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Use instance list instead of exposing NotifcationOverlay's notifications

This commit is contained in:
Craftplacer 2020-01-17 00:00:10 +01:00
parent 2b5d541857
commit 5d244f48f7
3 changed files with 20 additions and 15 deletions

View File

@ -42,6 +42,8 @@ namespace osu.Game.Online.Chat
/// </summary>
public bool IsActive => chatOverlay?.IsPresent == true;
private List<PrivateMessageNotification> privateMessageNotifications = new List<PrivateMessageNotification>();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IAPIProvider api)
{
@ -96,12 +98,17 @@ namespace osu.Game.Online.Chat
foreach (var message in messages)
{
var words = getWords(message.Content);
// ignore messages that already have been read
if (message.Id < channel.LastReadId)
return;
var localUsername = localUser.Value.Username;
if (message.Sender.Username == localUsername)
continue;
var words = getWords(message.Content);
void onClick()
{
notificationOverlay.Hide();
@ -109,20 +116,19 @@ namespace osu.Game.Online.Chat
channelManager.CurrentChannel.Value = channel;
}
if (notifyOnChat.Value && channel.Type == ChannelType.PM)
{
// Scheduling because of possible "race-condition" (NotificationOverlay didn't add the notification yet).
Schedule(() =>
{
var existingNotification = notificationOverlay.Notifications.OfType<PrivateMessageNotification>()
.FirstOrDefault(n => n.Username == message.Sender.Username);
var existingNotification = privateMessageNotifications.OfType<PrivateMessageNotification>()
.FirstOrDefault(n => n.Username == message.Sender.Username);
if (existingNotification == null)
{
var notification = new PrivateMessageNotification(message.Sender.Username, onClick);
notificationOverlay?.Post(notification);
privateMessageNotifications.Add(notification);
}
else
{
@ -130,7 +136,6 @@ namespace osu.Game.Online.Chat
}
});
continue;
}
@ -196,9 +201,9 @@ namespace osu.Game.Online.Chat
/// </summary>
private static string hasCaseInsensitive(IEnumerable<string> x, IEnumerable<string> y) => x.FirstOrDefault(x2 => anyCaseInsensitive(y, x2));
private static bool anyCaseInsensitive(IEnumerable<string> x, string y) => x.Any(x2 => x2.Equals(y, StringComparison.InvariantCultureIgnoreCase));
private static bool anyCaseInsensitive(IEnumerable<string> x, string y) => x.Any(x2 => x2.Equals(y, StringComparison.OrdinalIgnoreCase));
private class HighlightNotification : SimpleNotification
public class HighlightNotification : SimpleNotification
{
public HighlightNotification(string highlighter, string word, Action onClick)
{
@ -223,7 +228,7 @@ namespace osu.Game.Online.Chat
}
}
private class PrivateMessageNotification : SimpleNotification
public class PrivateMessageNotification : SimpleNotification
{
public PrivateMessageNotification(string username, Action onClick)
{
@ -260,18 +265,22 @@ namespace osu.Game.Online.Chat
public override bool IsImportant => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, MessageNotifier notifier)
{
IconBackgound.Colour = colours.PurpleDark;
Activated = delegate
{
onClick?.Invoke();
if (notifier.privateMessageNotifications.Contains(this))
notifier.privateMessageNotifications.Remove(this);
return true;
};
}
}
private class MentionNotification : SimpleNotification
public class MentionNotification : SimpleNotification
{
public MentionNotification(string username, Action onClick)
{

View File

@ -23,8 +23,6 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
public IEnumerable<Notification> Notifications => sections.Children.SelectMany(s => s.Notifications);
private FlowContainer<NotificationSection> sections;
/// <summary>

View File

@ -21,8 +21,6 @@ namespace osu.Game.Overlays.Notifications
private FlowContainer<Notification> notifications;
public IEnumerable<Notification> Notifications => notifications.Children;
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);