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Update StrainSkill.cs

This commit is contained in:
Givikap120 2024-12-18 18:19:52 +02:00
parent 4eb63d4505
commit 5d193b238f

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// <summary>
/// Process a <see cref="DifficultyHitObject"/> and update current strain values accordingly.
/// </summary>
public override void Process(DifficultyHitObject current)
public sealed override void Process(DifficultyHitObject current)
{
// The first object doesn't generate a strain, so we begin with an incremented section end
if (current.Index == 0)