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Update StrainSkill.cs
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// <summary>
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/// Process a <see cref="DifficultyHitObject"/> and update current strain values accordingly.
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/// </summary>
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public override void Process(DifficultyHitObject current)
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public sealed override void Process(DifficultyHitObject current)
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{
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// The first object doesn't generate a strain, so we begin with an incremented section end
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if (current.Index == 0)
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