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Use instance list instead of exposing NotifcationOverlay's notifications

This commit is contained in:
Craftplacer 2020-01-17 00:00:10 +01:00
parent 2b5d541857
commit 5d244f48f7
3 changed files with 20 additions and 15 deletions

View File

@ -42,6 +42,8 @@ namespace osu.Game.Online.Chat
/// </summary> /// </summary>
public bool IsActive => chatOverlay?.IsPresent == true; public bool IsActive => chatOverlay?.IsPresent == true;
private List<PrivateMessageNotification> privateMessageNotifications = new List<PrivateMessageNotification>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, IAPIProvider api) private void load(OsuConfigManager config, IAPIProvider api)
{ {
@ -96,12 +98,17 @@ namespace osu.Game.Online.Chat
foreach (var message in messages) foreach (var message in messages)
{ {
var words = getWords(message.Content); // ignore messages that already have been read
if (message.Id < channel.LastReadId)
return;
var localUsername = localUser.Value.Username; var localUsername = localUser.Value.Username;
if (message.Sender.Username == localUsername) if (message.Sender.Username == localUsername)
continue; continue;
var words = getWords(message.Content);
void onClick() void onClick()
{ {
notificationOverlay.Hide(); notificationOverlay.Hide();
@ -109,20 +116,19 @@ namespace osu.Game.Online.Chat
channelManager.CurrentChannel.Value = channel; channelManager.CurrentChannel.Value = channel;
} }
if (notifyOnChat.Value && channel.Type == ChannelType.PM) if (notifyOnChat.Value && channel.Type == ChannelType.PM)
{ {
// Scheduling because of possible "race-condition" (NotificationOverlay didn't add the notification yet). // Scheduling because of possible "race-condition" (NotificationOverlay didn't add the notification yet).
Schedule(() => Schedule(() =>
{ {
var existingNotification = notificationOverlay.Notifications.OfType<PrivateMessageNotification>() var existingNotification = privateMessageNotifications.OfType<PrivateMessageNotification>()
.FirstOrDefault(n => n.Username == message.Sender.Username); .FirstOrDefault(n => n.Username == message.Sender.Username);
if (existingNotification == null) if (existingNotification == null)
{ {
var notification = new PrivateMessageNotification(message.Sender.Username, onClick); var notification = new PrivateMessageNotification(message.Sender.Username, onClick);
notificationOverlay?.Post(notification); notificationOverlay?.Post(notification);
privateMessageNotifications.Add(notification);
} }
else else
{ {
@ -130,7 +136,6 @@ namespace osu.Game.Online.Chat
} }
}); });
continue; continue;
} }
@ -196,9 +201,9 @@ namespace osu.Game.Online.Chat
/// </summary> /// </summary>
private static string hasCaseInsensitive(IEnumerable<string> x, IEnumerable<string> y) => x.FirstOrDefault(x2 => anyCaseInsensitive(y, x2)); private static string hasCaseInsensitive(IEnumerable<string> x, IEnumerable<string> y) => x.FirstOrDefault(x2 => anyCaseInsensitive(y, x2));
private static bool anyCaseInsensitive(IEnumerable<string> x, string y) => x.Any(x2 => x2.Equals(y, StringComparison.InvariantCultureIgnoreCase)); private static bool anyCaseInsensitive(IEnumerable<string> x, string y) => x.Any(x2 => x2.Equals(y, StringComparison.OrdinalIgnoreCase));
private class HighlightNotification : SimpleNotification public class HighlightNotification : SimpleNotification
{ {
public HighlightNotification(string highlighter, string word, Action onClick) public HighlightNotification(string highlighter, string word, Action onClick)
{ {
@ -223,7 +228,7 @@ namespace osu.Game.Online.Chat
} }
} }
private class PrivateMessageNotification : SimpleNotification public class PrivateMessageNotification : SimpleNotification
{ {
public PrivateMessageNotification(string username, Action onClick) public PrivateMessageNotification(string username, Action onClick)
{ {
@ -260,18 +265,22 @@ namespace osu.Game.Online.Chat
public override bool IsImportant => false; public override bool IsImportant => false;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours, MessageNotifier notifier)
{ {
IconBackgound.Colour = colours.PurpleDark; IconBackgound.Colour = colours.PurpleDark;
Activated = delegate Activated = delegate
{ {
onClick?.Invoke(); onClick?.Invoke();
if (notifier.privateMessageNotifications.Contains(this))
notifier.privateMessageNotifications.Remove(this);
return true; return true;
}; };
} }
} }
private class MentionNotification : SimpleNotification public class MentionNotification : SimpleNotification
{ {
public MentionNotification(string username, Action onClick) public MentionNotification(string username, Action onClick)
{ {

View File

@ -23,8 +23,6 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600; public const float TRANSITION_LENGTH = 600;
public IEnumerable<Notification> Notifications => sections.Children.SelectMany(s => s.Notifications);
private FlowContainer<NotificationSection> sections; private FlowContainer<NotificationSection> sections;
/// <summary> /// <summary>

View File

@ -21,8 +21,6 @@ namespace osu.Game.Overlays.Notifications
private FlowContainer<Notification> notifications; private FlowContainer<Notification> notifications;
public IEnumerable<Notification> Notifications => notifications.Children;
public int DisplayedCount => notifications.Count(n => !n.WasClosed); public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read); public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);