndExit, OnExit = confirmAndExit,
} }

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -4,7 +4,7 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components

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@ -8,7 +8,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osuTK; using osuTK;

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -9,7 +9,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components

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@ -6,7 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Online; using osu.Game.Online;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -8,8 +8,8 @@ using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components namespace osu.Game.Screens.Multi.Components
{ {

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@ -7,7 +7,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osuTK; using osuTK;
namespace osu.Game.Screens.Multi namespace osu.Game.Screens.Multi

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@ -21,7 +21,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online; using osu.Game.Online;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Overlays.BeatmapListing.Panels; using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;

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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi namespace osu.Game.Screens.Multi
{ {

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@ -4,7 +4,7 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi namespace osu.Game.Screens.Multi
{ {

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@ -17,12 +17,12 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Lounge.Components namespace osu.Game.Screens.Multi.Lounge.Components
{ {
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private CachedModelDependencyContainer<Room> dependencies; private CachedModelDependencyContainer<Room> dependencies;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; } private MultiplayerScreen multiplayer { get; set; }
[Resolved] [Resolved]
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
@ -228,7 +228,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private class RoomName : OsuSpriteText private class RoomName : OsuSpriteText
{ {
[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))] [Resolved(typeof(Room), nameof(Online.Rooms.Room.Name))]
private Bindable<string> name { get; set; } private Bindable<string> name { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -15,9 +15,9 @@ using osu.Framework.Threading;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Online.Multiplayer;
using osuTK; using osuTK;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Lounge.Components namespace osu.Game.Screens.Multi.Lounge.Components
{ {

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@ -10,7 +10,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match; using osu.Game.Screens.Multi.Match;

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@ -9,7 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Playlists; using osu.Game.Screens.Multi.Playlists;
using osuTK; using osuTK;

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@ -8,8 +8,8 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osuTK; using osuTK;

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@ -4,7 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Match.Components namespace osu.Game.Screens.Multi.Match.Components
{ {

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@ -8,7 +8,7 @@ using osu.Framework.Bindables;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards; using osu.Game.Online.Leaderboards;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Match.Components namespace osu.Game.Screens.Multi.Match.Components
{ {

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;

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@ -10,7 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Multi.Match
private BeatmapManager beatmapManager { get; set; } private BeatmapManager beatmapManager { get; set; }
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
protected Multiplayer Multiplayer { get; private set; } protected MultiplayerScreen Multiplayer { get; private set; }
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated; private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;

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@ -3,12 +3,12 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer namespace osu.Game.Screens.Multi.Multiplayer
{ {
public class CreateRealtimeMatchButton : PurpleTriangleButton public class CreateMultiplayerMatchButton : PurpleTriangleButton
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(StatefulMultiplayerClient multiplayerClient) private void load(StatefulMultiplayerClient multiplayerClient)

View File

@ -11,12 +11,12 @@ using osu.Framework.Screens;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match namespace osu.Game.Screens.Multi.Multiplayer.Match
{ {
public class BeatmapSelectionControl : MultiplayerComposite public class BeatmapSelectionControl : MultiplayerComposite
{ {
[Resolved] [Resolved]
private RealtimeMatchSubScreen matchSubScreen { get; set; } private MultiplayerMatchSubScreen matchSubScreen { get; set; }
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
@ -49,7 +49,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 40, Height = 40,
Text = "Select beatmap", Text = "Select beatmap",
Action = () => matchSubScreen.Push(new RealtimeMatchSongSelect()), Action = () => matchSubScreen.Push(new MultiplayerMatchSongSelect()),
Alpha = 0 Alpha = 0
} }
} }

View File

@ -8,12 +8,12 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms;
using osuTK; using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match namespace osu.Game.Screens.Multi.Multiplayer.Match
{ {
public class RealtimeMatchFooter : CompositeDrawable public class MultiplayerMatchFooter : CompositeDrawable
{ {
public const float HEIGHT = 50; public const float HEIGHT = 50;
@ -21,7 +21,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match
private readonly Drawable background; private readonly Drawable background;
public RealtimeMatchFooter() public MultiplayerMatchFooter()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = HEIGHT; Height = HEIGHT;
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match
InternalChildren = new[] InternalChildren = new[]
{ {
background = new Box { RelativeSizeAxes = Axes.Both }, background = new Box { RelativeSizeAxes = Axes.Both },
new RealtimeReadyButton new MultiplayerReadyButton
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -17,9 +17,9 @@ using FontWeight = osu.Game.Graphics.FontWeight;
using OsuColour = osu.Game.Graphics.OsuColour; using OsuColour = osu.Game.Graphics.OsuColour;
using OsuFont = osu.Game.Graphics.OsuFont; using OsuFont = osu.Game.Graphics.OsuFont;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match namespace osu.Game.Screens.Multi.Multiplayer.Match
{ {
public class RealtimeMatchHeader : MultiplayerComposite public class MultiplayerMatchHeader : MultiplayerComposite
{ {
public const float HEIGHT = 50; public const float HEIGHT = 50;
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
public RealtimeMatchHeader() public MultiplayerMatchHeader()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = HEIGHT; Height = HEIGHT;

View File

@ -15,15 +15,15 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Rooms;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
using osuTK; using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match namespace osu.Game.Screens.Multi.Multiplayer.Match
{ {
public class RealtimeMatchSettingsOverlay : MatchSettingsOverlay public class MultiplayerMatchSettingsOverlay : MatchSettingsOverlay
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()

View File

@ -14,13 +14,13 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osuTK; using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match namespace osu.Game.Screens.Multi.Multiplayer.Match
{ {
public class RealtimeReadyButton : RealtimeRoomComposite public class MultiplayerReadyButton : MultiplayerRoomComposite
{ {
public Bindable<PlaylistItem> SelectedItem => button.SelectedItem; public Bindable<PlaylistItem> SelectedItem => button.SelectedItem;
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match
private int countReady; private int countReady;
public RealtimeReadyButton() public MultiplayerReadyButton()
{ {
InternalChild = button = new ButtonWithTrianglesExposed InternalChild = button = new ButtonWithTrianglesExposed
{ {

View File

@ -7,13 +7,13 @@ using osu.Framework.Screens;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer namespace osu.Game.Screens.Multi.Multiplayer
{ {
public class RealtimeMultiplayer : Multiplayer public class Multiplayer : MultiplayerScreen
{ {
[Resolved] [Resolved]
private StatefulMultiplayerClient client { get; set; } private StatefulMultiplayerClient client { get; set; }
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
protected override void UpdatePollingRate(bool isIdle) protected override void UpdatePollingRate(bool isIdle)
{ {
var playlistsManager = (RealtimeRoomManager)RoomManager; var playlistsManager = (MultiplayerRoomManager)RoomManager;
if (!this.IsCurrentScreen()) if (!this.IsCurrentScreen())
{ {
@ -58,16 +58,16 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
protected override Room CreateNewRoom() protected override Room CreateNewRoom()
{ {
var room = new Room { Name = { Value = $"{API.LocalUser}'s awesome room" } }; var room = new Room { Name = { Value = $"{API.LocalUser}'s awesome room" } };
room.Category.Value = RoomCategory.Realtime; room.Category.Value = RoomCategory.Multiplayer;
return room; return room;
} }
protected override string ScreenTitle => "Multiplayer"; protected override string ScreenTitle => "Multiplayer";
protected override RoomManager CreateRoomManager() => new RealtimeRoomManager(); protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
protected override LoungeSubScreen CreateLounge() => new RealtimeLoungeSubScreen(); protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
protected override OsuButton CreateNewMultiplayerGameButton() => new CreateRealtimeMatchButton(); protected override OsuButton CreateNewMultiplayerGameButton() => new CreateMultiplayerMatchButton();
} }
} }

View File

@ -3,9 +3,9 @@
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer namespace osu.Game.Screens.Multi.Multiplayer
{ {
public class RealtimeFilterControl : FilterControl public class MultiplayerFilterControl : FilterControl
{ {
protected override FilterCriteria CreateCriteria() protected override FilterCriteria CreateCriteria()
{ {

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